From 7eb242d3ada89aa5d40cec869f78ba5ec1e9a1fa Mon Sep 17 00:00:00 2001 From: Gregory Hainaut Date: Sat, 19 Mar 2016 01:00:52 +0100 Subject: [PATCH] gsdx-ogl: remove the ogl_texture_storage option The previous commits make PBO faster for all drivers. --- plugins/GSdx/GSTextureOGL.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/plugins/GSdx/GSTextureOGL.cpp b/plugins/GSdx/GSTextureOGL.cpp index c1d6096a8..b95189c9f 100644 --- a/plugins/GSdx/GSTextureOGL.cpp +++ b/plugins/GSdx/GSTextureOGL.cpp @@ -63,9 +63,6 @@ namespace PboPool { void Init() { glGenBuffers(countof(m_pool), m_pool); m_texture_storage = GLLoader::found_GL_ARB_buffer_storage; - // Code is really faster on MT driver. So far only nvidia support it - if (!GLLoader::nvidia_buggy_driver) - m_texture_storage &= (theApp.GetConfig("ogl_texture_storage", 0) == 1); for (size_t i = 0; i < countof(m_pool); i++) { BindPbo();