Common: Add DynamicLibrary

This commit is contained in:
Connor McLaughlin 2022-12-18 23:04:48 +10:00 committed by refractionpcsx2
parent 3210f24293
commit 899eef18ec
5 changed files with 239 additions and 0 deletions

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@ -15,6 +15,7 @@ target_sources(common PRIVATE
SafeArray.inl
Console.cpp
CrashHandler.cpp
DynamicLibrary.cpp
EventSource.cpp
Exceptions.cpp
FastJmp.cpp
@ -66,6 +67,7 @@ target_sources(common PRIVATE
boost_spsc_queue.hpp
Console.h
CrashHandler.h
DynamicLibrary.h
Easing.h
EnumOps.h
EventSource.h

143
common/DynamicLibrary.cpp Normal file
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@ -0,0 +1,143 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/PrecompiledHeader.h"
#include "common/DynamicLibrary.h"
#include "common/Assertions.h"
#include "common/Console.h"
#include "common/StringUtil.h"
#include <cstring>
#include "fmt/format.h"
#ifdef _WIN32
#include "common/RedtapeWindows.h"
#else
#include <dlfcn.h>
#endif
using namespace Common;
DynamicLibrary::DynamicLibrary() = default;
DynamicLibrary::DynamicLibrary(const char* filename)
{
Open(filename);
}
DynamicLibrary::DynamicLibrary(DynamicLibrary&& move)
: m_handle(move.m_handle)
{
move.m_handle = nullptr;
}
DynamicLibrary::~DynamicLibrary()
{
Close();
}
std::string DynamicLibrary::GetUnprefixedFilename(const char* filename)
{
#if defined(_WIN32)
return std::string(filename) + ".dll";
#elif defined(__APPLE__)
return std::string(filename) + ".dylib";
#else
return std::string(filename) + ".so";
#endif
}
std::string DynamicLibrary::GetVersionedFilename(const char* libname, int major, int minor)
{
#if defined(_WIN32)
if (major >= 0 && minor >= 0)
return fmt::format("{}-{}-{}.dll", libname, major, minor);
else if (major >= 0)
return fmt::format("{}-{}.dll", libname, major);
else
return fmt::format("{}.dll", libname);
#elif defined(__APPLE__)
const char* prefix = std::strncmp(libname, "lib", 3) ? "lib" : "";
if (major >= 0 && minor >= 0)
return fmt::format("{}{}.{}.{}.dylib", prefix, libname, major, minor);
else if (major >= 0)
return fmt::format("{}{}.{}.dylib", prefix, libname, major);
else
return fmt::format("{}{}.dylib", prefix, libname);
#else
const char* prefix = std::strncmp(libname, "lib", 3) ? "lib" : "";
if (major >= 0 && minor >= 0)
return fmt::format("{}{}.so.{}.{}", prefix, libname, major, minor);
else if (major >= 0)
return fmt::format("{}{}.so.{}", prefix, libname, major);
else
return fmt::format("{}{}.so", prefix, libname);
#endif
}
bool DynamicLibrary::Open(const char* filename)
{
#ifdef _WIN32
m_handle = reinterpret_cast<void*>(LoadLibraryW(StringUtil::UTF8StringToWideString(filename).c_str()));
if (!m_handle)
{
Console.Error(fmt::format("(DynamicLibrary) Loading {} failed: {}", filename, GetLastError()));
return false;
}
return true;
#else
m_handle = dlopen(filename, RTLD_NOW);
if (!m_handle)
{
const char* err = dlerror();
Console.Error(fmt::format("(DynamicLibrary) Loading {} failed: {}", filename, err ? err : ""));
return false;
}
return true;
#endif
}
void DynamicLibrary::Close()
{
if (!IsOpen())
return;
#ifdef _WIN32
FreeLibrary(reinterpret_cast<HMODULE>(m_handle));
#else
dlclose(m_handle);
#endif
m_handle = nullptr;
}
void* DynamicLibrary::GetSymbolAddress(const char* name) const
{
#ifdef _WIN32
return reinterpret_cast<void*>(GetProcAddress(reinterpret_cast<HMODULE>(m_handle), name));
#else
return reinterpret_cast<void*>(dlsym(m_handle, name));
#endif
}
DynamicLibrary& DynamicLibrary::operator=(DynamicLibrary&& move)
{
Close();
m_handle = move.m_handle;
move.m_handle = nullptr;
return *this;
}

86
common/DynamicLibrary.h Normal file
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@ -0,0 +1,86 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <string>
namespace Common
{
/**
* Provides a platform-independent interface for loading a dynamic library and retrieving symbols.
* The interface maintains an internal reference count to allow one handle to be shared between
* multiple users.
*/
class DynamicLibrary final
{
public:
/// Default constructor, does not load a library.
DynamicLibrary();
/// Automatically loads the specified library. Call IsOpen() to check validity before use.
DynamicLibrary(const char* filename);
/// Move constructor, transfers ownership.
DynamicLibrary(DynamicLibrary&& move);
/// Closes the library.
~DynamicLibrary();
/// Returns the specified library name with the platform-specific suffix added.
static std::string GetUnprefixedFilename(const char* filename);
/// Returns the specified library name in platform-specific format.
/// Major/minor versions will not be included if set to -1.
/// If libname already contains the "lib" prefix, it will not be added again.
/// Windows: LIBNAME-MAJOR-MINOR.dll
/// Linux: libLIBNAME.so.MAJOR.MINOR
/// Mac: libLIBNAME.MAJOR.MINOR.dylib
static std::string GetVersionedFilename(const char* libname, int major = -1, int minor = -1);
/// Returns true if a module is loaded, otherwise false.
bool IsOpen() const { return m_handle != nullptr; }
/// Loads (or replaces) the handle with the specified library file name.
/// Returns true if the library was loaded and can be used.
bool Open(const char* filename);
/// Unloads the library, any function pointers from this library are no longer valid.
void Close();
/// Returns the address of the specified symbol (function or variable) as an untyped pointer.
/// If the specified symbol does not exist in this library, nullptr is returned.
void* GetSymbolAddress(const char* name) const;
/// Obtains the address of the specified symbol, automatically casting to the correct type.
/// Returns true if the symbol was found and assigned, otherwise false.
template <typename T>
bool GetSymbol(const char* name, T* ptr) const
{
*ptr = reinterpret_cast<T>(GetSymbolAddress(name));
return *ptr != nullptr;
}
/// Move assignment, transfer ownership.
DynamicLibrary& operator=(DynamicLibrary&& move);
private:
DynamicLibrary(const DynamicLibrary&) = delete;
DynamicLibrary& operator=(const DynamicLibrary&) = delete;
/// Platform-dependent data type representing a dynamic library handle.
void* m_handle = nullptr;
};
} // namespace Common

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@ -62,6 +62,7 @@
<ClCompile Include="D3D12\StreamBuffer.cpp" />
<ClCompile Include="D3D12\Texture.cpp" />
<ClCompile Include="D3D12\Util.cpp" />
<ClCompile Include="DynamicLibrary.cpp" />
<ClCompile Include="Exceptions.cpp" />
<ClCompile Include="FastJmp.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
@ -143,6 +144,7 @@
<ClInclude Include="D3D12\StreamBuffer.h" />
<ClInclude Include="D3D12\Texture.h" />
<ClInclude Include="D3D12\Util.h" />
<ClInclude Include="DynamicLibrary.h" />
<ClInclude Include="Easing.h" />
<ClInclude Include="boost_spsc_queue.hpp" />
<ClInclude Include="FastJmp.h" />

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@ -205,6 +205,9 @@
<ClCompile Include="MemorySettingsInterface.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DynamicLibrary.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="AlignedMalloc.h">
@ -486,6 +489,9 @@
<ClInclude Include="HeapArray.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DynamicLibrary.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Source Files">