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gsdx hw: of course the full Jak series will kill me
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@ -508,6 +508,7 @@ CRC::Game CRC::m_games[] =
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{0x12804727, Jak3, EU, 0},
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{0x644CFD03, Jak3, US, 0},
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{0xDF659E77, JakX, EU, 0},
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{0x3091E6FB, JakX, US, 0}, // FIXME not sure on US
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};
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map<uint32, CRC::Game*> CRC::m_map;
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@ -850,6 +850,7 @@ GSRendererHW::Hacks::Hacks()
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m_oo_list.push_back(HackEntry<OO_Ptr>(CRC::MajokkoALaMode2, CRC::RegionCount, &GSRendererHW::OO_MajokkoALaMode2));
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m_oo_list.push_back(HackEntry<OO_Ptr>(CRC::Jak2, CRC::RegionCount, &GSRendererHW::OO_Jak));
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m_oo_list.push_back(HackEntry<OO_Ptr>(CRC::Jak3, CRC::RegionCount, &GSRendererHW::OO_Jak));
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m_oo_list.push_back(HackEntry<OO_Ptr>(CRC::JakX, CRC::RegionCount, &GSRendererHW::OO_Jak));
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m_cu_list.push_back(HackEntry<CU_Ptr>(CRC::DBZBT2, CRC::RegionCount, &GSRendererHW::CU_DBZBT2));
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m_cu_list.push_back(HackEntry<CU_Ptr>(CRC::MajokkoALaMode2, CRC::RegionCount, &GSRendererHW::CU_MajokkoALaMode2));
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