From c82fd94c6c1a2b11d88bb5fc7ebd34d02b29a9e4 Mon Sep 17 00:00:00 2001 From: Gregory Hainaut Date: Sun, 24 May 2015 12:53:23 +0200 Subject: [PATCH] gsdx-debug: use GL_INS instead of printf --- plugins/GSdx/GSRendererHW.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/plugins/GSdx/GSRendererHW.cpp b/plugins/GSdx/GSRendererHW.cpp index ad30dd4bd..3437ea2c7 100644 --- a/plugins/GSdx/GSRendererHW.cpp +++ b/plugins/GSdx/GSRendererHW.cpp @@ -307,9 +307,7 @@ void GSRendererHW::RoundSpriteOffset() void GSRendererHW::Draw() { if(m_dev->IsLost() || GSRenderer::IsBadFrame(m_skip, m_userhacks_skipdraw)) { - if (s_dump) { - fprintf(stderr, "Warning skipping a draw call (%d)\n", s_n); - } + GL_INS("Warning skipping a draw call (%d)", s_n); s_n += 3; // Keep it sync with SW renderer return; }