mirror of
https://github.com/libretro/pcsx2.git
synced 2024-12-21 01:08:14 +00:00
Converted the GameDB to use wxWidgets classes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3188 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
00404edfbc
commit
ff1db14f9d
@ -271,6 +271,10 @@
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RelativePath="..\..\src\Utilities\pxStaticText.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\Utilities\pxTextStream.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\Utilities\pxWindowTextWriter.cpp"
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>
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@ -17,6 +17,14 @@
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// Dependencies.h : Contains classes required by all Utilities headers.
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// --------------------------------------------------------------------------------------
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// Forward Declarations Section
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// --------------------------------------------------------------------------------------
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class wxOutputStream;
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class wxInputStream;
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// This should prove useful....
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#define wxsFormat wxString::Format
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@ -65,6 +65,8 @@ struct ParsedAssignmentString
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ParsedAssignmentString( const wxString& src );
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};
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extern bool pxParseAssignmentString( const wxString& src, wxString& ldest, wxString& rdest );
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extern wxString FastFormatString_Ascii(const char* fmt, va_list argptr);
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extern wxString FastFormatString_Unicode(const wxChar* fmt, va_list argptr);
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@ -15,7 +15,6 @@
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#pragma once
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#include <wx/wx.h>
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#include "wxGuiTools.h"
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// --------------------------------------------------------------------------------------
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@ -50,13 +50,23 @@ protected:
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bool m_prev;
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public:
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wxDoNotLogInThisScope() :
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m_prev( wxLog::EnableLogging( false ) )
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wxDoNotLogInThisScope()
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{
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m_prev = wxLog::EnableLogging( false );
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}
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~wxDoNotLogInThisScope()
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virtual ~wxDoNotLogInThisScope() throw()
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{
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wxLog::EnableLogging( m_prev );
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}
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};
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extern wxString pxReadLine( wxInputStream& input );
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extern void pxReadLine( wxInputStream& input, wxString& dest );
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extern void pxReadLine( wxInputStream& input, wxString& dest, std::string& intermed );
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extern bool pxReadLine( wxInputStream& input, std::string& dest );
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extern void pxWriteLine( wxOutputStream& output );
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extern void pxWriteLine( wxOutputStream& output, const wxString& text );
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extern void pxWriteMultiline( wxOutputStream& output, const wxString& src );
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@ -807,6 +807,9 @@ extern bool pxDialogExists( const wxString& name );
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extern bool pxIsValidWindowPosition( const wxWindow& window, const wxPoint& windowPos );
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extern wxRect wxGetDisplayArea();
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extern int pxGetCharHeight( const wxWindow* wind, int rows=1 );
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extern int pxGetCharHeight( const wxWindow& wind, int rows=1 );
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extern wxString pxFormatToolTipText( wxWindow* wind, const wxString& src );
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extern void pxSetToolTip( wxWindow* wind, const wxString& src );
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extern void pxSetToolTip( wxWindow& wind, const wxString& src );
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@ -229,7 +229,7 @@ const wxString& ConsoleBuffer_Get()
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void ConsoleBuffer_Clear()
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{
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ScopedLock lock( m_bufferlock );
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m_buffer.Clear();
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m_buffer.clear();
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}
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// Flushes the contents of the ConsoleBuffer to the specified destination file stream, and
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@ -239,7 +239,7 @@ void ConsoleBuffer_FlushToFile( FILE *fp )
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ScopedLock lock( m_bufferlock );
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if( fp == NULL || m_buffer.IsEmpty() ) return;
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px_fputs( fp, m_buffer.ToUTF8() );
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m_buffer.Clear();
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m_buffer.clear();
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}
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static void __concall ConsoleBuffer_DoWrite( const wxString& fmt )
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@ -276,7 +276,7 @@ static void __concall Console_wxLogError_DoWriteLn( const wxString& fmt )
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if( !m_buffer.IsEmpty() )
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{
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wxLogError( m_buffer );
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m_buffer.Clear();
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m_buffer.clear();
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}
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wxLogError( fmt );
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}
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@ -309,12 +309,9 @@ wxString IConsoleWriter::_addIndentation( const wxString& src, int glob_indent=0
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const int indent = glob_indent + _imm_indentation;
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if( indent == 0 ) return src;
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wxArrayString pieces;
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SplitString( pieces, src, L'\n' );
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wxString result( src );
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const wxString indentStr( L'\t', indent );
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wxString result;
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result.reserve( src.Length() + 24 );
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JoinString( result, pieces, L'\n' + indentStr );
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result.Replace( L"\n", L"\n" + indentStr );
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return indentStr + result;
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}
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@ -181,17 +181,21 @@ bool TryParse( wxRect& dest, const wxString& src, const wxRect& defval, const wx
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return true;
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}
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// returns TRUE if the parse is valid, or FALSE if it's a comment.
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bool pxParseAssignmentString( const wxString& src, wxString& ldest, wxString& rdest )
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{
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if( src.StartsWith(L"--") || src.StartsWith( L"//" ) || src.StartsWith( L";" ) )
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return false;
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ldest = src.BeforeFirst(L'=').Trim(true).Trim(false);
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rdest = src.AfterFirst(L'=').Trim(true).Trim(false);
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return true;
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}
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ParsedAssignmentString::ParsedAssignmentString( const wxString& src )
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{
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IsComment = false;
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if( src.StartsWith( L"//" ) || src.StartsWith( L";" ) )
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{
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IsComment = true;
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return;
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}
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lvalue = src.BeforeFirst(L'=').Trim(true).Trim(false);
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rvalue = src.AfterFirst(L'=').Trim(true).Trim(false);
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IsComment = pxParseAssignmentString( src, lvalue, rvalue );
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}
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// Performs a cross-platform puts operation, which adds CRs to naked LFs on Win32 platforms,
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@ -79,9 +79,7 @@ pxStaticText& pxStaticText::SetHeight( int lines )
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if( !pxAssert(lines > 0) ) lines = 2;
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m_heightInLines = lines;
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int width, height;
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GetTextExtent( _("MyjS 23"), &width, &height );
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const int newHeight = ((height+1)*m_heightInLines) + (m_paddingPix_vert*2);
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const int newHeight = (pxGetCharHeight(this)*m_heightInLines) + (m_paddingPix_vert*2);
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SetMinSize( wxSize(GetMinWidth(), newHeight) );
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return *this;
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98
common/src/Utilities/pxTextStream.cpp
Normal file
98
common/src/Utilities/pxTextStream.cpp
Normal file
@ -0,0 +1,98 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "wxBaseTools.h"
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#include <wx/stream.h>
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// Returns TRUE if the source is UTF8, or FALSE if it's just ASCII crap.
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bool pxReadLine( wxInputStream& input, std::string& dest )
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{
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dest.clear();
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bool isUTF8 = false;
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while ( true )
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{
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char c;
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input.Read(&c, sizeof(c));
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if( c == 0 ) break;
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if( input.Eof() ) break;
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if( c == '\n' ) break; // eat on UNIX
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if( c == '\r' )
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{
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input.Read(&c, sizeof(c));
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if( c == 0 ) break;
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if( input.Eof() ) break;
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if( c == '\n' ) break;
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input.Ungetch(c);
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break;
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}
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dest += c;
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if( c & 0x80 ) isUTF8 = true;
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}
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return isUTF8;
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}
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void pxReadLine( wxInputStream& input, wxString& dest, std::string& intermed )
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{
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dest.clear();
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if( pxReadLine( input, intermed ) )
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dest = fromUTF8(intermed.c_str());
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else
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{
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// Optimized ToAscii conversion.
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// wx3.0 : NOT COMPATIBLE!! (on linux anyway)
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const char* ascii = intermed.c_str();
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while( *ascii != 0 ) dest += (wchar_t)(unsigned char)*ascii++;
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}
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}
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void pxReadLine( wxInputStream& input, wxString& dest )
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{
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std::string line;
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pxReadLine( input, dest, line );
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}
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wxString pxReadLine( wxInputStream& input )
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{
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wxString result;
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pxReadLine( input, result );
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return result;
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}
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void pxWriteLine( wxOutputStream& output )
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{
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output.Write( "\n", 1 );
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}
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void pxWriteLine( wxOutputStream& output, const wxString& text )
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{
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if( !text.IsEmpty() )
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output.Write(text.ToUTF8(), text.Length());
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pxWriteLine( output );
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}
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void pxWriteMultiline( wxOutputStream& output, const wxString& src )
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{
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if( src.IsEmpty() ) return;
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wxString result( src );
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result.Replace( L"\r\n", L"\n" );
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result.Replace( L"\r", wxEmptyString );
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output.Write(result.ToUTF8(), result.Length());
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}
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@ -372,7 +372,7 @@ wxDialogWithHelpers& wxDialogWithHelpers::SetMinHeight( int newHeight )
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int wxDialogWithHelpers::GetCharHeight() const
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{
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return wxClientDC( const_cast<wxDialogWithHelpers*>(this) ).GetCharHeight();
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return pxGetCharHeight( this, 1 );
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}
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// --------------------------------------------------------------------------------------
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@ -450,3 +450,16 @@ wxPanelWithHelpers& wxPanelWithHelpers::SetMinWidth( int newWidth )
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sizer->SetMinSize( wxSize( newWidth, sizer->GetMinSize().GetHeight() ) );
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return *this;
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}
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int pxGetCharHeight( const wxWindow* wind, int rows )
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{
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if( !wind ) return 0;
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wxClientDC dc(wx_const_cast(wxWindow*, wind));
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dc.SetFont( wind->GetFont() );
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return (dc.GetCharHeight() + 1 ) * rows;
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}
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int pxGetCharHeight( const wxWindow& wind, int rows )
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{
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return pxGetCharHeight( &wind, rows );
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}
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@ -361,7 +361,7 @@ static __forceinline void _reloadElfInfo(wxString elfpath)
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if (DiscID.IsEmpty()) { // Search for crc if no Serial Code
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gameSerial = wxString(wxsFormat( L"%8.8x", ElfCRC ));
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}
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if (GameDB->setGame(gameSerial.ToUTF8().data())) { // Game Found
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if (GameDB->setGame(gameSerial)) { // Game Found
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Console.WriteLn ("Game = %s (%s)", GameDB->getString("Name").c_str(), GameDB->getString("Region").c_str());
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}
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else Console.Warning(L"Game not found in database [%s]", gameSerial.c_str());
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@ -6,92 +6,51 @@
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// DataBase_Loader - Private Methods
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//------------------------------------------------------------------
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//Fix me
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#ifndef __LINUX__
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template<class T> string DataBase_Loader::toString(const T& value) {
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stringstream ss(ios_base::in | ios_base::out);
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string tString;
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ss << value;
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ss >> tString;
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return tString;
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}
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#endif
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string DataBase_Loader::toLower(const string& s) {
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string retval( s );
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for (uint i = 0; i < s.length(); i++) {
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char& c = retval[i];
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if (c >= 'A' && c <= 'Z') {
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c += 'a' - 'A';
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}
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}
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return retval;
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}
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bool DataBase_Loader::strCompare(const string& s1, const string& s2) {
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const string t1( toLower(s1) );
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const string t2( toLower(s2) );
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return !t1.compare(t2);
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}
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bool DataBase_Loader::isComment(const string& s) {
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const string sub( s.substr(0, 2) );
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return (sub.compare("--") == 0) || (sub.compare("//") == 0);
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}
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void DataBase_Loader::doError(const string& line, key_pair& keyPair, bool doMsg) {
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void DataBase_Loader::doError(const wxString& line, key_pair& keyPair, bool doMsg) {
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if (doMsg) Console.Error("DataBase_Loader: Bad file data [%s]", line.c_str());
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keyPair.key.clear();
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}
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void DataBase_Loader::extractMultiLine(const string& line, key_pair& keyPair, File_Reader& reader, const stringstream& ss) {
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string t;
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string endString;
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endString = "[/" + keyPair.key.substr(1, keyPair.key.length()-1);
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if (keyPair.key[keyPair.key.length()-1] != ']') {
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endString += "]";
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keyPair.key = line;
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// Multiline Sections are in the form of:
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//
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// [section=value]
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// content
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// content
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// [/section]
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//
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// ... where the =value part is OPTIONAL.
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void DataBase_Loader::extractMultiLine(key_pair& keyPair, wxInputStream& ffile) {
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if (!keyPair.key.EndsWith(L"]")) {
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doError(keyPair.key, keyPair, true);
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return;
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}
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// Use Mid() to strip off the left and right side brackets.
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ParsedAssignmentString set( keyPair.key.Mid(1, keyPair.key.Length()-2) );
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wxString endString;
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endString.Printf( L"[/%s]", set.lvalue.c_str() );
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for(;;) {
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t = reader.getLine();
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if (!t.compare(endString)) break;
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keyPair.value += t + "\n";
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pxReadLine( ffile, m_dest, m_intermediate );
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if (m_dest == endString) break;
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keyPair.value += m_dest + L"\n";
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}
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}
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void DataBase_Loader::extract(const string& line, key_pair& keyPair, File_Reader& reader) {
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stringstream ss(line);
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string t;
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keyPair.key.clear();
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void DataBase_Loader::extract(const wxString& line, key_pair& keyPair, wxInputStream& reader) {
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keyPair.key = line;
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keyPair.value.clear();
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ss >> keyPair.key;
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if (!line.length() || isComment(keyPair.key)) {
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doError(line, keyPair);
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return;
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}
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if (keyPair.key[0] == '[') {
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extractMultiLine(line, keyPair, reader, ss);
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if( line.IsEmpty() ) return;
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if (keyPair.key[0] == L'[') {
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extractMultiLine(keyPair, reader);
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return;
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}
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ss >> t;
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if (t.compare("=") != 0) {
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if( !pxParseAssignmentString( line, keyPair.key, keyPair.value ) ) return;
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if( keyPair.value.IsEmpty() )
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doError(line, keyPair, true);
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return;
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}
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ss >> t;
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if (isComment(t)) {
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doError(line, keyPair, true);
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return;
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||||
}
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keyPair.value = t;
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||||
while (!ss.eof() && !ss.fail()) {
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||||
ss >> t;
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if (isComment(t)) break;
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||||
keyPair.value += " " + t;
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||||
}
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||||
if (ss.fail()) {
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doError(line, keyPair);
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return;
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}
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}
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|
@ -18,44 +18,36 @@
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#include "Common.h"
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#include "File_Reader.h"
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#include "AppConfig.h"
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#include <wx\wfstream.h>
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struct key_pair {
|
||||
string key;
|
||||
string value;
|
||||
wxString key;
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||||
wxString value;
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||||
|
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key_pair() {}
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key_pair(const string& _key, const string& _value)
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key_pair(const wxString& _key, const wxString& _value)
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: key(_key) , value(_value) {}
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string toString() {
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string t;
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||||
|
||||
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||||
wxString toString() const {
|
||||
if (key[0] == '[') {
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||||
t = key + "\n";
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||||
t += value;
|
||||
|
||||
stringstream ss(key);
|
||||
string t2;
|
||||
ss >> t2;
|
||||
if (t[t.length()-1] != '\n') t += "\n";
|
||||
t += "[/" + t2.substr(1, t2.length()-1);
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||||
if (t2.compare(key)) t += "]";
|
||||
pxAssumeDev( key.EndsWith(L"]"), "Malformed multiline key detected: missing end bracket!" );
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||||
return wxsFormat( L"%s\n%s\n[/%s\n",
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||||
key.c_str(), value.c_str(), key.Mid(1, key.length()-1).c_str()
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||||
);
|
||||
}
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||||
else {
|
||||
t = key;
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||||
for (int a = 6 - key.length(); a > 0; a--) {
|
||||
t += " "; // Padding for nice formatting on small key-names
|
||||
}
|
||||
t += " = " + value;
|
||||
// Note: 6 char padding on the l-value makes things look nicer.
|
||||
return wxsFormat(L"%-6s = %s\n", key.c_str(), value.c_str() );
|
||||
}
|
||||
return t;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
class Game_Data {
|
||||
public:
|
||||
string id; // Serial Identification Code
|
||||
deque<key_pair> kList; // List of all (key, value) pairs for game data
|
||||
Game_Data(const string& _id)
|
||||
wxString id; // Serial Identification Code
|
||||
deque<key_pair> kList; // List of all (key, value) pairs for game data
|
||||
Game_Data(const wxString& _id)
|
||||
: id(_id) {}
|
||||
};
|
||||
|
||||
@ -75,57 +67,49 @@ public:
|
||||
// Such as dbLoader.getString("Region") returns "NTSC-U"
|
||||
|
||||
class DataBase_Loader {
|
||||
private:
|
||||
// Fix me
|
||||
#ifdef __LINUX__
|
||||
template<class T> string toString(const T& value) {
|
||||
stringstream ss(ios_base::in | ios_base::out);
|
||||
string tString;
|
||||
ss << value;
|
||||
ss >> tString;
|
||||
return tString;
|
||||
}
|
||||
#else
|
||||
template<class T> string toString(const T& value);
|
||||
#endif
|
||||
string toLower(const string& s);
|
||||
bool strCompare(const string& s1, const string& s2);
|
||||
bool isComment(const string& s);
|
||||
void doError(const string& line, key_pair& keyPair, bool doMsg = false);
|
||||
void extractMultiLine(const string& line, key_pair& keyPair, File_Reader& reader, const stringstream& ss);
|
||||
void extract(const string& line, key_pair& keyPair, File_Reader& reader);
|
||||
protected:
|
||||
bool isComment(const wxString& s);
|
||||
void doError(const wxString& line, key_pair& keyPair, bool doMsg = false);
|
||||
void extractMultiLine(key_pair& keyPair, wxInputStream& reader);
|
||||
void extract(const wxString& line, key_pair& keyPair, wxInputStream& reader);
|
||||
|
||||
const wxString m_emptyString; // empty string for returning stuff .. never modify!
|
||||
wxString m_dest;
|
||||
std::string m_intermediate;
|
||||
public:
|
||||
deque<Game_Data*> gList; // List of all game data
|
||||
Game_Data* curGame; // Current game data
|
||||
String_Stream header; // Header of the database
|
||||
string baseKey; // Key to separate games by ("Serial")
|
||||
deque<Game_Data*> gList; // List of all game data
|
||||
Game_Data* curGame; // Current game data
|
||||
wxString header; // Header of the database
|
||||
wxString baseKey; // Key to separate games by ("Serial")
|
||||
|
||||
DataBase_Loader(const string& file = "GameIndex.dbf", const string& key = "Serial", const string& value = "" ) {
|
||||
DataBase_Loader(const wxString& file = L"GameIndex.dbf", const wxString& key = L"Serial", const wxString& value = wxEmptyString )
|
||||
: baseKey( key )
|
||||
{
|
||||
curGame = NULL;
|
||||
baseKey = key;
|
||||
if (!fileExists(file)) {
|
||||
Console.Error("DataBase_Loader: DataBase Not Found! [%s]", file.c_str());
|
||||
if (!wxFileExists(file)) {
|
||||
Console.Error(L"DataBase_Loader: DataBase Not Found! [%s]", file.c_str());
|
||||
}
|
||||
File_Reader reader(file);
|
||||
wxFFileInputStream reader( file );
|
||||
key_pair keyPair;
|
||||
string s0;
|
||||
wxString s0;
|
||||
Game_Data* game = NULL;
|
||||
|
||||
try {
|
||||
for(;;) {
|
||||
for(;;) { // Find first game
|
||||
s0 = reader.getLine();
|
||||
extract(s0, keyPair, reader);
|
||||
if (keyPair.key.compare(key) == 0) break;
|
||||
header.write(s0);
|
||||
header.write("\n");
|
||||
while(!reader.Eof()) {
|
||||
while(!reader.Eof()) { // Find first game
|
||||
pxReadLine(reader, s0, m_intermediate);
|
||||
extract(s0.Trim(true).Trim(false), keyPair, reader);
|
||||
if (keyPair.key == key) break;
|
||||
header += s0 + L'\n';
|
||||
}
|
||||
game = new Game_Data(keyPair.value);
|
||||
game->kList.push_back(keyPair);
|
||||
for (;;) { // Fill game data, find new game, repeat...
|
||||
s0 = reader.getLine();
|
||||
extract(s0, keyPair, reader);
|
||||
if (keyPair.key.compare("") == 0) continue;
|
||||
if (keyPair.key.compare(key) == 0) {
|
||||
|
||||
while(!reader.Eof()) { // Fill game data, find new game, repeat...
|
||||
pxReadLine(reader, s0, m_intermediate);
|
||||
extract(s0.Trim(true).Trim(false), keyPair, reader);
|
||||
if (keyPair.key.IsEmpty()) continue;
|
||||
if (keyPair.key == key) {
|
||||
gList.push_back(game);
|
||||
game = new Game_Data(keyPair.value);
|
||||
}
|
||||
@ -133,27 +117,25 @@ public:
|
||||
}
|
||||
}
|
||||
}
|
||||
catch(int& i) { // Add Last Game if EOF
|
||||
if (i==1 && game) gList.push_back(game);
|
||||
}
|
||||
if (!value.compare("")) return;
|
||||
if (setGame(value)) Console.WriteLn("DataBase_Loader: Found Game! [%s]", value.c_str());
|
||||
else Console.Warning("DataBase_Loader: Game Not Found! [%s]", value.c_str());
|
||||
catch( Exception::EndOfStream& ) {}
|
||||
|
||||
if (game) gList.push_back(game);
|
||||
|
||||
if (value.IsEmpty()) return;
|
||||
if (setGame(value)) Console.WriteLn(L"DataBase_Loader: Found Game! [%s]", value.c_str());
|
||||
else Console.Warning(L"DataBase_Loader: Game Not Found! [%s]", value.c_str());
|
||||
}
|
||||
|
||||
virtual ~DataBase_Loader() throw() {
|
||||
deque<Game_Data*>::iterator it = gList.begin();
|
||||
for ( ; it != gList.end(); ++it) {
|
||||
delete *it;
|
||||
}
|
||||
// deque deletes its contents automatically.
|
||||
}
|
||||
|
||||
// Sets the current game to the one matching the serial id given
|
||||
// Returns true if game found, false if not found...
|
||||
bool setGame(const string& id) {
|
||||
bool setGame(const wxString& id) {
|
||||
deque<Game_Data*>::iterator it = gList.begin();
|
||||
for ( ; it != gList.end(); ++it) {
|
||||
if (strCompare(it[0]->id, id)) {
|
||||
if (it[0]->id == id) {
|
||||
curGame = it[0];
|
||||
return true;
|
||||
}
|
||||
@ -170,22 +152,22 @@ public:
|
||||
}
|
||||
|
||||
// Saves changes to the database
|
||||
void saveToFile(const string& file = "GameIndex.dbf") {
|
||||
File_Writer writer(file);
|
||||
writer.write(header.toString());
|
||||
void saveToFile(const wxString& file = L"GameIndex.dbf") {
|
||||
wxFFileOutputStream writer( file );
|
||||
pxWriteMultiline(writer, header);
|
||||
deque<Game_Data*>::iterator it = gList.begin();
|
||||
for ( ; it != gList.end(); ++it) {
|
||||
deque<key_pair>::iterator i = it[0]->kList.begin();
|
||||
for ( ; i != it[0]->kList.end(); ++i) {
|
||||
writer.write(i[0].toString() + "\n");
|
||||
pxWriteMultiline(writer, i[0].toString() );
|
||||
}
|
||||
writer.write("---------------------------------------------\n");
|
||||
pxWriteLine(writer, L"---------------------------------------------");
|
||||
}
|
||||
}
|
||||
|
||||
// Adds new game data to the database, and sets curGame to the new game...
|
||||
// If searchDB is true, it searches the database to see if game already exists.
|
||||
void addGame(const string& id, bool searchDB = true) {
|
||||
void addGame(const wxString& id, bool searchDB = true) {
|
||||
if (searchDB && setGame(id)) return;
|
||||
Game_Data* game = new Game_Data(id);
|
||||
key_pair kp(baseKey, id);
|
||||
@ -195,11 +177,11 @@ public:
|
||||
}
|
||||
|
||||
// Searches the current game's data to see if the given key exists
|
||||
bool keyExists(const string& key) {
|
||||
bool keyExists(const wxChar* key) {
|
||||
if (curGame) {
|
||||
deque<key_pair>::iterator it = curGame->kList.begin();
|
||||
for ( ; it != curGame->kList.end(); ++it) {
|
||||
if (strCompare(it[0].key, key)) {
|
||||
if (it[0].key == key) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -209,11 +191,11 @@ public:
|
||||
}
|
||||
|
||||
// Totally Deletes the specified key/pair value from the current game's data
|
||||
void deleteKey(const string& key) {
|
||||
void deleteKey(const wxChar* key) {
|
||||
if (curGame) {
|
||||
deque<key_pair>::iterator it = curGame->kList.begin();
|
||||
for ( ; it != curGame->kList.end(); ++it) {
|
||||
if (strCompare(it[0].key, key)) {
|
||||
if (it[0].key == key) {
|
||||
curGame->kList.erase(it);
|
||||
return;
|
||||
}
|
||||
@ -223,55 +205,68 @@ public:
|
||||
}
|
||||
|
||||
// Gets a string representation of the 'value' for the given key
|
||||
string getString(const string& key) {
|
||||
wxString getString(const wxChar* key) {
|
||||
if (curGame) {
|
||||
deque<key_pair>::iterator it = curGame->kList.begin();
|
||||
for ( ; it != curGame->kList.end(); ++it) {
|
||||
if (strCompare(it[0].key, key)) {
|
||||
if (it[0].key == key) {
|
||||
return it[0].value;
|
||||
}
|
||||
}
|
||||
}
|
||||
else Console.Error("DataBase_Loader: Game not set!");
|
||||
return string();
|
||||
return wxString();
|
||||
}
|
||||
|
||||
// Gets a wxString representation of the 'value' for the given key
|
||||
wxString getStringWX(const string& key) {
|
||||
return wxString(fromUTF8(getString(key).c_str()));
|
||||
bool sectionExists(const wxChar* key, const wxString& value) {
|
||||
return keyExists( wxsFormat(L"[%s = %s]", key, value.c_str()) );
|
||||
}
|
||||
|
||||
// Gets a double representation of the 'value' for the given key
|
||||
double getDouble(const string& key) {
|
||||
return atof(getString(key).c_str());
|
||||
wxString getSection(const wxChar* key, const wxString& value) {
|
||||
return getString( wxsFormat(L"[%s = %s]", key, value.c_str()) );
|
||||
}
|
||||
|
||||
// Gets a float representation of the 'value' for the given key
|
||||
float getFloat(const string& key) {
|
||||
return (float)atof(getString(key).c_str());
|
||||
}
|
||||
|
||||
|
||||
// Gets an integer representation of the 'value' for the given key
|
||||
int getInt(const string& key) {
|
||||
return strtoul(getString(key).c_str(), NULL, 0);
|
||||
int getInt(const wxChar* key) {
|
||||
return wxStrtoul(getString(key), NULL, 0);
|
||||
}
|
||||
|
||||
// Gets a u8 representation of the 'value' for the given key
|
||||
u8 getU8(const string& key) {
|
||||
return (u8)atoi(getString(key).c_str());
|
||||
u8 getU8(const wxChar* key) {
|
||||
return (u8)wxAtoi(getString(key));
|
||||
}
|
||||
|
||||
// Gets a bool representation of the 'value' for the given key
|
||||
bool getBool(const string& key) {
|
||||
return !!atoi(getString(key).c_str());
|
||||
bool getBool(const wxChar* key) {
|
||||
return !!wxAtoi(getString(key));
|
||||
}
|
||||
|
||||
wxString getString(const char* key) {
|
||||
return getString(fromUTF8(key));
|
||||
}
|
||||
|
||||
bool keyExists(const char* key) {
|
||||
return keyExists(fromUTF8(key));
|
||||
}
|
||||
|
||||
int getInt(const char* key) {
|
||||
return getInt(fromUTF8(key));
|
||||
}
|
||||
|
||||
u8 getU8(const char* key) {
|
||||
return getU8(fromUTF8(key));
|
||||
}
|
||||
|
||||
bool getBool(const char* key) {
|
||||
return getBool(fromUTF8(key));
|
||||
}
|
||||
|
||||
// Write a string value to the specified key
|
||||
void writeString(const string& key, const string& value) {
|
||||
void writeString(const wxString& key, const wxString& value) {
|
||||
if (curGame) {
|
||||
deque<key_pair>::iterator it = curGame->kList.begin();
|
||||
for ( ; it != curGame->kList.end(); ++it) {
|
||||
if (strCompare(it[0].key, key)) {
|
||||
if (it[0].key == key) {
|
||||
it[0].value = value;
|
||||
return;
|
||||
}
|
||||
@ -282,52 +277,21 @@ public:
|
||||
else Console.Error("DataBase_Loader: Game not set!");
|
||||
}
|
||||
|
||||
// Write a wxString value to the specified key
|
||||
void writeStringWX(const string& key, const wxString& value) {
|
||||
writeString(key, value.ToUTF8().data());
|
||||
}
|
||||
|
||||
// Write a double value to the specified key
|
||||
void writeDouble(const string& key, double value) {
|
||||
writeString(key, toString(value));
|
||||
}
|
||||
|
||||
// Write a float value to the specified key
|
||||
void writeFloat(const string& key, float value) {
|
||||
writeString(key, toString(value));
|
||||
}
|
||||
|
||||
// Write an integer value to the specified key
|
||||
void writeInt(const string& key, int value) {
|
||||
writeString(key, toString(value));
|
||||
}
|
||||
|
||||
// Write a u8 value to the specified key
|
||||
void writeU8(const string& key, u8 value) {
|
||||
writeString(key, toString(value));
|
||||
}
|
||||
|
||||
// Write a bool value to the specified key
|
||||
void writeBool(const string& key, bool value) {
|
||||
writeString(key, toString(value?1:0));
|
||||
void writeBool(const wxString& key, bool value) {
|
||||
writeString(key, value ? L"1" : L"0");
|
||||
}
|
||||
};
|
||||
|
||||
template string DataBase_Loader::toString<double>(const double& value);
|
||||
template string DataBase_Loader::toString<float> (const float& value);
|
||||
template string DataBase_Loader::toString<int> (const int& value);
|
||||
template string DataBase_Loader::toString<u8> (const u8& value);
|
||||
template string DataBase_Loader::toString<bool> (const bool& value);
|
||||
|
||||
static wxString compatToStringWX(int compat) {
|
||||
switch (compat) {
|
||||
case 6: return wxString(L"Perfect");
|
||||
case 5: return wxString(L"Playable");
|
||||
case 4: return wxString(L"In-Game");
|
||||
case 3: return wxString(L"Menu");
|
||||
case 2: return wxString(L"Intro");
|
||||
case 1: return wxString(L"Nothing");
|
||||
default: return wxString(L"Unknown");
|
||||
case 6: return L"Perfect";
|
||||
case 5: return L"Playable";
|
||||
case 4: return L"In-Game";
|
||||
case 3: return L"Menu";
|
||||
case 2: return L"Intro";
|
||||
case 1: return L"Nothing";
|
||||
default: return L"Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -16,126 +16,3 @@
|
||||
#pragma once
|
||||
|
||||
using namespace std;
|
||||
|
||||
class File_Reader {
|
||||
private:
|
||||
char buff[2048];
|
||||
template<class T> T _read() {
|
||||
if (fs->eof()) throw 1;
|
||||
T t; (*fs) >> t;
|
||||
if (fs->fail()) throw 1;
|
||||
return t;
|
||||
}
|
||||
public:
|
||||
fstream* fs;
|
||||
File_Reader(const string& filename) {
|
||||
fs = new fstream(filename.c_str(), ios_base::in);
|
||||
}
|
||||
virtual ~File_Reader() throw() {
|
||||
if (fs) fs->close();
|
||||
delete fs;
|
||||
}
|
||||
template<class T> void read(T &t) {
|
||||
long pos = fs->tellp();
|
||||
string s( _read<string>() );
|
||||
if (s.length() >= 2) {
|
||||
if (s[0] == '/' && s[1] == '/') {
|
||||
fs->seekp(pos);
|
||||
fs->getline(buff, sizeof(buff));
|
||||
read(t);
|
||||
return;
|
||||
}
|
||||
}
|
||||
fs->seekp(pos);
|
||||
t = _read<T>();
|
||||
}
|
||||
void readRaw(void* ptr, int size) {
|
||||
u8* p = (u8*)ptr;
|
||||
for (int i = 0; i < size; i++) {
|
||||
p[i] = _read<u8>();
|
||||
}
|
||||
}
|
||||
void ignoreLine() {
|
||||
fs->getline(buff, sizeof(buff));
|
||||
}
|
||||
string getLine() {
|
||||
if (fs->eof()) throw 1;
|
||||
fs->getline(buff, sizeof(buff));
|
||||
if (fs->fail()) throw 1;
|
||||
|
||||
string ret(buff);
|
||||
int eol = ret.rfind("\r");
|
||||
if (eol != string::npos) ret = ret.substr(0, eol);
|
||||
|
||||
return ret;
|
||||
}
|
||||
template<class T> void readLine(T& str) {
|
||||
if (fs->eof()) throw 1;
|
||||
fs->getline(buff, sizeof(buff));
|
||||
if (fs->fail()) throw 1;
|
||||
string t(buff);
|
||||
str = t;
|
||||
}
|
||||
};
|
||||
|
||||
class File_Writer {
|
||||
public:
|
||||
ScopedPtr<fstream> fs;
|
||||
File_Writer(const string& filename) {
|
||||
fs = new fstream(filename.c_str(), ios_base::out);
|
||||
}
|
||||
virtual ~File_Writer() throw() { }
|
||||
|
||||
template<class T> void write(const T& t) {
|
||||
(*fs) << t;
|
||||
}
|
||||
void writeRaw(const void* ptr, int size) {
|
||||
const u8* p = (u8*)ptr;
|
||||
for (int i = 0; i < size; i++) {
|
||||
write(p[i]);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class String_Stream {
|
||||
private:
|
||||
char buff[2048];
|
||||
public:
|
||||
stringstream* ss;
|
||||
String_Stream() {
|
||||
ss = new stringstream(stringstream::in | stringstream::out);
|
||||
}
|
||||
String_Stream(const string& str) {
|
||||
ss = new stringstream(str, stringstream::in | stringstream::out);
|
||||
}
|
||||
virtual ~String_Stream() throw() {
|
||||
delete ss;
|
||||
}
|
||||
template<class T> void write(const T& t) {
|
||||
(*ss) << t;
|
||||
}
|
||||
template<class T> void read(T& t) {
|
||||
(*ss) >> t;
|
||||
}
|
||||
string toString() {
|
||||
return ss->str();
|
||||
}
|
||||
string getLine() {
|
||||
ss->getline(buff, sizeof(buff));
|
||||
return buff;
|
||||
}
|
||||
wxString getLineWX() {
|
||||
ss->getline(buff, sizeof(buff));
|
||||
return wxString(fromUTF8(buff));
|
||||
}
|
||||
bool finished() {
|
||||
return ss->eof() || ss->fail();
|
||||
}
|
||||
};
|
||||
|
||||
static bool fileExists(const string& file) {
|
||||
FILE *f = fopen(file.c_str(), "r");
|
||||
if (!f) return false;
|
||||
fclose(f);
|
||||
return true;
|
||||
}
|
||||
|
@ -76,13 +76,13 @@ void inifile_trim( wxString& buffer )
|
||||
|
||||
if( buffer.Length() <= 1 ) // this I'm not sure about... - air
|
||||
{
|
||||
buffer.Clear();
|
||||
buffer.Empty();
|
||||
return;
|
||||
}
|
||||
|
||||
if( buffer.Left( 2 ) == L"//" )
|
||||
{
|
||||
buffer.Clear();
|
||||
buffer.Empty();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -120,14 +120,12 @@ void inifile_command(bool isCheat, const wxString& cmd)
|
||||
|
||||
// This routine receives a string containing patches, trims it,
|
||||
// Then sends the command to be parsed.
|
||||
void TrimPatches(string& s)
|
||||
void TrimPatches(wxString& s)
|
||||
{
|
||||
String_Stream ss(s);
|
||||
wxString buff;
|
||||
while (!ss.finished()) {
|
||||
buff = ss.getLineWX();
|
||||
inifile_trim(buff);
|
||||
if (!buff.IsEmpty()) inifile_command(0, buff);
|
||||
wxStringTokenizer tkn( s, L"\n" );
|
||||
|
||||
while(tkn.HasMoreTokens()) {
|
||||
inifile_command(0, tkn.GetNextToken());
|
||||
}
|
||||
}
|
||||
|
||||
@ -136,17 +134,17 @@ void TrimPatches(string& s)
|
||||
int InitPatches(const wxString& name)
|
||||
{
|
||||
bool patchFound = false;
|
||||
string patch;
|
||||
string crc = string(name.ToUTF8().data());
|
||||
wxString patch;
|
||||
const wxString crc( L"[patches = " + name + L"]" );
|
||||
patchnumber = 0;
|
||||
|
||||
if (GameDB && GameDB->gameLoaded()) {
|
||||
if (GameDB->keyExists("[patches = " + crc + "]")) {
|
||||
patch = GameDB->getString("[patches = " + crc + "]");
|
||||
if (GameDB->sectionExists(L"patches", name)) {
|
||||
patch = GameDB->getSection(L"patches", name);
|
||||
patchFound = true;
|
||||
}
|
||||
else if (GameDB->keyExists("[patches]")) {
|
||||
patch = GameDB->getString("[patches]");
|
||||
else if (GameDB->keyExists(L"[patches]")) {
|
||||
patch = GameDB->getString(L"[patches]");
|
||||
patchFound = true;
|
||||
}
|
||||
}
|
||||
|
@ -587,8 +587,8 @@ void __fastcall eeGameStarting()
|
||||
|
||||
if (GameDB && GameDB->gameLoaded()) {
|
||||
int compat = GameDB->getInt("Compat");
|
||||
gameName = GameDB->getStringWX("Name");
|
||||
gameName += L" (" + GameDB->getStringWX("Region") + L")";
|
||||
gameName = GameDB->getString("Name");
|
||||
gameName += L" (" + GameDB->getString("Region") + L")";
|
||||
gameCompat = L" [Status = "+compatToStringWX(compat)+L"]";
|
||||
}
|
||||
|
||||
|
@ -693,7 +693,7 @@ void AppLoadSettings()
|
||||
g_Conf->LoadSave( loader );
|
||||
|
||||
if( !wxFile::Exists( g_Conf->CurrentIso ) )
|
||||
g_Conf->CurrentIso.Clear();
|
||||
g_Conf->CurrentIso.clear();
|
||||
|
||||
sApp.DispatchEvent( loader );
|
||||
}
|
||||
@ -703,7 +703,7 @@ void AppSaveSettings()
|
||||
if( wxGetApp().PostMethodMyself(AppSaveSettings) ) return;
|
||||
|
||||
if( !wxFile::Exists( g_Conf->CurrentIso ) )
|
||||
g_Conf->CurrentIso.Clear();
|
||||
g_Conf->CurrentIso.clear();
|
||||
|
||||
sApp.GetRecentIsoManager().Add( g_Conf->CurrentIso );
|
||||
|
||||
|
@ -27,6 +27,8 @@ using namespace Panels;
|
||||
Dialogs::SysConfigDialog::SysConfigDialog(wxWindow* parent)
|
||||
: BaseConfigurationDialog( parent, _("PS2 Settings - PCSX2"), 580 )
|
||||
{
|
||||
ScopedBusyCursor busy( Cursor_ReallyBusy );
|
||||
|
||||
CreateListbook( wxGetApp().GetImgList_Config() );
|
||||
const AppImageIds::ConfigIds& cfgid( wxGetApp().GetImgId().Config );
|
||||
|
||||
@ -45,6 +47,8 @@ Dialogs::SysConfigDialog::SysConfigDialog(wxWindow* parent)
|
||||
Dialogs::ComponentsConfigDialog::ComponentsConfigDialog(wxWindow* parent)
|
||||
: BaseConfigurationDialog( parent, _("Application Settings - PCSX2"), 600 )
|
||||
{
|
||||
ScopedBusyCursor busy( Cursor_ReallyBusy );
|
||||
|
||||
CreateListbook( wxGetApp().GetImgList_Config() );
|
||||
const AppImageIds::ConfigIds& cfgid( wxGetApp().GetImgId().Config );
|
||||
|
||||
|
@ -25,7 +25,7 @@ using namespace pxSizerFlags;
|
||||
}
|
||||
|
||||
#define placeTextBox(wxBox, txt) { \
|
||||
sizer1 += Label(txt); \
|
||||
sizer1 += Label(_(txt)); \
|
||||
sizer1 += 5; \
|
||||
sizer1 += wxBox | pxCenter; \
|
||||
sizer1 += 5; \
|
||||
@ -39,8 +39,8 @@ wxTextCtrl* CreateMultiLineTextCtrl( wxWindow* parent, int digits, long flags =
|
||||
return ctrl;
|
||||
}
|
||||
|
||||
Panels::GameDatabasePanel::GameDatabasePanel( wxWindow* parent ) :
|
||||
BaseApplicableConfigPanel( parent )
|
||||
Panels::GameDatabasePanel::GameDatabasePanel( wxWindow* parent )
|
||||
: BaseApplicableConfigPanel( parent )
|
||||
{
|
||||
if (!GameDB) GameDB = new DataBase_Loader();
|
||||
searchBtn = new wxButton (this, wxID_DEFAULT, L"Search");
|
||||
@ -65,7 +65,7 @@ Panels::GameDatabasePanel::GameDatabasePanel( wxWindow* parent ) :
|
||||
*this += Heading(_("Game Database Editor")).Bold() | StdExpand();
|
||||
*this += Heading(_("This panel lets you add and edit game titles, game fixes, and game patches.")) | StdExpand();
|
||||
|
||||
wxFlexGridSizer& sizer1(*new wxFlexGridSizer(5));
|
||||
wxFlexGridSizer& sizer1(*new wxFlexGridSizer(5, StdPadding));
|
||||
sizer1.AddGrowableCol(0);
|
||||
|
||||
blankLine();
|
||||
@ -75,11 +75,11 @@ Panels::GameDatabasePanel::GameDatabasePanel( wxWindow* parent ) :
|
||||
sizer1 += 5;
|
||||
sizer1 += searchBtn;
|
||||
|
||||
placeTextBox(nameBox, L"Name: ");
|
||||
placeTextBox(regionBox, L"Region: ");
|
||||
placeTextBox(compatBox, L"Compatibility: ");
|
||||
placeTextBox(commentBox, L"Comments: ");
|
||||
placeTextBox(patchesBox, L"Patches: ");
|
||||
placeTextBox(nameBox, "Name: ");
|
||||
placeTextBox(regionBox, "Region: ");
|
||||
placeTextBox(compatBox, "Compatibility: ");
|
||||
placeTextBox(commentBox, "Comments: ");
|
||||
placeTextBox(patchesBox, "Patches: ");
|
||||
|
||||
blankLine();
|
||||
|
||||
@ -102,12 +102,12 @@ Panels::GameDatabasePanel::GameDatabasePanel( wxWindow* parent ) :
|
||||
|
||||
void Panels::GameDatabasePanel::PopulateFields() {
|
||||
if (GameDB->gameLoaded()) {
|
||||
serialBox ->SetLabel(GameDB->getStringWX("Serial"));
|
||||
nameBox ->SetLabel(GameDB->getStringWX("Name"));
|
||||
regionBox ->SetLabel(GameDB->getStringWX("Region"));
|
||||
compatBox ->SetLabel(GameDB->getStringWX("Compat"));
|
||||
commentBox->SetLabel(GameDB->getStringWX("[comments]"));
|
||||
patchesBox->SetLabel(GameDB->getStringWX("[patches]"));
|
||||
serialBox ->SetLabel(GameDB->getString("Serial"));
|
||||
nameBox ->SetLabel(GameDB->getString("Name"));
|
||||
regionBox ->SetLabel(GameDB->getString("Region"));
|
||||
compatBox ->SetLabel(GameDB->getString("Compat"));
|
||||
commentBox->SetLabel(GameDB->getString("[comments]"));
|
||||
patchesBox->SetLabel(GameDB->getString("[patches]"));
|
||||
gameFixes[0]->SetValue(GameDB->getBool("VuAddSubHack"));
|
||||
gameFixes[1]->SetValue(GameDB->getBool("VuClipFlagHack"));
|
||||
gameFixes[2]->SetValue(GameDB->getBool("FpuCompareHack"));
|
||||
@ -131,23 +131,22 @@ void Panels::GameDatabasePanel::PopulateFields() {
|
||||
}
|
||||
}
|
||||
|
||||
#define writeTextBoxToDB(_key, _value) { \
|
||||
if (_value.IsEmpty()) GameDB->deleteKey(_key); \
|
||||
else GameDB->writeStringWX(_key, _value); \
|
||||
#define writeTextBoxToDB(_key, _value) { \
|
||||
if (_value.IsEmpty()) GameDB->deleteKey(wxT(_key)); \
|
||||
else GameDB->writeString(wxT(_key), _value); \
|
||||
}
|
||||
|
||||
#define writeGameFixToDB(_key, _value) { \
|
||||
if (!_value) GameDB->deleteKey(_key); \
|
||||
else GameDB->writeBool(_key, _value); \
|
||||
#define writeGameFixToDB(_key, _value) { \
|
||||
if (!_value) GameDB->deleteKey(wxT(_key)); \
|
||||
else GameDB->writeBool(wxT(_key), _value); \
|
||||
}
|
||||
|
||||
void Panels::GameDatabasePanel::WriteFieldsToDB() {
|
||||
wxString wxStr = serialBox->GetValue();
|
||||
string str = wxStr.ToUTF8().data();
|
||||
wxString wxStr( serialBox->GetValue() );
|
||||
|
||||
if (wxStr.IsEmpty()) return;
|
||||
if (str.compare(GameDB->getString("Serial"))) {
|
||||
GameDB->addGame(str);
|
||||
if (wxStr == GameDB->getString("Serial")) {
|
||||
GameDB->addGame(wxStr);
|
||||
}
|
||||
|
||||
writeTextBoxToDB("Name", nameBox->GetValue());
|
||||
@ -168,10 +167,11 @@ void Panels::GameDatabasePanel::WriteFieldsToDB() {
|
||||
|
||||
void Panels::GameDatabasePanel::Search_Click(wxCommandEvent& evt) {
|
||||
wxString wxStr = serialBox->GetValue();
|
||||
string str = wxStr.IsEmpty() ? DiscID.ToUTF8().data() : wxStr.ToUTF8().data();
|
||||
|
||||
if( wxStr.IsEmpty() ) wxStr = DiscID;
|
||||
|
||||
bool bySerial = 1;//searchType->GetSelection()==0;
|
||||
if (bySerial) GameDB->setGame(str);
|
||||
if (bySerial) GameDB->setGame(wxStr);
|
||||
|
||||
PopulateFields();
|
||||
evt.Skip();
|
||||
|
@ -20,13 +20,6 @@
|
||||
|
||||
using namespace pxSizerFlags;
|
||||
|
||||
static int pxGetTextHeight( const wxWindow* wind, int rows )
|
||||
{
|
||||
wxClientDC dc(wx_const_cast(wxWindow *, wind));
|
||||
dc.SetFont( wind->GetFont() );
|
||||
return (dc.GetCharHeight() + 1 ) * rows;
|
||||
}
|
||||
|
||||
const wxChar* Panels::SpeedHacksPanel::GetEEcycleSliderMsg( int val )
|
||||
{
|
||||
switch( val )
|
||||
@ -132,7 +125,7 @@ Panels::SpeedHacksPanel::SpeedHacksPanel( wxWindow* parent )
|
||||
|
||||
m_msg_eecycle = new pxStaticHeading( eeSliderPanel );
|
||||
m_msg_eecycle->SetForegroundColour( wxColour( L"Red" ) );
|
||||
m_msg_eecycle->SetMinSize( wxSize( wxDefaultCoord, pxGetTextHeight(m_msg_eecycle, 3) ) );
|
||||
m_msg_eecycle->SetHeight(3);
|
||||
|
||||
const wxChar* ee_tooltip = pxE( ".Tooltip:Speedhacks:EECycleRate Slider",
|
||||
L"Setting higher values on this slider effectively reduces the clock speed of the EmotionEngine's "
|
||||
@ -153,7 +146,7 @@ Panels::SpeedHacksPanel::SpeedHacksPanel( wxWindow* parent )
|
||||
|
||||
m_msg_vustealer = new pxStaticHeading( vuSliderPanel );
|
||||
m_msg_vustealer->SetForegroundColour( wxColour( L"Red" ) );
|
||||
m_msg_vustealer->SetMinSize( wxSize( wxDefaultCoord, pxGetTextHeight(m_msg_vustealer, 3) ) );
|
||||
m_msg_vustealer->SetHeight(3);
|
||||
|
||||
const wxChar* vu_tooltip = pxE( ".Tooltip:Speedhacks:VUCycleStealing Slider",
|
||||
L"This slider controls the amount of cycles the VU unit steals from the EmotionEngine. Higher values increase the number of "
|
||||
|
Loading…
Reference in New Issue
Block a user