GSdx: Offset_UV can be defined again. (Need it to hack Wild Arms 3 text placement issues)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5095 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
ramapcsx2 2012-02-12 10:31:08 +00:00
parent b75b61cb1d
commit c641767431

View File

@ -471,8 +471,8 @@ void GSState::GIFPackedRegHandlerUV(const GIFPackedReg* RESTRICT r)
m_v.UV = (uint32)GSVector4i::store(v.ps32(v));
#ifdef Offset_UV
m_v.UV.U = min((uint16)m_v.UV.U, (uint16)(m_v.UV.U - 4U));
m_v.UV.V = min((uint16)m_v.UV.V, (uint16)(m_v.UV.V - 4U));
m_v.U = min((uint16)m_v.U, (uint16)(m_v.U - 4U));
m_v.V = min((uint16)m_v.V, (uint16)(m_v.V - 4U));
#endif
}
@ -657,8 +657,8 @@ void GSState::GIFRegHandlerUV(const GIFReg* RESTRICT r)
m_v.UV = r->UV.u32[0] & 0x3fff3fff;
#ifdef Offset_UV
m_v.UV.U = min((uint16)m_v.UV.U, (uint16)(m_v.UV.U - 4U));
m_v.UV.V = min((uint16)m_v.UV.V, (uint16)(m_v.UV.V - 4U));
m_v.U = min((uint16)m_v.U, (uint16)(m_v.U - 4U));
m_v.V = min((uint16)m_v.V, (uint16)(m_v.V - 4U));
#endif
}