mirror of
https://github.com/libretro/pcsx2.git
synced 2024-11-25 10:20:09 +00:00
SPU2-X: Completely removed the concept of core resets. We were unable to find any evidence supporting their existence.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4720 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
6b2ba33dd9
commit
f423da573f
@ -422,7 +422,6 @@ struct V_Core
|
||||
// from this for the odd Ts.
|
||||
StereoOut32 LastEffect;
|
||||
|
||||
u8 InitDelay;
|
||||
u8 CoreEnabled;
|
||||
|
||||
u8 AttrBit0;
|
||||
@ -456,7 +455,6 @@ struct V_Core
|
||||
V_Core( int idx ); // our badass constructor
|
||||
~V_Core() throw();
|
||||
|
||||
void Reset( int index );
|
||||
void Init( int index );
|
||||
void UpdateEffectsBufferSize();
|
||||
void AnalyzeReverbPreset();
|
||||
|
@ -174,72 +174,6 @@ void V_Core::Init( int index )
|
||||
Regs.ENDX = 0xffffff; // PS2 confirmed
|
||||
}
|
||||
|
||||
// Most values are confirmed on a PS2
|
||||
void V_Core::Reset( int index )
|
||||
{
|
||||
ConLog( "* SPU2-X: Reset SPU2 core %d \n", index );
|
||||
|
||||
u32 prev_IRQA = Cores[index].IRQA;
|
||||
|
||||
memset( this, 0, sizeof(V_Core) );
|
||||
|
||||
const int c = Index = index;
|
||||
|
||||
Regs.STATX = 0;
|
||||
Regs.ATTR = 0;
|
||||
ExtVol = V_VolumeLR::Max;
|
||||
InpVol = V_VolumeLR::Max;
|
||||
FxVol = V_VolumeLR(0);
|
||||
|
||||
MasterVol = V_VolumeSlideLR(0,0);
|
||||
|
||||
#if 0
|
||||
memset( &DryGate, -1, sizeof(DryGate) );
|
||||
memset( &WetGate, -1, sizeof(WetGate) );
|
||||
|
||||
Regs.MMIX = 0xFFF;
|
||||
#endif
|
||||
Regs.VMIXL = 0xFFFFFF;
|
||||
Regs.VMIXR = 0xFFFFFF;
|
||||
Regs.VMIXEL = 0xFFFFFF;
|
||||
Regs.VMIXER = 0xFFFFFF;
|
||||
EffectsStartA = c ? 0xFFFF8 : 0xEC810; // (After rom0:PS2LOGO)
|
||||
EffectsEndA = c ? 0xFFFFF : 0xEFFFF; // (After rom0:PS2LOGO)
|
||||
|
||||
// Uninitialized it's 0 for both cores. Resetting libs however may set this to 0 or 1 depending on a flag.
|
||||
// DDS has strange reverb on voiceovers if this is reset to 0
|
||||
// Formula1 2005 seemingly needs a Reverb Interrupt to boot.
|
||||
// rom0:PS2LOGO leaves it at 1.
|
||||
// BoF:DQ has ugly noise with this at 1. << therefore settling with "0" for now.
|
||||
FxEnable = 0;
|
||||
IRQA = prev_IRQA; // IRQA isn't reset by sdinit or the BIOS
|
||||
IRQEnable = 0;
|
||||
|
||||
for( uint v=0; v<NumVoices; ++v )
|
||||
{
|
||||
VoiceGates[v].DryL = -1;
|
||||
VoiceGates[v].DryR = -1;
|
||||
VoiceGates[v].WetL = -1;
|
||||
VoiceGates[v].WetR = -1;
|
||||
|
||||
Voices[v].Volume = V_VolumeSlideLR(0,0); // V_VolumeSlideLR::Max;
|
||||
Voices[v].SCurrent = 28;
|
||||
|
||||
Voices[v].ADSR.Value = 0;
|
||||
Voices[v].ADSR.Phase = 0;
|
||||
Voices[v].Pitch = 0x3FFF;
|
||||
Voices[v].NextA = 0x2800;
|
||||
Voices[v].StartA = 0x2800;
|
||||
Voices[v].LoopStartA = 0x2800;
|
||||
}
|
||||
|
||||
DMAICounter = 0;
|
||||
AdmaInProgress = 0;
|
||||
|
||||
Regs.STATX = 0x80;
|
||||
Regs.ENDX = 0xffffff; // PS2 confirmed
|
||||
}
|
||||
|
||||
void V_Core::AnalyzeReverbPreset()
|
||||
{
|
||||
ConLog("Reverb Parameter Update for Core %d:\n", Index);
|
||||
@ -446,24 +380,6 @@ __forceinline void TimeUpdate(u32 cClocks)
|
||||
if(_irqcallback) _irqcallback();
|
||||
}
|
||||
|
||||
if(Cores[0].InitDelay>0)
|
||||
{
|
||||
Cores[0].InitDelay--;
|
||||
if(Cores[0].InitDelay==0)
|
||||
{
|
||||
Cores[0].Reset(0);
|
||||
}
|
||||
}
|
||||
|
||||
if(Cores[1].InitDelay>0)
|
||||
{
|
||||
Cores[1].InitDelay--;
|
||||
if(Cores[1].InitDelay==0)
|
||||
{
|
||||
Cores[1].Reset(1);
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef ENABLE_NEW_IOPDMA_SPU2
|
||||
//Update DMA4 interrupt delay counter
|
||||
if(Cores[0].DMAICounter>0)
|
||||
@ -985,29 +901,6 @@ static void __fastcall RegWrite_Core( u16 value )
|
||||
int bit0 = thiscore.AttrBit0;
|
||||
u8 oldDmaMode = thiscore.DmaMode;
|
||||
|
||||
|
||||
if( ((value>>15)&1) && (!thiscore.CoreEnabled) && (thiscore.InitDelay==0) ) // on init/reset
|
||||
{
|
||||
// When we have exact cycle update info from the Pcsx2 IOP unit, then use
|
||||
// the more accurate delayed initialization system.
|
||||
ConLog( "* SPU2-X: Core%d reset bit set\n", core );
|
||||
|
||||
// Async mixing can cause a scheduled reset to happen untimely, ff12 hates it and dies.
|
||||
// So do the next best thing and reset the core directly.
|
||||
if(cyclePtr != NULL && SynchMode != 1) // !AsyncMix
|
||||
{
|
||||
// InitDelay = 1 has ugly noise in Grandia 3 bootup (maybe ingame as well).
|
||||
// InitDelay = 2 would fix that but it breaks Eternal Ring booting.
|
||||
thiscore.InitDelay = 1;
|
||||
thiscore.Regs.STATX = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
thiscore.Reset(thiscore.Index);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
thiscore.AttrBit0 =(value>> 0) & 0x01; //1 bit
|
||||
thiscore.DMABits =(value>> 1) & 0x07; //3 bits
|
||||
thiscore.DmaMode =(value>> 4) & 0x03; //2 bit (not necessary, we get the direction from the iop)
|
||||
|
Loading…
Reference in New Issue
Block a user