gsdx ogl: extend state to support up to 8 textures

This commit is contained in:
Gregory Hainaut 2016-04-29 17:29:46 +02:00
parent e45f90fac3
commit a9d25efcde
2 changed files with 4 additions and 4 deletions

View File

@ -48,8 +48,8 @@ namespace GLState {
GLuint rt;
GLuint ds;
GLuint tex_unit[4];
GLuint64 tex_handle[4];
GLuint tex_unit[8];
GLuint64 tex_handle[8];
GLuint ps;
GLuint gs;

View File

@ -50,8 +50,8 @@ namespace GLState {
extern GLuint rt; // render target
extern GLuint ds; // Depth-Stencil
extern GLuint tex_unit[4]; // shader input texture
extern GLuint64 tex_handle[4]; // shader input texture
extern GLuint tex_unit[8]; // shader input texture
extern GLuint64 tex_handle[8]; // shader input texture
extern GLuint ps;
extern GLuint gs;