gsdx glsl: ofc forget to do the shader in bin

This commit is contained in:
Gregory Hainaut 2016-04-24 11:07:46 +02:00
parent d027ed2092
commit d610a6aac4
3 changed files with 12 additions and 13 deletions

View File

@ -45,14 +45,6 @@
#define saturate(x) clamp(x, 0.0, 1.0)
#define SamplerState sampler2D
struct vertex_basic
{
vec4 p;
vec2 t;
};
layout(binding = 0) uniform sampler2D TextureSampler;
in SHADER
{
vec4 p;
@ -61,11 +53,6 @@ in SHADER
layout(location = 0) out vec4 SV_Target0;
layout(std140, binding = 14) uniform cb10
{
vec2 _xyFrame;
vec4 _rcpFrame;
};
#else

View File

@ -52,6 +52,12 @@ layout(std140, binding = 11) uniform cb11
float hH;
};
layout(std140, binding = 14) uniform cb14
{
vec2 _xyFrame;
vec4 _rcpFrame;
};
layout(std140, binding = 15) uniform cb15
{
ivec4 ScalingFactor;

View File

@ -77,6 +77,12 @@ static const char* const common_header_glsl =
" float hH;\n"
"};\n"
"\n"
"layout(std140, binding = 14) uniform cb14\n"
"{\n"
" vec2 _xyFrame;\n"
" vec4 _rcpFrame;\n"
"};\n"
"\n"
"layout(std140, binding = 15) uniform cb15\n"
"{\n"
" ivec4 ScalingFactor;\n"