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zzogl-pg: Remove a few hardcoded game options that shouldn't be there.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2903 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -541,7 +541,7 @@ void ZeroGS::Restore()
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__forceinline void MOVZ(VertexGPU *p, u32 gsz, const VB& curvb)
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{
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p->z = curvb.zprimmask==0xffff?min((u32)0xffff, gsz):gsz;
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p->z = (curvb.zprimmask==0xffff) ? min((u32)0xffff, gsz) : gsz;
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}
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__forceinline void MOVFOG(VertexGPU *p, Vertex gsf)
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@ -554,20 +554,23 @@ int Values[100]={0,};
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__forceinline void SET_VERTEX(VertexGPU *p, int Index, const VB& curvb)
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{
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int index = Index;
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p->x = (((int)gs.gsvertex[index].x - curvb.offset.x >> 1) & 0xffff);
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p->y = (((int)gs.gsvertex[index].y - curvb.offset.y >> 1) & 0xffff);
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#ifdef LSD_MODE
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int diffX = (int)gs.gsvertex[index].x - curvb.offset.x;
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int diffY = (int)gs.gsvertex[index].y - curvb.offset.y;
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if (diffX < 0) { p->x = - p->x; }
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if (diffY < 0) { p->y = - p->y; }
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#endif
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p->x = (((int)gs.gsvertex[index].x - curvb.offset.x)>>1)&0xffff;
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p->y = (((int)gs.gsvertex[index].y - curvb.offset.y)>>1)&0xffff;
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/*x = ((int)gs.gsvertex[index].x - curvb.offset.x);
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y = ((int)gs.gsvertex[index].y - curvb.offset.y);
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p.x = (x&0x7fff) | (x < 0 ? 0x8000 : 0);
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p.y = (y&0x7fff) | (y < 0 ? 0x8000 : 0);*/
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p->f = ((s16)gs.gsvertex[index].f<<7)|0x7f;
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MOVZ(p, gs.gsvertex[index].z, curvb);
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p->rgba = prim->iip ? gs.gsvertex[index].rgba : gs.rgba;
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// This code is somehow icorrect
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// This code is somehow incorrect
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// if ((gs.texa.aem) && ((p->rgba & 0xffffff ) == 0))
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// p->rgba = 0;
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@ -531,6 +531,9 @@ enum GAME_HACK_OPTIONS
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AtelierIris1,
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AtelierIris2,
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AtelierIris3,
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AtelierJudie,
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AtelierLilie,
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AtelierViorate,
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ArTonelico1,
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ArTonelico2,
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ManaKhemia1,
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@ -593,21 +596,27 @@ enum GAME_HACK_OPTIONS
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//{0x0B82BFF7, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1},
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{0xF0A6D880, HarvestMoon, US, GAME_NOSTENCIL, -1, -1},
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{0xFB236A46, SonicUnleashed, US, GAME_FASTUPDATE | GAME_NOALPHAFAIL /**/ | GAME_GUSTHACK | GAME_NOTARGETRESOLVE /**/, -1, -1},
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{0xa5d29941, ShadowTheHedgehog, US, GAME_FASTUPDATE | GAME_NOALPHAFAIL /**/ | GAME_GUSTHACK | GAME_NOTARGETRESOLVE /**/, -1, -1},
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//{0x304C115C, HarvestMoon, Unknown, GAME_NOSTENCIL, -1, -1},
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{0xFB236A46, SonicUnleashed, US, GAME_FASTUPDATE | GAME_NOALPHAFAIL, -1, -1},
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{0xa5d29941, ShadowTheHedgehog, US, GAME_FASTUPDATE | GAME_NOALPHAFAIL, -1, -1},
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{0x7acf7e03, AtelierIris1, Unknown_Region, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
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{0xE3981DBB, AtelierIris1, US, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
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{0x9AC65D6A, AtelierIris2, US, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
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{0x4CCC9212, AtelierIris3, US, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
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//{0x4437F4B1, ArTonelico1, US, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
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{0xF95F37EE, ArTonelico2, US, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
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{0xF46142D3, ArTonelico2, JPUNDUB, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
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{0x77b0236f, ManaKhemia1, US, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
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{0x433951e7, ManaKhemia2, Unknown_Region, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
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{0x7acf7e03, AtelierIris1, Unknown_Region, GAME_GUSTHACK, -1, -1},
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{0xF0457CEF, AtelierIris1, Unknown_Region, GAME_GUSTHACK, -1, -1},
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{0xE3981DBB, AtelierIris1, US, GAME_GUSTHACK, -1, -1},
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{0x9AC65D6A, AtelierIris2, US, GAME_GUSTHACK, -1, -1},
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{0x4CCC9212, AtelierIris3, US, GAME_GUSTHACK, -1, -1},
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{0xCA295E61, AtelierIris3, JP, GAME_GUSTHACK, -1, -1},
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//{0x4437F4B1, ArTonelico1, US, GAME_GUSTHACK, -1, -1},
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{0xF95F37EE, ArTonelico2, US, GAME_GUSTHACK, -1, -1},
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{0xF46142D3, ArTonelico2, JPUNDUB, GAME_GUSTHACK, -1, -1},
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{0x77b0236f, ManaKhemia1, US, GAME_GUSTHACK , -1, -1},
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{0x433951e7, ManaKhemia2, US, GAME_GUSTHACK, -1, -1},
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//{0xda11c6d4, AtelierJudie, JP, GAME_GUSTHACK, -1, -1},
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//{0x3e72c085, AtelierLilie, JP, GAME_GUSTHACK, -1, -1},
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//{0x6eac076b, AtelierViorate, JP, GAME_GUSTHACK, -1, -1},
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{0xbaa8dd8, DarkCloud1, US, GAME_NOTARGETRESOLVE /**/| GAME_NOALPHAFAIL/**/, -1, -1},
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{0xA5C05C78, DarkCloud1, Unknown_Region, GAME_NOTARGETRESOLVE /**/| GAME_NOALPHAFAIL/**/, -1, -1},
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{0xbaa8dd8, DarkCloud1, US, GAME_NOTARGETRESOLVE, -1, -1},
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{0xA5C05C78, DarkCloud1, Unknown_Region, GAME_NOTARGETRESOLVE, -1, -1},
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//{0x1DF41F33, DarkCloud2, US, 0, -1, -1},
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{0x95cc86ef, GhostInTheShell, Unknown_Region, GAME_NOALPHAFAIL, -1, -1}
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@ -1039,7 +1048,7 @@ namespace ZeroGS {
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void StopCapture();
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void CaptureFrame();
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// Perform clutting for flushed texture. Better check if it need prior call
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// Perform clutting for flushed texture. Better check if it needs a prior call.
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inline void
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CluttingForFlushedTex(tex0Info* tex0, u32 Data, int ictx) {
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tex0->cbp = ZZOglGet_cbp_TexBits(Data);
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