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gsdx ogl: extend state to support up to 8 textures
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@ -48,8 +48,8 @@ namespace GLState {
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GLuint rt;
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GLuint ds;
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GLuint tex_unit[4];
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GLuint64 tex_handle[4];
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GLuint tex_unit[8];
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GLuint64 tex_handle[8];
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GLuint ps;
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GLuint gs;
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@ -50,8 +50,8 @@ namespace GLState {
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extern GLuint rt; // render target
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extern GLuint ds; // Depth-Stencil
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extern GLuint tex_unit[4]; // shader input texture
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extern GLuint64 tex_handle[4]; // shader input texture
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extern GLuint tex_unit[8]; // shader input texture
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extern GLuint64 tex_handle[8]; // shader input texture
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extern GLuint ps;
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extern GLuint gs;
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