mirror of
https://github.com/libretro/pcsx2.git
synced 2024-12-21 01:08:14 +00:00
Brand new approach to console logging, should be a lot more efficient, and is relatively deadlock-free. Also fixes most of the scrolling issues from prev versions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2044 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
f8783a77ab
commit
43bac9c6a9
@ -20,6 +20,8 @@
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enum ConsoleColors
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{
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Color_Current = -1,
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Color_Black = 0,
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Color_Red,
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Color_Green,
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@ -27,7 +29,7 @@ enum ConsoleColors
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Color_Blue,
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Color_Magenta,
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Color_Cyan,
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Color_White
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Color_White,
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};
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// Use fastcall for the console; should be helpful in most cases
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@ -22,61 +22,58 @@
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#include "implement.h" // win32 pthreads implementations.
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#endif
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namespace Threading
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void Threading::CountLogicalCores( int LogicalCoresPerPhysicalCPU, int PhysicalCoresPerPhysicalCPU )
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{
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void CountLogicalCores( int LogicalCoresPerPhysicalCPU, int PhysicalCoresPerPhysicalCPU )
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DWORD vProcessCPUs;
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DWORD vSystemCPUs;
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x86caps.LogicalCores = 1;
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if( !GetProcessAffinityMask (GetCurrentProcess (),
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&vProcessCPUs, &vSystemCPUs) ) return;
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int CPUs = 0;
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DWORD bit;
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for (bit = 1; bit != 0; bit <<= 1)
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{
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DWORD vProcessCPUs;
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DWORD vSystemCPUs;
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x86caps.LogicalCores = 1;
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if( !GetProcessAffinityMask (GetCurrentProcess (),
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&vProcessCPUs, &vSystemCPUs) ) return;
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int CPUs = 0;
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DWORD bit;
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for (bit = 1; bit != 0; bit <<= 1)
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{
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if (vSystemCPUs & bit)
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CPUs++;
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}
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x86caps.LogicalCores = CPUs;
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if( LogicalCoresPerPhysicalCPU > CPUs) // for 1-socket HTT-disabled machines
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LogicalCoresPerPhysicalCPU = CPUs;
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x86caps.PhysicalCores = ( CPUs / LogicalCoresPerPhysicalCPU ) * PhysicalCoresPerPhysicalCPU;
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//ptw32_smp_system = ( x86caps.LogicalCores > 1 ) ? TRUE : FALSE;
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if (vSystemCPUs & bit)
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CPUs++;
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}
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__forceinline void Sleep( int ms )
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{
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::Sleep( ms );
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}
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x86caps.LogicalCores = CPUs;
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if( LogicalCoresPerPhysicalCPU > CPUs) // for 1-socket HTT-disabled machines
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LogicalCoresPerPhysicalCPU = CPUs;
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// For use in spin/wait loops, Acts as a hint to Intel CPUs and should, in theory
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// improve performance and reduce cpu power consumption.
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__forceinline void SpinWait()
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{
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__asm pause;
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}
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__forceinline void EnableHiresScheduler()
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{
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// This improves accuracy of Sleep() by some amount, and only adds a negligable amount of
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// overhead on modern CPUs. Typically desktops are already set pretty low, but laptops in
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// particular may have a scheduler Period of 15 or 20ms to extend battery life.
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// (note: this same trick is used by most multimedia software and games)
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timeBeginPeriod( 1 );
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}
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__forceinline void DisableHiresScheduler()
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{
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timeEndPeriod( 1 );
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}
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x86caps.PhysicalCores = ( CPUs / LogicalCoresPerPhysicalCPU ) * PhysicalCoresPerPhysicalCPU;
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//ptw32_smp_system = ( x86caps.LogicalCores > 1 ) ? TRUE : FALSE;
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}
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__forceinline void Threading::Sleep( int ms )
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{
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::Sleep( ms );
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}
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// For use in spin/wait loops, Acts as a hint to Intel CPUs and should, in theory
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// improve performance and reduce cpu power consumption.
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__forceinline void Threading::SpinWait()
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{
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__asm pause;
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}
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__forceinline void Threading::EnableHiresScheduler()
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{
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// This improves accuracy of Sleep() by some amount, and only adds a negligable amount of
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// overhead on modern CPUs. Typically desktops are already set pretty low, but laptops in
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// particular may have a scheduler Period of 15 or 20ms to extend battery life.
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// (note: this same trick is used by most multimedia software and games)
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timeBeginPeriod( 1 );
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}
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__forceinline void Threading::DisableHiresScheduler()
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{
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timeEndPeriod( 1 );
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}
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@ -128,7 +128,18 @@ bool SysThreadBase::Suspend( bool isBlocking )
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m_sem_event.Post();
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}
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if( isBlocking ) m_RunningLock.Wait();
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if( isBlocking )
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{
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if( !m_RunningLock.Wait( wxTimeSpan( 0,0,3,0 ) ) )
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{
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// [TODO] : Implement proper deadlock handler here that lets the user continue
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// to wait, or issue a cancel to the thread.
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throw Exception::ThreadTimedOut( L"Possible deadlock while suspending the " + m_name,
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m_name + L" is not responding to suspend requests. It may be deadlocked or just running *really* slow."
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);
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}
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}
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return retval;
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}
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@ -403,7 +403,6 @@ public:
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// Console / Program Logging Helpers
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// ----------------------------------------------------------------------------
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ConsoleLogFrame* GetProgramLog();
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void ProgramLog_CountMsg();
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void ProgramLog_PostEvent( wxEvent& evt );
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void EnableAllLogging() const;
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void DisableWindowLogging() const;
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@ -27,14 +27,14 @@ BEGIN_DECLARE_EVENT_TYPES()
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DECLARE_EVENT_TYPE(wxEVT_LOG_Write, -1)
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DECLARE_EVENT_TYPE(wxEVT_LOG_Newline, -1)
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DECLARE_EVENT_TYPE(wxEVT_SetTitleText, -1)
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DECLARE_EVENT_TYPE(wxEVT_SemaphoreWait, -1)
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DECLARE_EVENT_TYPE(wxEVT_FlushQueue, -1)
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END_DECLARE_EVENT_TYPES()
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DEFINE_EVENT_TYPE(wxEVT_LOG_Write)
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DEFINE_EVENT_TYPE(wxEVT_LOG_Newline)
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DEFINE_EVENT_TYPE(wxEVT_SetTitleText)
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DEFINE_EVENT_TYPE(wxEVT_DockConsole)
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DEFINE_EVENT_TYPE(wxEVT_SemaphoreWait)
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DEFINE_EVENT_TYPE(wxEVT_FlushQueue)
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// C++ requires abstract destructors to exist, even thought hey're abstract.
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PipeRedirectionBase::~PipeRedirectionBase() throw() {}
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@ -226,12 +226,23 @@ ConsoleLogFrame::ConsoleLogFrame( MainEmuFrame *parent, const wxString& title, A
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, m_TextCtrl( *new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize,
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wxTE_MULTILINE | wxHSCROLL | wxTE_READONLY | wxTE_RICH2 ) )
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, m_ColorTable( options.FontSize )
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, m_curcolor( DefaultConsoleColor )
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, m_msgcounter( 0 )
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, m_pendingFlushes( 0 )
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, m_WaitingThreadsForFlush( 0 )
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, m_ThawThrottle( 0 )
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, m_ThawNeeded( false )
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, m_ThawPending( false )
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, m_QueueColorSection( L"ConsoleLog::QueueColorSection" )
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, m_QueueBuffer( L"ConsoleLog::QueueBuffer" )
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, m_CurQueuePos( false )
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, m_threadlogger( EnableThreadedLoggingTest ? new ConsoleTestThread() : NULL )
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{
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m_TextCtrl.SetBackgroundColour( wxColor( 230, 235, 242 ) );
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m_TextCtrl.SetDefaultStyle( m_ColorTable[DefaultConsoleColor] );
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// create Log menu (contains most options)
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wxMenuBar *pMenuBar = new wxMenuBar();
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wxMenu& menuLog = *new wxMenu();
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@ -263,7 +274,6 @@ ConsoleLogFrame::ConsoleLogFrame( MainEmuFrame *parent, const wxString& title, A
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// status bar for menu prompts
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CreateStatusBar();
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ClearColor();
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SetSize( wxRect( options.DisplayPosition, options.DisplaySize ) );
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Show( options.Visible );
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@ -281,11 +291,10 @@ ConsoleLogFrame::ConsoleLogFrame( MainEmuFrame *parent, const wxString& title, A
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Connect( wxEVT_MOVE, wxMoveEventHandler(ConsoleLogFrame::OnMoveAround) );
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Connect( wxEVT_SIZE, wxSizeEventHandler(ConsoleLogFrame::OnResize) );
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Connect( wxEVT_LOG_Write, wxCommandEventHandler(ConsoleLogFrame::OnWrite) );
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Connect( wxEVT_LOG_Newline, wxCommandEventHandler(ConsoleLogFrame::OnNewline) );
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Connect( wxEVT_SetTitleText, wxCommandEventHandler(ConsoleLogFrame::OnSetTitle) );
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Connect( wxEVT_DockConsole, wxCommandEventHandler(ConsoleLogFrame::OnDockedMove) );
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Connect( wxEVT_SemaphoreWait, wxCommandEventHandler(ConsoleLogFrame::OnSemaphoreWait) );
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Connect( wxEVT_FlushQueue, wxCommandEventHandler(ConsoleLogFrame::OnFlushEvent) );
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if( m_threadlogger != NULL )
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m_threadlogger->Start();
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@ -297,51 +306,74 @@ ConsoleLogFrame::~ConsoleLogFrame()
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wxGetApp().OnProgramLogClosed();
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}
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void ConsoleLogFrame::SetColor( ConsoleColors color )
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{
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if( color != m_curcolor )
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m_TextCtrl.SetDefaultStyle( m_ColorTable[m_curcolor=color] );
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}
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void ConsoleLogFrame::ClearColor()
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{
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if( DefaultConsoleColor != m_curcolor )
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m_TextCtrl.SetDefaultStyle( m_ColorTable[m_curcolor=DefaultConsoleColor] );
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}
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void ConsoleLogFrame::Write( const wxString& text )
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{
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// remove selection (WriteText is in fact ReplaceSelection)
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// TODO : Optimize this to only replace selection if some selection
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// messages have been received since the last write.
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#ifdef __WXMSW__
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wxTextPos nLen = m_TextCtrl.GetLastPosition();
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m_TextCtrl.SetSelection(nLen, nLen);
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#endif
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m_TextCtrl.AppendText( text );
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// cap at 256k for now...
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// fixme - 256k runs well on win32 but appears to be very sluggish on linux. Might
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// need platform dependent defaults here. - air
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if( m_TextCtrl.GetLastPosition() > 0x40000 )
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{
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m_TextCtrl.Remove( 0, 0x10000 );
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}
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}
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int m_pendingFlushes = 0;
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// Implementation note: Calls SetColor and Write( text ). Override those virtuals
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// and this one will magically follow suite. :)
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void ConsoleLogFrame::Write( ConsoleColors color, const wxString& text )
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{
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SetColor( color );
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Write( text );
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//#ifdef PCSX2_SEH
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pthread_testcancel();
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//#endif
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ScopedLock lock( m_QueueLock );
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if( m_QueueColorSection.GetLength() == 0 )
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{
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pxAssertMsg( m_CurQueuePos == 0, "Queue's character position didn't get reset in sync with it's ColorSection table." );
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}
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if( (m_QueueColorSection.GetLength() == 0) || ((color != Color_Current) && (m_QueueColorSection.GetLast().color != color)) )
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{
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++m_CurQueuePos; // Don't overwrite the NULL;
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m_QueueColorSection.Add( ColorSection(color, m_CurQueuePos) );
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}
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int endpos = m_CurQueuePos + text.Length();
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m_QueueBuffer.MakeRoomFor( endpos + 1 ); // and the null!!
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memcpy_fast( &m_QueueBuffer[m_CurQueuePos], text.c_str(), sizeof(wxChar) * text.Length() );
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m_CurQueuePos = endpos;
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// this NULL may be overwritten if the next message sent doesn't perform a color change.
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m_QueueBuffer[m_CurQueuePos] = 0;
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// Idle events don't always pass (wx blocks them when moving windows or using menus, for
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// example). So let's hackfix it so that an alternate message is posted if the queue is
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// "piling up."
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if( m_pendingFlushes == 0 )
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{
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wxCommandEvent evt( wxEVT_FlushQueue );
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evt.SetInt( 0 );
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GetEventHandler()->AddPendingEvent( evt );
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}
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++m_pendingFlushes;
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if( m_pendingFlushes > 32 && !wxThread::IsMain() )
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{
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++m_WaitingThreadsForFlush;
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lock.Unlock();
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if( !m_sem_QueueFlushed.WaitRaw( wxTimeSpan( 0,0,0,500 ) ) )
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{
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// Necessary since the main thread could grab the lock and process before
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// the above function actually returns (gotta love threading!)
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lock.Lock();
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if( m_WaitingThreadsForFlush != 0 ) --m_WaitingThreadsForFlush;
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}
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else
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{
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// give gui thread time to repaint and handle other pending messages.
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// (those are prioritized lower than wxEvents, typically)
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Sleep(1);
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}
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}
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}
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void ConsoleLogFrame::Newline()
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{
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Write( L"\n" );
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Write( Color_Current, L"\n" );
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}
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void ConsoleLogFrame::DoClose()
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@ -364,7 +396,7 @@ void ConsoleLogFrame::DockedMove()
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// * Logging Events
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// =================================================================================
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// Special event recieved from a window we're docked against.
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// Special event received from a window we're docked against.
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void ConsoleLogFrame::OnDockedMove( wxCommandEvent& event )
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{
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DockedMove();
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@ -466,7 +498,7 @@ void ConsoleLogFrame::OnFontSize( wxMenuEvent& evt )
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m_conf.FontSize = ptsize;
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m_ColorTable.SetFont( ptsize );
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m_TextCtrl.SetDefaultStyle( m_ColorTable[m_curcolor] );
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m_TextCtrl.SetDefaultStyle( m_ColorTable[Color_White] );
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// TODO: Process the attributes of each character and upgrade the font size,
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// while still retaining color and bold settings... (might be slow but then
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@ -478,92 +510,113 @@ void ConsoleLogFrame::OnFontSize( wxMenuEvent& evt )
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// Logging Events (typically received from Console class interfaces)
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// ----------------------------------------------------------------------------
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void ConsoleLogFrame::OnWrite( wxCommandEvent& event )
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{
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Write( (ConsoleColors)event.GetExtraLong(), event.GetString() );
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DoMessage();
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}
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void ConsoleLogFrame::OnNewline( wxCommandEvent& event )
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{
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Newline();
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DoMessage();
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}
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void ConsoleLogFrame::OnSetTitle( wxCommandEvent& event )
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{
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SetTitle( event.GetString() );
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}
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void ConsoleLogFrame::OnSemaphoreWait( wxCommandEvent& event )
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void ConsoleLogFrame::OnFlushEvent( wxCommandEvent& evt )
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{
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m_semaphore.Post();
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ScopedLock locker( m_QueueLock );
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if( m_CurQueuePos != 0 )
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{
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DoFlushQueue();
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#ifdef __WXMSW__
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// This nicely sets the scroll position to the end of our log window, regardless of if
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// the textctrl has focus or not. The wxWidgets AppendText() function uses EM_LINESCROLL
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// instead, which tends to be much faster for high-volume logs, but also ends up refreshing
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// the console in sloppy fashion for normal logging.
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// (both are needed, the WM_VSCROLL makes the scrolling smooth, and the EM_LINESCROLL avoids
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// weird errors when the buffer reaches "max" and starts clearing old history)
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::SendMessage((HWND)m_TextCtrl.GetHWND(), WM_VSCROLL, SB_BOTTOM, (LPARAM)NULL);
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::SendMessage((HWND)m_TextCtrl.GetHWND(), EM_LINESCROLL, 0, m_TextCtrl.GetNumberOfLines());
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#endif
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//m_TextCtrl.Thaw();
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}
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// Implementation note: I tried desperately to move this into wxEVT_IDLE, on the theory that
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// we don't actually want to wake up pending threads until after the GUI's finished all its
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// paperwork. But wxEVT_IDLE doesn't work when you click menus or the title bar of a window,
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// making it pretty well annoyingly useless for just about anything. >_<
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// Workaround: I added a Sleep(1) to the DoWrite method to give the GUI some time to
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// do its paperwork.
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if( m_WaitingThreadsForFlush > 0 )
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{
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do {
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m_sem_QueueFlushed.Post();
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} while( --m_WaitingThreadsForFlush > 0 );
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int count = m_sem_QueueFlushed.Count();
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while( count < 0 ) m_sem_QueueFlushed.Post();
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}
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}
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// ------------------------------------------------------------------------
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// Deadlock protection: High volume logs will over-tax our message pump and cause the
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// GUI to become inaccessible. The cool solution would be a threaded log window, but wx
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// is entirely un-safe for that kind of threading. So instead I use a message counter
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// that stalls non-GUI threads when they attempt to over-tax an already burdened log.
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// If too many messages get queued up, non-gui threads are stalled to allow the gui to
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// catch up.
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void ConsoleLogFrame::CountMessage()
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void ConsoleLogFrame::DoFlushQueue()
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{
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long result = _InterlockedIncrement( &m_msgcounter );
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int len = m_QueueColorSection.GetLength();
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pxAssert( len != 0 );
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if( result > 0x20 ) // 0x20 -- arbitrary value that seems to work well (tested on P4 and C2D)
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// Note, freezing/thawing actually seems to cause more overhead than it solves.
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// It might be useful if we're posting like dozens of messages, but in our case
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// we only post 1-4 typically, so better to leave things enabled.
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//m_TextCtrl.Freeze();
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// Manual InsertionPoint tracking avoids a lot of overhead in SetInsertionPointEnd()
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wxTextPos insertPoint = m_TextCtrl.GetLastPosition();
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// cap at 256k for now...
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// fixme - 256k runs well on win32 but appears to be very sluggish on linux (but that could
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// be a result of my using Xming + CoLinux). Might need platform dependent defaults here. --air
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if( (insertPoint + m_CurQueuePos) > 0x40000 )
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{
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if( !wxThread::IsMain() )
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int toKeep = 0x40000 - m_CurQueuePos;
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if( toKeep <= 10 )
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{
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// Append an event that'll post up our semaphore. It'll get run "in
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// order" which means when it posts all queued messages will have been
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// processed.
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|
||||
wxCommandEvent evt( wxEVT_SemaphoreWait );
|
||||
GetEventHandler()->AddPendingEvent( evt );
|
||||
m_semaphore.WaitRaw();
|
||||
m_TextCtrl.Clear();
|
||||
insertPoint = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int toRemove = 0x40000 - toKeep;
|
||||
if( toRemove < 0x10000 ) toRemove = 0x10000;
|
||||
m_TextCtrl.Remove( 0, toRemove );
|
||||
insertPoint -= toRemove;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Thread Safety note: This function expects to be called from the Main GUI thread
|
||||
// only. If called from a thread other than Main, it will generate an assertion failure.
|
||||
//
|
||||
void ConsoleLogFrame::DoMessage()
|
||||
{
|
||||
AllowFromMainThreadOnly();
|
||||
m_TextCtrl.SetInsertionPoint( insertPoint );
|
||||
|
||||
int cur = _InterlockedDecrement( &m_msgcounter );
|
||||
|
||||
// We need to freeze the control if there are more than 2 pending messages,
|
||||
// otherwise the redraw of the console will prevent it from ever being able to
|
||||
// catch up with the rate the queue is being filled, and the whole app could
|
||||
// deadlock. >_<
|
||||
|
||||
if( m_TextCtrl.IsFrozen() )
|
||||
for( int i=0; i<len; ++i )
|
||||
{
|
||||
if( cur < 1 )
|
||||
m_TextCtrl.Thaw();
|
||||
}
|
||||
else if( cur >= 3 )
|
||||
{
|
||||
m_TextCtrl.Freeze();
|
||||
}
|
||||
}
|
||||
if( m_QueueColorSection[i].color != Color_Current )
|
||||
m_TextCtrl.SetDefaultStyle( m_ColorTable[m_QueueColorSection[i].color] );
|
||||
|
||||
const wxString passin( &m_QueueBuffer[m_QueueColorSection[i].startpoint] );
|
||||
|
||||
m_TextCtrl.WriteText( passin );
|
||||
insertPoint += passin.Length();
|
||||
}
|
||||
|
||||
m_TextCtrl.SetInsertionPoint( insertPoint );
|
||||
|
||||
m_CurQueuePos = 0;
|
||||
m_QueueColorSection.Clear();
|
||||
m_pendingFlushes = 0;
|
||||
|
||||
//m_TextCtrl.ShowPosition( insertPoint );
|
||||
}
|
||||
|
||||
ConsoleLogFrame* Pcsx2App::GetProgramLog()
|
||||
{
|
||||
return m_ProgramLogBox;
|
||||
}
|
||||
|
||||
void Pcsx2App::ProgramLog_CountMsg()
|
||||
{
|
||||
// New console log object model makes this check obsolete:
|
||||
//if( m_ProgramLogBox == NULL ) return;
|
||||
m_ProgramLogBox->CountMessage();
|
||||
}
|
||||
|
||||
void Pcsx2App::ProgramLog_PostEvent( wxEvent& evt )
|
||||
{
|
||||
// New console log object model makes this check obsolete:
|
||||
@ -645,37 +698,21 @@ template< const IConsoleWriter& secondary >
|
||||
static void __concall ConsoleToWindow_Newline()
|
||||
{
|
||||
secondary.Newline();
|
||||
|
||||
wxCommandEvent evt( wxEVT_LOG_Newline );
|
||||
((Pcsx2App&)*wxTheApp).ProgramLog_PostEvent( evt );
|
||||
((Pcsx2App&)*wxTheApp).ProgramLog_CountMsg();
|
||||
((Pcsx2App&)*wxTheApp).GetProgramLog()->Newline();
|
||||
}
|
||||
|
||||
template< const IConsoleWriter& secondary >
|
||||
static void __concall ConsoleToWindow_DoWrite( const wxString& fmt )
|
||||
{
|
||||
secondary.DoWrite( fmt );
|
||||
|
||||
wxCommandEvent evt( wxEVT_LOG_Write );
|
||||
evt.SetString( fmt );
|
||||
evt.SetExtraLong( th_CurrentColor );
|
||||
((Pcsx2App&)*wxTheApp).ProgramLog_PostEvent( evt );
|
||||
((Pcsx2App&)*wxTheApp).ProgramLog_CountMsg();
|
||||
((Pcsx2App&)*wxTheApp).GetProgramLog()->Write( th_CurrentColor, fmt );
|
||||
}
|
||||
|
||||
template< const IConsoleWriter& secondary >
|
||||
static void __concall ConsoleToWindow_DoWriteLn( const wxString& fmt )
|
||||
{
|
||||
secondary.DoWriteLn( fmt );
|
||||
|
||||
// Implementation note: I've duplicated Write+Newline behavior here to avoid polluting
|
||||
// the message pump with lots of erroneous messages (Newlines can be bound into Write message).
|
||||
|
||||
wxCommandEvent evt( wxEVT_LOG_Write );
|
||||
evt.SetString( fmt + L"\n" );
|
||||
evt.SetExtraLong( th_CurrentColor );
|
||||
((Pcsx2App&)*wxTheApp).ProgramLog_PostEvent( evt );
|
||||
((Pcsx2App&)*wxTheApp).ProgramLog_CountMsg();
|
||||
((Pcsx2App&)*wxTheApp).GetProgramLog()->Write( th_CurrentColor, fmt + L"\n" );
|
||||
}
|
||||
|
||||
typedef void __concall DoWriteFn(const wxString&);
|
||||
|
@ -121,26 +121,74 @@ protected:
|
||||
}
|
||||
};
|
||||
|
||||
class ColorSection
|
||||
{
|
||||
public:
|
||||
ConsoleColors color;
|
||||
int startpoint;
|
||||
|
||||
ColorSection() {}
|
||||
ColorSection( ConsoleColors _color, int msgptr ) : color(_color), startpoint(msgptr) { }
|
||||
};
|
||||
|
||||
protected:
|
||||
ConLogConfig& m_conf;
|
||||
wxTextCtrl& m_TextCtrl;
|
||||
ColorArray m_ColorTable;
|
||||
ConsoleColors m_curcolor;
|
||||
volatile long m_msgcounter; // used to track queued messages and throttle load placed on the gui message pump
|
||||
|
||||
Semaphore m_semaphore;
|
||||
// this int throttles freeze/thaw of the display, by cycling from -2 to 4, roughly.
|
||||
// (negative values force thaw, positive values indicate thaw is disabled. This is
|
||||
// needed because the wxWidgets Thaw implementation uses a belated paint message,
|
||||
// and if we Freeze on the very next queued message after thawing, the repaint
|
||||
// never happens)
|
||||
int m_ThawThrottle;
|
||||
|
||||
// If a freeze is executed, this is set true (without this, wx asserts)
|
||||
bool m_ThawNeeded;
|
||||
|
||||
// Set true when a Thaw message is sent (avoids cluttering the message pump with redundant
|
||||
// requests)
|
||||
bool m_ThawPending;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Queue State Management Vars
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// This is a counter of the total number of pending flushes across all threads.
|
||||
// If the value exceeds a threshold, threads begin throttling to avoid deadlocking
|
||||
// the GUI.
|
||||
volatile int m_pendingFlushes;
|
||||
|
||||
// This is a counter of the number of threads waiting for the Queue to flush.
|
||||
volatile int m_WaitingThreadsForFlush;
|
||||
|
||||
// Used by threads waiting on the queue to flush.
|
||||
Semaphore m_sem_QueueFlushed;
|
||||
|
||||
// Lock object for accessing or modifying the following three vars:
|
||||
// m_QueueBuffer, m_QueueColorSelection, m_CurQueuePos
|
||||
MutexLockRecursive m_QueueLock;
|
||||
|
||||
// Describes a series of colored text sections in the m_QueueBuffer.
|
||||
SafeList<ColorSection> m_QueueColorSection;
|
||||
|
||||
// Series of Null-terminated strings, each one has a corresponding entry in
|
||||
// m_QueueColorSelection.
|
||||
SafeArray<wxChar> m_QueueBuffer;
|
||||
|
||||
// Current write position into the m_QueueBuffer;
|
||||
int m_CurQueuePos;
|
||||
|
||||
// Threaded log spammer, useful for testing console logging performance.
|
||||
ConsoleTestThread* m_threadlogger;
|
||||
// (alternatively you can enable Disasm logging in any recompiler and achieve
|
||||
// a similar effect)
|
||||
ConsoleTestThread* m_threadlogger;
|
||||
|
||||
public:
|
||||
// ctor & dtor
|
||||
ConsoleLogFrame( MainEmuFrame *pParent, const wxString& szTitle, ConLogConfig& options );
|
||||
virtual ~ConsoleLogFrame();
|
||||
|
||||
virtual void Write( const wxString& text );
|
||||
virtual void SetColor( ConsoleColors color );
|
||||
virtual void ClearColor();
|
||||
virtual void DockedMove();
|
||||
|
||||
// Retrieves the current configuration options settings for this box.
|
||||
@ -149,11 +197,8 @@ public:
|
||||
|
||||
void Write( ConsoleColors color, const wxString& text );
|
||||
void Newline();
|
||||
void CountMessage();
|
||||
void DoMessage();
|
||||
|
||||
protected:
|
||||
|
||||
// menu callbacks
|
||||
virtual void OnOpen (wxMenuEvent& event);
|
||||
virtual void OnClose(wxMenuEvent& event);
|
||||
@ -164,14 +209,14 @@ protected:
|
||||
|
||||
virtual void OnCloseWindow(wxCloseEvent& event);
|
||||
|
||||
void OnWrite( wxCommandEvent& event );
|
||||
void OnNewline( wxCommandEvent& event );
|
||||
void OnSetTitle( wxCommandEvent& event );
|
||||
void OnDockedMove( wxCommandEvent& event );
|
||||
void OnSemaphoreWait( wxCommandEvent& event );
|
||||
void OnIdleEvent( wxIdleEvent& event );
|
||||
void OnFlushEvent( wxCommandEvent& event );
|
||||
|
||||
// common part of OnClose() and OnCloseWindow()
|
||||
virtual void DoClose();
|
||||
void DoFlushQueue();
|
||||
|
||||
void OnMoveAround( wxMoveEvent& evt );
|
||||
void OnResize( wxSizeEvent& evt );
|
||||
|
Loading…
Reference in New Issue
Block a user