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Implemented a hackfix for FFX (I hate this game lol) also fixed a bug in VIF i think i introduced during some tests.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@489 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -248,7 +248,11 @@ void dmaSPR0() { // fromSPR
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SPR_LOG("dmaSPR0 chcr = %lx, madr = %lx, qwc = %lx, sadr = %lx\n",
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spr0->chcr, spr0->madr, spr0->qwc, spr0->sadr);
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CPU_INT(8, spr0->qwc * BIAS);
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// COMPLETE HACK!!! For now at least.. FFX Videos dont rely on interrupts or reading DMA values
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// It merely assumes that the last one has finished then starts another one (broke with the DMA fix)
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// This "shouldn't" cause any problems as SPR is generally faster than the other DMAS anyway. (Refraction)
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CPU_INT(8, spr0->qwc / 2);
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@ -382,7 +386,11 @@ void dmaSPR1() { // toSPR
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spr1->chcr, spr1->madr, spr1->qwc,
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spr1->tadr, spr1->sadr);
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#endif
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CPU_INT(9, spr1->qwc * BIAS);
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// COMPLETE HACK!!! For now at least.. FFX Videos dont rely on interrupts or reading DMA values
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// It merely assumes that the last one has finished then starts another one (broke with the DMA fix)
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// This "shouldn't" cause any problems as SPR is generally faster than the other DMAS anyway. (Refraction)
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CPU_INT(9, spr1->qwc / 2);
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}
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@ -1970,7 +1970,7 @@ __forceinline void vif1Interrupt() {
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_chainVIF1();
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}
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else _VIF1chain();//CPU_INT(13, vif1ch->qwc * BIAS);
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CPU_INT(1, 0);
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CPU_INT(1, g_vifCycles);
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return;
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}
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}
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@ -1988,7 +1988,7 @@ __forceinline void vif1Interrupt() {
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}
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_chainVIF1();
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CPU_INT(1, 0);
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CPU_INT(1, g_vifCycles);
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return;
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}
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