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GSdx, SPU2-X: Remove old code and disable a now useless warning.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5559 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -196,24 +196,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
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if(multiplier > 1) // it's limited to a maximum of 4 on reading the config
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{
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#if 0 //#ifdef ENABLE_UPSCALE_HACKS //not happy with this yet..
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float x = 1.0f;
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float y = 1.0f;
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switch(multiplier)
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{
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case 2: x = 1.9375; y = 2.0f; break; // x res get's rid of vertical lines in many games
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case 3: x = 2.9375f; y = 2.9375f; break; // not helping much
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case 4: x = 3.875f; y = 3.875f; break; // not helping much
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default: __assume(0);
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}
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dst->m_texture->SetScale(GSVector2::_(x, y));
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#else
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dst->m_texture->SetScale(GSVector2((float)multiplier, (float)multiplier));
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#endif
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}
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else
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{
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@ -28,8 +28,6 @@
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//#define ENABLE_DYNAMIC_CRC_HACK
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#define DYNA_DLL_PATH "c:/dev/pcsx2/trunk/tools/dynacrchack/DynaCrcHack.dll"
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#define ENABLE_UPSCALE_HACKS // Hacks intended to fix upscaling / rendering glitches in HW renderers
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//#define DISABLE_HW_TEXTURE_CACHE // Slow but fixes a lot of bugs
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//#define DISABLE_BITMASKING
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@ -197,10 +197,11 @@ void V_Core::PlainDMAWrite(u16 *pMem, u32 size)
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// but it could be indicative of an emulation foopah elsewhere.
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if(MsgToConsole()) {
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if((uptr)pMem & 15)
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// Don't need this anymore. Target may still be good to know though.
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/*if((uptr)pMem & 15)
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{
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ConLog("* SPU2 DMA Write > Misaligned source. Core: %d IOP: %p TSA: 0x%x Size: 0x%x\n", Index, (void*)pMem, TSA, size);
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}
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}*/
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if(TSA & 7)
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{
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