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Remove the bool from the GS exports, as Jake said.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1531 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -532,7 +532,7 @@ typedef void (CALLBACK* _GSprintf)(int timeout, char *fmt, ...);
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typedef void (CALLBACK* _GSsetBaseMem)(void*);
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typedef void (CALLBACK* _GSsetGameCRC)(int, int);
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typedef void (CALLBACK* _GSsetFrameSkip)(int frameskip);
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typedef void (CALLBACK* _GSsetFrameLimit)(bool);
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typedef void (CALLBACK* _GSsetFrameLimit)(int limit);
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typedef int (CALLBACK* _GSsetupRecording)(int, void*);
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typedef void (CALLBACK* _GSreset)();
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typedef void (CALLBACK* _GSwriteCSR)(u32 value);
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@ -301,7 +301,7 @@ EXPORT_C GSsetFrameSkip(int frameskip)
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s_gs->SetFrameSkip(frameskip);
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}
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EXPORT_C GSsetFrameLimit(bool limit)
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EXPORT_C GSsetFrameLimit(int limit)
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{
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s_gs->SetFrameLimit(limit);
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}
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