gsdx: move Metal Gear Solid CRC to DX level

OpenGL is near perfect :)
This commit is contained in:
Gregory Hainaut 2016-04-28 23:08:03 +02:00
parent 35e17127af
commit e195e67a48

View File

@ -5496,7 +5496,6 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
map[CRC::Kunoichi] = GSC_Kunoichi;
map[CRC::LordOfTheRingsThirdAge] = GSC_LordOfTheRingsThirdAge;
map[CRC::Manhunt2] = GSC_Manhunt2;
map[CRC::MetalGearSolid3] = GSC_MetalGearSolid3;
map[CRC::MidnightClub3] = GSC_MidnightClub3;
map[CRC::NanoBreaker] = GSC_NanoBreaker;
map[CRC::NarutimateAccel] = GSC_NarutimateAccel;
@ -5571,6 +5570,9 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
map[CRC::TenchuFS] = GSC_Tenchu;
map[CRC::TenchuWoH] = GSC_Tenchu;
// Basic Accurate blending + channel effect
map[CRC::MetalGearSolid3] = GSC_MetalGearSolid3;
// Those games might requires accurate fbmask
map[CRC::Sly2] = GSC_Sly2;
map[CRC::Sly3] = GSC_Sly3;