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gsdx ogl: fix crash when pause/resume with EGL (opensource driver)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5690 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -360,22 +360,30 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
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s_gs->SetMultithreaded(true);
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#ifdef _LINUX
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for(uint32 i = 0; i < 2; i++) {
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try
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{
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if (wnd[i] == NULL) continue;
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if (s_gs->m_wnd) {
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// A window was already attached to s_gs so we also
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// need to restore the window state (Attach)
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s_gs->m_wnd->Attach((void*)((uint32*)(dsp)+1), false);
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} else {
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// No window found, try to attach a GLX win and retry
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// with EGL win if failed.
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for(uint32 i = 0; i < 2; i++) {
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try
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{
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if (wnd[i] == NULL) continue;
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wnd[i]->Attach((void*)((uint32*)(dsp)+1), false);
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s_gs->m_wnd = wnd[i];
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wnd[i]->Attach((void*)((uint32*)(dsp)+1), false);
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s_gs->m_wnd = wnd[i];
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if (i == 0) delete wnd[1];
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if (i == 0) delete wnd[1];
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break;
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}
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catch (GSDXRecoverableError)
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{
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wnd[i]->Detach();
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delete wnd[i];
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break;
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}
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catch (GSDXRecoverableError)
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{
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wnd[i]->Detach();
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delete wnd[i];
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}
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}
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}
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if (s_gs->m_wnd == NULL)
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@ -267,6 +267,7 @@ void GSWndEGL::HideFrame()
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void GSWndEGL::CloseEGLDisplay()
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{
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eglReleaseThread();
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eglTerminate(m_eglDisplay);
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}
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@ -63,8 +63,6 @@ void GSWndOGL::CreateContext(int major, int minor)
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if (!fbc || fbcount < 1) {
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throw GSDXRecoverableError();
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}
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XFree(fbc);
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GLXFBConfig fbc_cp = fbc[0];
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PFNGLXCREATECONTEXTATTRIBSARBPROC glX_CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte*) "glXCreateContextAttribsARB");
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if (!glX_CreateContextAttribsARB) {
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@ -88,7 +86,8 @@ void GSWndOGL::CreateContext(int major, int minor)
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None
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};
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m_context = glX_CreateContextAttribsARB(m_NativeDisplay, fbc_cp, 0, true, context_attribs);
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m_context = glX_CreateContextAttribsARB(m_NativeDisplay, fbc[0], 0, true, context_attribs);
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XFree(fbc);
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// Don't forget to reinstall the older Handler
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XSetErrorHandler(oldHandler);
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