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GSdx: GoW2 fix #2, pal version this time
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@952 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -515,7 +515,7 @@ protected:
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DWORD FBW = m_context->FRAME.FBW;
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DWORD FPSM = m_context->FRAME.PSM;
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if(FBP == 0x00f00 && FPSM == PSM_PSMZ24)
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if((FBP == 0x00f00 || FBP == 0x00100) && FPSM == PSM_PSMZ24) // ntsc 0xf00, pal 0x100
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{
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GIFRegTEX0 TEX0;
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@ -2085,10 +2085,15 @@ bool GSC_GodOfWar2(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && fi.FBP == 0x00100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00100 && fi.TPSM == PSM_PSMCT16)
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if(fi.TME && fi.FBP == 0x00100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00100 && fi.TPSM == PSM_PSMCT16 // ntsc
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|| fi.TME && fi.FBP == 0x02100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02100 && fi.TPSM == PSM_PSMCT16) // pal
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{
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skip = 30; // shadows
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}
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else if(fi.TME && fi.FBP == 0x00500 && fi.FPSM == PSM_PSMCT24 && fi.TBP0 == 0x02100 && fi.TPSM == PSM_PSMCT32) // pal
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{
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// skip = 17; // only looks correct at native resolution
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}
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}
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else
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{
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