mirror of
https://github.com/libretro/pcsx2.git
synced 2024-11-27 03:10:31 +00:00
GS/HW: Fix pipeline/shader duplication
This commit is contained in:
parent
0c389789f3
commit
ecd7d0fc35
@ -264,6 +264,7 @@ struct alignas(16) GSHWDrawConfig
|
||||
/// Returns true if the fixed index buffer should be used.
|
||||
__fi bool UseExpandIndexBuffer() const { return (expand == VSExpand::Point || expand == VSExpand::Sprite); }
|
||||
};
|
||||
static_assert(sizeof(VSSelector) == 1, "VSSelector is a single byte");
|
||||
#pragma pack(pop)
|
||||
#pragma pack(push, 4)
|
||||
struct PSSelector
|
||||
@ -382,6 +383,7 @@ struct alignas(16) GSHWDrawConfig
|
||||
no_color = no_color1 = 1;
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(PSSelector) == 12, "PSSelector is 12 bytes");
|
||||
#pragma pack(pop)
|
||||
struct PSSelectorHash
|
||||
{
|
||||
|
@ -51,15 +51,16 @@ public:
|
||||
u32 key;
|
||||
};
|
||||
|
||||
GSHWDrawConfig::BlendState bs;
|
||||
GSHWDrawConfig::VSSelector vs;
|
||||
GSHWDrawConfig::DepthStencilSelector dss;
|
||||
GSHWDrawConfig::ColorMaskSelector cms;
|
||||
GSHWDrawConfig::BlendState bs;
|
||||
u8 pad;
|
||||
|
||||
__fi bool operator==(const PipelineSelector& p) const { return (memcmp(this, &p, sizeof(p)) == 0); }
|
||||
__fi bool operator!=(const PipelineSelector& p) const { return (memcmp(this, &p, sizeof(p)) != 0); }
|
||||
__fi bool operator==(const PipelineSelector& p) const { return BitEqual(*this, p); }
|
||||
__fi bool operator!=(const PipelineSelector& p) const { return !BitEqual(*this, p); }
|
||||
|
||||
__fi PipelineSelector() { memset(this, 0, sizeof(*this)); }
|
||||
__fi PipelineSelector() { std::memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
static_assert(sizeof(PipelineSelector) == 24, "Pipeline selector is 24 bytes");
|
||||
|
||||
|
@ -2393,7 +2393,7 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
|
||||
psel.vs = config.vs;
|
||||
psel.ps.key_hi = config.ps.key_hi;
|
||||
psel.ps.key_lo = config.ps.key_lo;
|
||||
psel.pad = 0;
|
||||
std::memset(psel.pad, 0, sizeof(psel.pad));
|
||||
|
||||
SetupPipeline(psel);
|
||||
|
||||
|
@ -130,10 +130,10 @@ public:
|
||||
{
|
||||
PSSelector ps;
|
||||
VSSelector vs;
|
||||
u16 pad;
|
||||
u8 pad[3];
|
||||
|
||||
__fi bool operator==(const ProgramSelector& p) const { return (std::memcmp(this, &p, sizeof(*this)) == 0); }
|
||||
__fi bool operator!=(const ProgramSelector& p) const { return (std::memcmp(this, &p, sizeof(*this)) != 0); }
|
||||
__fi bool operator==(const ProgramSelector& p) const { return BitEqual(*this, p); }
|
||||
__fi bool operator!=(const ProgramSelector& p) const { return !BitEqual(*this, p); }
|
||||
};
|
||||
static_assert(sizeof(ProgramSelector) == 16, "Program selector is 16 bytes");
|
||||
|
||||
|
@ -57,15 +57,16 @@ public:
|
||||
u32 key;
|
||||
};
|
||||
|
||||
GSHWDrawConfig::BlendState bs;
|
||||
GSHWDrawConfig::VSSelector vs;
|
||||
GSHWDrawConfig::DepthStencilSelector dss;
|
||||
GSHWDrawConfig::ColorMaskSelector cms;
|
||||
GSHWDrawConfig::BlendState bs;
|
||||
u8 pad;
|
||||
|
||||
__fi bool operator==(const PipelineSelector& p) const { return (memcmp(this, &p, sizeof(p)) == 0); }
|
||||
__fi bool operator!=(const PipelineSelector& p) const { return (memcmp(this, &p, sizeof(p)) != 0); }
|
||||
__fi bool operator==(const PipelineSelector& p) const { return BitEqual(*this, p); }
|
||||
__fi bool operator!=(const PipelineSelector& p) const { return !BitEqual(*this, p); }
|
||||
|
||||
__fi PipelineSelector() { memset(this, 0, sizeof(*this)); }
|
||||
__fi PipelineSelector() { std::memset(this, 0, sizeof(*this)); }
|
||||
|
||||
__fi bool IsRTFeedbackLoop() const { return ((feedback_loop_flags & FeedbackLoopFlag_ReadAndWriteRT) != 0); }
|
||||
__fi bool IsTestingAndSamplingDepth() const { return ((feedback_loop_flags & FeedbackLoopFlag_ReadDS) != 0); }
|
||||
|
@ -15,4 +15,4 @@
|
||||
|
||||
/// Version number for GS and other shaders. Increment whenever any of the contents of the
|
||||
/// shaders change, to invalidate the cache.
|
||||
static constexpr u32 SHADER_CACHE_VERSION = 24;
|
||||
static constexpr u32 SHADER_CACHE_VERSION = 25;
|
||||
|
Loading…
Reference in New Issue
Block a user