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gsdx: move Metal Gear Solid CRC to DX level
OpenGL is near perfect :)
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@ -5496,7 +5496,6 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
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map[CRC::Kunoichi] = GSC_Kunoichi;
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map[CRC::LordOfTheRingsThirdAge] = GSC_LordOfTheRingsThirdAge;
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map[CRC::Manhunt2] = GSC_Manhunt2;
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map[CRC::MetalGearSolid3] = GSC_MetalGearSolid3;
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map[CRC::MidnightClub3] = GSC_MidnightClub3;
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map[CRC::NanoBreaker] = GSC_NanoBreaker;
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map[CRC::NarutimateAccel] = GSC_NarutimateAccel;
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@ -5571,6 +5570,9 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
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map[CRC::TenchuFS] = GSC_Tenchu;
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map[CRC::TenchuWoH] = GSC_Tenchu;
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// Basic Accurate blending + channel effect
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map[CRC::MetalGearSolid3] = GSC_MetalGearSolid3;
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// Those games might requires accurate fbmask
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map[CRC::Sly2] = GSC_Sly2;
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map[CRC::Sly3] = GSC_Sly3;
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