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GS/HW: Reuse texture for RT copy in DX12/GL/Vulkan
Fixes VRAM usage blowing out with high blending.
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@ -2626,7 +2626,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
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else if (config.require_one_barrier)
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{
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// requires a copy of the RT
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draw_rt_clone = static_cast<GSTexture12*>(CreateTexture(rtsize.x, rtsize.y, 1, GSTexture::Format::Color, false));
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draw_rt_clone = static_cast<GSTexture12*>(CreateTexture(rtsize.x, rtsize.y, 1, GSTexture::Format::Color, true));
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if (draw_rt_clone)
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{
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EndRenderPass();
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@ -1868,7 +1868,7 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
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else if (config.require_one_barrier && !m_features.texture_barrier)
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{
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// Requires a copy of the RT
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draw_rt_clone = CreateTexture(rtsize.x, rtsize.y, 1, GSTexture::Format::Color, false);
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draw_rt_clone = CreateTexture(rtsize.x, rtsize.y, 1, GSTexture::Format::Color, true);
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GL_PUSH("Copy RT to temp texture for fbmask {%d,%d %dx%d}",
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config.drawarea.left, config.drawarea.top,
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config.drawarea.width(), config.drawarea.height());
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@ -3114,7 +3114,7 @@ void GSDeviceVK::RenderHW(GSHWDrawConfig& config)
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else if (config.require_one_barrier && !m_features.texture_barrier)
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{
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// requires a copy of the RT
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draw_rt_clone = static_cast<GSTextureVK*>(CreateTexture(rtsize.x, rtsize.y, 1, GSTexture::Format::Color, false));
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draw_rt_clone = static_cast<GSTextureVK*>(CreateTexture(rtsize.x, rtsize.y, 1, GSTexture::Format::Color, true));
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if (draw_rt_clone)
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{
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EndRenderPass();
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