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textureSW: fix Map with offset
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@ -70,7 +70,7 @@ bool GSTextureSW::Map(GSMap& m, const GSVector4i* r)
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{
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if (!m_mapped.test_and_set())
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{
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m.bits = (uint8*)m_data + ((m_pitch * r2.top + r2.left) << 2);
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m.bits = (uint8*)m_data + m_pitch * r2.top + (r2.left << 2);
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m.pitch = m_pitch;
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return true;
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