Common: Add WAVWriter

To replace WAVFile with a questionable license history.
This commit is contained in:
Stenzek 2022-12-28 15:24:31 +10:00 committed by refractionpcsx2
parent ddf66056ec
commit de7bbd6c37
5 changed files with 187 additions and 0 deletions

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@ -34,6 +34,7 @@ target_sources(common PRIVATE
StringUtil.cpp
Timer.cpp
ThreadPool.cpp
WAVWriter.cpp
WindowInfo.cpp
emitter/avx.cpp
emitter/bmi.cpp
@ -102,6 +103,7 @@ target_sources(common PRIVATE
Threading.h
ThreadPool.h
TraceLog.h
WAVWriter.h
WindowInfo.h
emitter/cpudetect_internal.h
emitter/implement/dwshift.h

129
common/WAVWriter.cpp Normal file
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@ -0,0 +1,129 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/PrecompiledHeader.h"
#include "common/WAVWriter.h"
#include "common/FileSystem.h"
#include "common/Console.h"
#pragma pack(push, 1)
struct WAV_HEADER
{
u32 chunk_id; // RIFF
u32 chunk_size;
u32 format; // WAVE
struct FormatChunk
{
u32 chunk_id; // "fmt "
u32 chunk_size;
u16 audio_format; // pcm = 1
u16 num_channels;
u32 sample_rate;
u32 byte_rate;
u16 block_align;
u16 bits_per_sample;
} fmt_chunk;
struct DataChunkHeader
{
u32 chunk_id; // "data "
u32 chunk_size;
} data_chunk_header;
};
#pragma pack(pop)
using namespace Common;
WAVWriter::WAVWriter() = default;
WAVWriter::~WAVWriter()
{
if (IsOpen())
Close();
}
bool WAVWriter::Open(const char* filename, u32 sample_rate, u32 num_channels)
{
if (IsOpen())
Close();
m_file = FileSystem::OpenCFile(filename, "wb");
if (!m_file)
return false;
m_sample_rate = sample_rate;
m_num_channels = num_channels;
if (!WriteHeader())
{
Console.Error("Failed to write header to file");
m_sample_rate = 0;
m_num_channels = 0;
std::fclose(m_file);
m_file = nullptr;
return false;
}
return true;
}
void WAVWriter::Close()
{
if (!IsOpen())
return;
if (std::fseek(m_file, 0, SEEK_SET) != 0 || !WriteHeader())
Console.Error("Failed to re-write header on file, file may be unplayable");
std::fclose(m_file);
m_file = nullptr;
m_sample_rate = 0;
m_num_channels = 0;
m_num_frames = 0;
}
void WAVWriter::WriteFrames(const s16* samples, u32 num_frames)
{
const u32 num_frames_written =
static_cast<u32>(std::fwrite(samples, sizeof(s16) * m_num_channels, num_frames, m_file));
if (num_frames_written != num_frames)
Console.Error("Only wrote %u of %u frames to output file", num_frames_written, num_frames);
m_num_frames += num_frames_written;
}
bool WAVWriter::WriteHeader()
{
const u32 data_size = sizeof(SampleType) * m_num_channels * m_num_frames;
WAV_HEADER header = {};
header.chunk_id = 0x46464952; // 0x52494646
header.chunk_size = sizeof(WAV_HEADER) - 8 + data_size;
header.format = 0x45564157; // 0x57415645
header.fmt_chunk.chunk_id = 0x20746d66; // 0x666d7420
header.fmt_chunk.chunk_size = sizeof(header.fmt_chunk) - 8;
header.fmt_chunk.audio_format = 1;
header.fmt_chunk.num_channels = static_cast<u16>(m_num_channels);
header.fmt_chunk.sample_rate = m_sample_rate;
header.fmt_chunk.byte_rate = m_sample_rate * m_num_channels * sizeof(SampleType);
header.fmt_chunk.block_align = static_cast<u16>(m_num_channels * sizeof(SampleType));
header.fmt_chunk.bits_per_sample = 16;
header.data_chunk_header.chunk_id = 0x61746164; // 0x64617461
header.data_chunk_header.chunk_size = data_size;
return (std::fwrite(&header, sizeof(header), 1, m_file) == 1);
}

48
common/WAVWriter.h Normal file
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@ -0,0 +1,48 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/Pcsx2Defs.h"
#include <cstdio>
namespace Common
{
class WAVWriter
{
public:
WAVWriter();
~WAVWriter();
__fi u32 GetSampleRate() const { return m_sample_rate; }
__fi u32 GetNumChannels() const { return m_num_channels; }
__fi u32 GetNumFrames() const { return m_num_frames; }
__fi bool IsOpen() const { return (m_file != nullptr); }
bool Open(const char* filename, u32 sample_rate, u32 num_channels);
void Close();
void WriteFrames(const s16* samples, u32 num_frames);
private:
using SampleType = s16;
bool WriteHeader();
std::FILE* m_file = nullptr;
u32 m_sample_rate = 0;
u32 m_num_channels = 0;
u32 m_num_frames = 0;
};
} // namespace Common

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@ -98,6 +98,7 @@
<ClCompile Include="Vulkan\SwapChain.cpp" />
<ClCompile Include="Vulkan\Texture.cpp" />
<ClCompile Include="Vulkan\Util.cpp" />
<ClCompile Include="WAVWriter.cpp" />
<ClCompile Include="WindowInfo.cpp" />
<ClCompile Include="Perf.cpp" />
<ClCompile Include="PrecompiledHeader.cpp">
@ -196,6 +197,7 @@
<ClInclude Include="Vulkan\SwapChain.h" />
<ClInclude Include="Vulkan\Texture.h" />
<ClInclude Include="Vulkan\Util.h" />
<ClInclude Include="WAVWriter.h" />
<ClInclude Include="WindowInfo.h" />
<ClInclude Include="Threading.h" />
<ClInclude Include="emitter\implement\avx.h" />

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@ -208,6 +208,9 @@
<ClCompile Include="DynamicLibrary.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="WAVWriter.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="AlignedMalloc.h">
@ -492,6 +495,9 @@
<ClInclude Include="DynamicLibrary.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="WAVWriter.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Source Files">