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GSdx: Added a crc hack for Steambot Chronicles, made by miseru99. It doesn't look perfect but at least it's rather playable now. Thanks miseru99 :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5555 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -500,6 +500,7 @@ CRC::Game CRC::m_games[] =
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{0x0098F740, SeintoSeiya, NoRegion, 0}, // cutie comment
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{0xBDD9BAAD, UrbanReign, US, 0}, // cutie comment
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{0xAE4BEBD3, UrbanReign, EU, 0},
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{0x9F391882, SteambotChronicles, US, 0},
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};
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hash_map<uint32, CRC::Game*> CRC::m_map;
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@ -173,6 +173,7 @@ public:
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Simple2000Vol114,
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SeintoSeiya,
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UrbanReign,
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SteambotChronicles,
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TitleCount,
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};
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@ -5040,6 +5040,28 @@ bool GSC_UrbanReign(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_SteambotChronicles(const GSFrameInfo& fi, int& skip)
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{
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// Author: miseru99 on forums.pcsx2.net
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if(fi.TME && fi.TPSM == PSM_PSMCT16S)
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{
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if(fi.FBP == 0x1180)
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{
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skip=1;//1 deletes some of the glitched effects
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}
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else if(fi.FBP == 0)
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{
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skip=100;//deletes most others(too high deletes the buggy sea completely;c, too low causes glitches to be visible)
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}
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else if(g_aggressive && fi.FBP != 0)//Agressive CRC
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{
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skip=19;//"speedhack", makes the game very light, vaporized water can disappear when not looked at directly, possibly some interface still, other value to try: 6 breaks menu background, possibly nothing(?) during gameplay, but it's slower, hence not much of a speedhack anymore
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}
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}
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return true;
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}
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#ifdef ENABLE_DYNAMIC_CRC_HACK
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#include <sys/stat.h>
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@ -5311,6 +5333,7 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
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map[CRC::SoulCalibur3] = GSC_SoulCalibur3;
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map[CRC::Simple2000Vol114] = GSC_Simple2000Vol114;
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map[CRC::UrbanReign] = GSC_UrbanReign;
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map[CRC::SteambotChronicles] = GSC_SteambotChronicles;
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}
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// TODO: just set gsc in SetGameCRC once
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