GameDB: Add proper rounding mode for Beyond Good and Evil v2 (#2214)

Apparently the nearest rounding mode is necessary to fix some effects which weren't fixed in positive rounding.

[skip ci]
This commit is contained in:
atomic83GitHub 2017-12-20 05:18:20 +01:00 committed by Akash
parent 687c0b45e2
commit bea611e805

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@ -10658,7 +10658,7 @@ Region = PAL-M5
Serial = SLES-51917 Serial = SLES-51917
Name = Beyond Good and Evil Name = Beyond Good and Evil
Region = PAL-M6 Region = PAL-M6
eeRoundMode = 2 // fix SPS with water in some places eeRoundMode = 0 // fix SPS with water in some places
--------------------------------------------- ---------------------------------------------
Serial = SLES-51918 Serial = SLES-51918
Name = Prince of Persia - The Sands of Time Name = Prince of Persia - The Sands of Time
@ -37354,7 +37354,7 @@ Serial = SLUS-20763
Name = Beyond Good and Evil Name = Beyond Good and Evil
Region = NTSC-U Region = NTSC-U
Compat = 5 Compat = 5
eeRoundMode = 2 // fix SPS with water in some places eeRoundMode = 0 // fix SPS with water in some places
--------------------------------------------- ---------------------------------------------
Serial = SLUS-20764 Serial = SLUS-20764
Name = Bombastic Name = Bombastic
@ -43226,7 +43226,7 @@ Region = NTSC-U
Serial = SLUS-29082 Serial = SLUS-29082
Name = Beyond Good and Evil [Demo] Name = Beyond Good and Evil [Demo]
Region = NTSC-U Region = NTSC-U
eeRoundMode = 2 // fix SPS with water in some places eeRoundMode = 0 // fix SPS with water in some places
--------------------------------------------- ---------------------------------------------
Serial = SLUS-29083 Serial = SLUS-29083
Name = Maximo vs. The Army of Zin [Demo] Name = Maximo vs. The Army of Zin [Demo]