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gsdx-ogl-wnd: Build fix
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5509 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -1336,12 +1336,12 @@ void GSDeviceOGL::OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVecto
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m_state.dsv = static_cast<GSTextureOGL*>(ds);
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if (static_cast<GSTextureOGL*>(rt)->IsBackbuffer()) {
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assert(ds == NULL); // no depth-stencil without FBO
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ASSERT(ds == NULL); // no depth-stencil without FBO
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OMSetFBO(0);
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} else {
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assert(rt != NULL); // a render target must exists
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ASSERT(rt != NULL); // a render target must exists
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// FIXME DEBUG special case for GL_R16UI
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if (rt->GetFormat() == GL_R16UI) {
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@ -1426,7 +1426,7 @@ void GSDeviceOGL::CompileShaderFromSource(const std::string& glsl_file, const st
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case GL_FRAGMENT_SHADER:
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shader_type = "#define FRAGMENT_SHADER 1\n";
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break;
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default: assert(0);
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default: ASSERT(0);
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}
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// Select the entry point ie the main function
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@ -108,7 +108,7 @@ GSTextureOGL::GSTextureOGL(int type, int w, int h, bool msaa, int format, GLuint
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else if (m_format == GL_R16UI) m_pbo_size = m_size.x * m_size.y * 2;
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else {
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fprintf(stderr, "wrong texture pixel format :%x\n", m_format);
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assert(0); // TODO Later
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ASSERT(0); // TODO Later
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}
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glBindBuffer(GL_PIXEL_PACK_BUFFER, m_pbo_id);
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@ -135,7 +135,7 @@ GSTextureOGL::GSTextureOGL(int type, int w, int h, bool msaa, int format, GLuint
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glTexImage2D(m_texture_target, 0, m_format, m_size.x, m_size.y, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
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else {
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fprintf(stderr, "wrong texture pixel format :%x\n", m_format);
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assert(0); // TODO Later
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ASSERT(0); // TODO Later
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}
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break;
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default: break;
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@ -158,7 +158,7 @@ void GSTextureOGL::Attach(GLenum attachment)
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bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch)
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{
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if (m_type == GSTexture::DepthStencil || m_type == GSTexture::Offscreen) assert(0);
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if (m_type == GSTexture::DepthStencil || m_type == GSTexture::Offscreen) ASSERT(0);
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// FIXME warning order of the y axis
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// FIXME I'm not confident with GL_UNSIGNED_BYTE type
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@ -179,7 +179,7 @@ bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch)
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glTexSubImage2D(m_texture_target, 0, r.x, r.y, r.width(), r.height(), GL_RED, GL_R8, data);
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else {
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fprintf(stderr, "wrong texture pixel format :%x\n", m_format);
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assert(0);
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ASSERT(0);
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}
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#if 0
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//if (m_size.x != 16)
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@ -259,7 +259,7 @@ bool GSTextureOGL::Map(GSMap& m, const GSVector4i* r)
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glReadPixels(0, 0, m_size.x, m_size.y, GL_RED, GL_UNSIGNED_BYTE, 0);
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} else {
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fprintf(stderr, "wrong texture pixel format :%x\n", m_format);
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assert(0);
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ASSERT(0);
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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