mirror of
https://github.com/libretro/pcsx2.git
synced 2024-12-04 16:26:36 +00:00
GameDB: Add proper rounding mode for Beyond Good and Evil v2 (#2214)
Apparently the nearest rounding mode is necessary to fix some effects which weren't fixed in positive rounding. [skip ci]
This commit is contained in:
parent
687c0b45e2
commit
bea611e805
@ -10658,7 +10658,7 @@ Region = PAL-M5
|
||||
Serial = SLES-51917
|
||||
Name = Beyond Good and Evil
|
||||
Region = PAL-M6
|
||||
eeRoundMode = 2 // fix SPS with water in some places
|
||||
eeRoundMode = 0 // fix SPS with water in some places
|
||||
---------------------------------------------
|
||||
Serial = SLES-51918
|
||||
Name = Prince of Persia - The Sands of Time
|
||||
@ -37354,7 +37354,7 @@ Serial = SLUS-20763
|
||||
Name = Beyond Good and Evil
|
||||
Region = NTSC-U
|
||||
Compat = 5
|
||||
eeRoundMode = 2 // fix SPS with water in some places
|
||||
eeRoundMode = 0 // fix SPS with water in some places
|
||||
---------------------------------------------
|
||||
Serial = SLUS-20764
|
||||
Name = Bombastic
|
||||
@ -43226,7 +43226,7 @@ Region = NTSC-U
|
||||
Serial = SLUS-29082
|
||||
Name = Beyond Good and Evil [Demo]
|
||||
Region = NTSC-U
|
||||
eeRoundMode = 2 // fix SPS with water in some places
|
||||
eeRoundMode = 0 // fix SPS with water in some places
|
||||
---------------------------------------------
|
||||
Serial = SLUS-29083
|
||||
Name = Maximo vs. The Army of Zin [Demo]
|
||||
|
Loading…
Reference in New Issue
Block a user