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SPU2-X: Change the dead voice read logic to match the live one. (Probably doesn't affect anything.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4741 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -225,10 +225,7 @@ static __forceinline void GetNextDataDummy(V_Core& thiscore, uint voiceidx)
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if(vc.LoopFlags & XAFLAG_LOOP_END)
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{
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thiscore.Regs.ENDX |= (1 << voiceidx);
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if( vc.LoopFlags & XAFLAG_LOOP )
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vc.NextA = vc.LoopStartA;
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// no else, already stopped
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vc.NextA = vc.LoopStartA;
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}
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vc.LoopFlags = *GetMemPtr(vc.NextA&0xFFFFF) >> 8; // grab loop flags from the upper byte.
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