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Common: Add DynamicLibrary
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@ -15,6 +15,7 @@ target_sources(common PRIVATE
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SafeArray.inl
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Console.cpp
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CrashHandler.cpp
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DynamicLibrary.cpp
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EventSource.cpp
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Exceptions.cpp
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FastJmp.cpp
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@ -66,6 +67,7 @@ target_sources(common PRIVATE
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boost_spsc_queue.hpp
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Console.h
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CrashHandler.h
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DynamicLibrary.h
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Easing.h
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EnumOps.h
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EventSource.h
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143
common/DynamicLibrary.cpp
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143
common/DynamicLibrary.cpp
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@ -0,0 +1,143 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/PrecompiledHeader.h"
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#include "common/DynamicLibrary.h"
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#include "common/Assertions.h"
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#include "common/Console.h"
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#include "common/StringUtil.h"
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#include <cstring>
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#include "fmt/format.h"
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#ifdef _WIN32
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#include "common/RedtapeWindows.h"
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#else
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#include <dlfcn.h>
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#endif
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using namespace Common;
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DynamicLibrary::DynamicLibrary() = default;
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DynamicLibrary::DynamicLibrary(const char* filename)
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{
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Open(filename);
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}
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DynamicLibrary::DynamicLibrary(DynamicLibrary&& move)
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: m_handle(move.m_handle)
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{
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move.m_handle = nullptr;
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}
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DynamicLibrary::~DynamicLibrary()
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{
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Close();
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}
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std::string DynamicLibrary::GetUnprefixedFilename(const char* filename)
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{
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#if defined(_WIN32)
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return std::string(filename) + ".dll";
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#elif defined(__APPLE__)
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return std::string(filename) + ".dylib";
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#else
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return std::string(filename) + ".so";
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#endif
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}
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std::string DynamicLibrary::GetVersionedFilename(const char* libname, int major, int minor)
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{
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#if defined(_WIN32)
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if (major >= 0 && minor >= 0)
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return fmt::format("{}-{}-{}.dll", libname, major, minor);
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else if (major >= 0)
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return fmt::format("{}-{}.dll", libname, major);
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else
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return fmt::format("{}.dll", libname);
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#elif defined(__APPLE__)
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const char* prefix = std::strncmp(libname, "lib", 3) ? "lib" : "";
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if (major >= 0 && minor >= 0)
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return fmt::format("{}{}.{}.{}.dylib", prefix, libname, major, minor);
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else if (major >= 0)
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return fmt::format("{}{}.{}.dylib", prefix, libname, major);
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else
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return fmt::format("{}{}.dylib", prefix, libname);
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#else
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const char* prefix = std::strncmp(libname, "lib", 3) ? "lib" : "";
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if (major >= 0 && minor >= 0)
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return fmt::format("{}{}.so.{}.{}", prefix, libname, major, minor);
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else if (major >= 0)
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return fmt::format("{}{}.so.{}", prefix, libname, major);
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else
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return fmt::format("{}{}.so", prefix, libname);
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#endif
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}
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bool DynamicLibrary::Open(const char* filename)
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{
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#ifdef _WIN32
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m_handle = reinterpret_cast<void*>(LoadLibraryW(StringUtil::UTF8StringToWideString(filename).c_str()));
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if (!m_handle)
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{
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Console.Error(fmt::format("(DynamicLibrary) Loading {} failed: {}", filename, GetLastError()));
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return false;
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}
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return true;
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#else
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m_handle = dlopen(filename, RTLD_NOW);
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if (!m_handle)
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{
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const char* err = dlerror();
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Console.Error(fmt::format("(DynamicLibrary) Loading {} failed: {}", filename, err ? err : ""));
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return false;
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}
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return true;
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#endif
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}
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void DynamicLibrary::Close()
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{
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if (!IsOpen())
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return;
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#ifdef _WIN32
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FreeLibrary(reinterpret_cast<HMODULE>(m_handle));
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#else
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dlclose(m_handle);
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#endif
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m_handle = nullptr;
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}
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void* DynamicLibrary::GetSymbolAddress(const char* name) const
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{
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#ifdef _WIN32
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return reinterpret_cast<void*>(GetProcAddress(reinterpret_cast<HMODULE>(m_handle), name));
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#else
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return reinterpret_cast<void*>(dlsym(m_handle, name));
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#endif
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}
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DynamicLibrary& DynamicLibrary::operator=(DynamicLibrary&& move)
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{
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Close();
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m_handle = move.m_handle;
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move.m_handle = nullptr;
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return *this;
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}
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86
common/DynamicLibrary.h
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86
common/DynamicLibrary.h
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@ -0,0 +1,86 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <string>
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namespace Common
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{
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/**
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* Provides a platform-independent interface for loading a dynamic library and retrieving symbols.
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* The interface maintains an internal reference count to allow one handle to be shared between
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* multiple users.
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*/
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class DynamicLibrary final
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{
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public:
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/// Default constructor, does not load a library.
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DynamicLibrary();
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/// Automatically loads the specified library. Call IsOpen() to check validity before use.
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DynamicLibrary(const char* filename);
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/// Move constructor, transfers ownership.
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DynamicLibrary(DynamicLibrary&& move);
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/// Closes the library.
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~DynamicLibrary();
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/// Returns the specified library name with the platform-specific suffix added.
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static std::string GetUnprefixedFilename(const char* filename);
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/// Returns the specified library name in platform-specific format.
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/// Major/minor versions will not be included if set to -1.
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/// If libname already contains the "lib" prefix, it will not be added again.
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/// Windows: LIBNAME-MAJOR-MINOR.dll
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/// Linux: libLIBNAME.so.MAJOR.MINOR
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/// Mac: libLIBNAME.MAJOR.MINOR.dylib
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static std::string GetVersionedFilename(const char* libname, int major = -1, int minor = -1);
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/// Returns true if a module is loaded, otherwise false.
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bool IsOpen() const { return m_handle != nullptr; }
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/// Loads (or replaces) the handle with the specified library file name.
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/// Returns true if the library was loaded and can be used.
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bool Open(const char* filename);
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/// Unloads the library, any function pointers from this library are no longer valid.
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void Close();
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/// Returns the address of the specified symbol (function or variable) as an untyped pointer.
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/// If the specified symbol does not exist in this library, nullptr is returned.
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void* GetSymbolAddress(const char* name) const;
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/// Obtains the address of the specified symbol, automatically casting to the correct type.
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/// Returns true if the symbol was found and assigned, otherwise false.
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template <typename T>
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bool GetSymbol(const char* name, T* ptr) const
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{
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*ptr = reinterpret_cast<T>(GetSymbolAddress(name));
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return *ptr != nullptr;
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}
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/// Move assignment, transfer ownership.
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DynamicLibrary& operator=(DynamicLibrary&& move);
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private:
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DynamicLibrary(const DynamicLibrary&) = delete;
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DynamicLibrary& operator=(const DynamicLibrary&) = delete;
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/// Platform-dependent data type representing a dynamic library handle.
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void* m_handle = nullptr;
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};
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} // namespace Common
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@ -62,6 +62,7 @@
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<ClCompile Include="D3D12\StreamBuffer.cpp" />
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<ClCompile Include="D3D12\Texture.cpp" />
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<ClCompile Include="D3D12\Util.cpp" />
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<ClCompile Include="DynamicLibrary.cpp" />
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<ClCompile Include="Exceptions.cpp" />
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<ClCompile Include="FastJmp.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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@ -143,6 +144,7 @@
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<ClInclude Include="D3D12\StreamBuffer.h" />
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<ClInclude Include="D3D12\Texture.h" />
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<ClInclude Include="D3D12\Util.h" />
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<ClInclude Include="DynamicLibrary.h" />
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<ClInclude Include="Easing.h" />
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<ClInclude Include="boost_spsc_queue.hpp" />
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<ClInclude Include="FastJmp.h" />
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@ -205,6 +205,9 @@
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<ClCompile Include="MemorySettingsInterface.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DynamicLibrary.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="AlignedMalloc.h">
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@ -486,6 +489,9 @@
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<ClInclude Include="HeapArray.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="DynamicLibrary.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Source Files">
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