Commit Graph

252 Commits

Author SHA1 Message Date
JordanTheToaster
93014bfede CI: Switch Windows Qt builds to Clang
Switches the Qt builds over to using Clang by default which should be a bit faster overall.
2023-03-30 09:27:10 +01:00
JordanTheToaster
4dd946bc8a CI: Remove separate Windows builds
Removes the AVX2 and SSE4 builds in favour of the unified Qt build.
2023-03-29 20:00:51 -05:00
Stenzek
1499994143 CI: Update Linux to Qt 6.4.3 and SDL2 2.26.4 2023-03-20 15:46:32 +00:00
Stenzek
8c8bf22892 CI: Build libbacktrace in Linux deps 2023-03-20 15:46:32 +00:00
TellowKrinkle
0ba1a42867 CI:macOS: Use xz for distribution
macOS 10.14 fixed a bug where Archive Utility couldn't decompress .tar.xz and is now our minimum version
2023-03-17 03:18:02 +01:00
TellowKrinkle
b90405a7d2 GHActions:Windows: Add CMake clang-cl build 2023-03-13 20:45:12 +00:00
Mrlinkwii
b48fb0d4da Misc : label & comment fixes
Misc : remove old comments
labeler: Add labels for Translations
2023-02-01 10:22:12 +00:00
RedDevilus
7a6470a19d CI: Add RetroAchievements/Rcheevos labels for PRs
Beats doing it manually labels for Rcheevos.
2023-02-01 09:39:30 +00:00
TellowKrinkle
2cd5ce6aea GHActions: Update release pipeline for MultiISA 2023-01-25 18:27:06 -06:00
lightningterror
df19baed37 labeler: Add labels to shader files changes based on renderer. 2023-01-21 01:28:59 +01:00
lightningterror
cb314f0a0b labeler: PAD labels are unified now. 2023-01-20 18:38:54 +01:00
Stenzek
771d3c3c9d CI: Retry downloading commands on Linux
The Azure Ubuntu package server, in particular, seems to be very
unreliable. Hopefully within 10 attempts it'll complete the package
download in such cases.
2023-01-13 09:30:46 +00:00
Stenzek
33e7bcbdb8 UnitTests: Compile with PCSX2 core library
Instead of shoehorning GS source files into the unit tests, we link with
the full PCSX2 core library. We stub out all the Host functions, as,
well, there isn't one, and they may be indirectly referenced.
2023-01-04 11:43:23 +00:00
Stenzek
246f783a64 CI: Generate Windows Clang builds 2023-01-03 12:16:50 +00:00
Stenzek
f240660a6e CMake: Post-WX cleanup
- Remove unused build options

 - Disable setcap by default
    Applications should not need to call sudo as part of the build process.

 - Rename XDG_STD to USE_LEGACY_USER_DIRECTORY
    By default, we use ~/.config/PCSX2 now.

 - Default Wayland support to on
    I don't think there's any systems worth supporting that don't have it.

 - Rework "install" logic
    Linux no longer installs to GIT_ROOT/bin, it builds direct to BUILD/bin.
    Saves a file copy, and running make install before running your developer
    build was always silly.

 - Don't require install target to build appimage
    AppImage creator now just adds the entire bin directory as-is.
    Everything needed is in there.
2023-01-02 14:13:42 +00:00
lightningterror
2de6a5029f gh-workflows-macos: Remove leftover wx dependencies.
Also remove qt gui check since it's the only gui we use.
2023-01-02 08:50:43 +01:00
Mrlinkwii
8681eb0251 CI : remove mention to wxWidgets in MAC build-dependencies 2022-12-29 09:37:40 +01:00
Florin9doi
654c501fb8 Github: Update issue templates 2022-12-27 16:28:17 +00:00
Mrlinkwii
791bf2c52e
Labeler: remove GUI/WX in auto labeler. (#7676) 2022-12-25 03:24:42 +01:00
Stenzek
2b99f3c753 pcsx2-wx: Finally remove it all 2022-12-24 08:42:23 +00:00
Stenzek
7cb22815e6 CI: Remove wx builds 2022-12-24 07:59:22 +00:00
TellowKrinkle
a8382ceb50 GHActions: Switch linux release pipeline to full lto
Missed that last time
2022-12-03 14:42:22 -06:00
TellowKrinkle
22f214c8e1 GHActions: Check multi-isa builds for global constructors 2022-12-03 00:52:10 -06:00
TellowKrinkle
9ff2dd6be1 GHActions:Windows: Enable multi-isa builds in cmake 2022-12-03 00:52:10 -06:00
lightningterror
5cdf0552ac labeler: Remove buildbot.xml 2022-11-29 12:20:01 +01:00
lightningterror
3d551e384a workflows: Remove external shaders directory from appimage. 2022-11-29 09:46:31 +01:00
TellowKrinkle
bb2016889a 3rdparty: Update SDL to 2.26.0 2022-11-25 23:47:32 -06:00
AKuHAK
2ab27ef42a formatter: apply editorconig into various files 2022-11-25 22:41:00 +00:00
Connor McLaughlin
db8fb7f5a3 AppImage: Don't change current working directory 2022-11-25 10:25:28 +00:00
Connor McLaughlin
129fddf07c Qt: Switch to 6.4.0 on Windows 2022-11-20 17:25:55 +00:00
Connor McLaughlin
8f4e01e004 CI: Change Windows builders to VS2022 2022-11-20 11:35:16 +01:00
Tyler Wilding
fba0e5932f ci: use the json schema to validate the GameDB 2022-11-15 12:15:42 +01:00
Tyler Wilding
d1459650e1 ci/lint: remove GameDB python lint script, replace with json-schema 2022-11-15 12:15:42 +01:00
Tyler Wilding
212b2aea16 releases: allow publishing discord announcements to multiple webhooks 2022-11-08 17:44:00 +00:00
refractionpcsx2
5321ca913e EE: Implement Instant DMA hack for some cache problematic games
Bump savestate version for new dma stall flag

[SAVEVERSION+]
2022-11-07 18:56:04 +00:00
dependabot[bot]
3e878f5124 Bump mathieudutour/github-tag-action from 6.0 to 6.1
Bumps [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action) from 6.0 to 6.1.
- [Release notes](https://github.com/mathieudutour/github-tag-action/releases)
- [Commits](https://github.com/mathieudutour/github-tag-action/compare/v6.0...v6.1)

---
updated-dependencies:
- dependency-name: mathieudutour/github-tag-action
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-11-03 21:50:57 +00:00
refractionpcsx2
bc2f576b30 GS-HW: SW Render CLUT draws 2022-10-30 14:46:11 +00:00
TellowKrinkle
65aeeba567 GHActions: Migrate to new variable output system 2022-10-20 09:30:00 +01:00
TellowKrinkle
f37fd29fd0 CMake:Windows: Add install step 2022-10-19 15:50:43 -05:00
TellowKrinkle
310ed9af0d GHActions: Add CMake Qt build 2022-10-19 15:50:43 -05:00
Connor McLaughlin
6b0564d6e4 Qt: Add automatic updater for Linux 2022-10-15 17:37:49 +01:00
TellowKrinkle
af1888b21a GHActions:macOS: Remove unused dependencies 2022-10-08 22:41:59 +01:00
TellowKrinkle
fca61d68b0 GHActions:MacOS: Disable Qt gssapi support
Qt's build script picks up gssapi_krb5.dylib instead of GSS.framework on some MacOS SDKs, failing the build.  We don't need GSS, so disable it instead of patching
2022-10-08 22:41:59 +01:00
Connor McLaughlin
7ea8b983d4 CI: Switch from libcurl4-gnutls-dev to libcurl4-openssl-dev
Hopefully fix the Linux AppImage not finding certificates on Debian.
2022-10-07 11:28:16 +01:00
Connor McLaughlin
27229da36f CI: Install libasound2-dev for Linux builds
Hopefully sort out cubeb not building with ALSA support.
2022-10-01 05:00:40 +01:00
Connor McLaughlin
6b245f34a2 CI: Add libcurl to appimages 2022-09-17 17:51:14 +01:00
TellowKrinkle
738c8cb630 Core: Remove trailing whitespace from all files 2022-09-16 00:52:28 -05:00
Connor McLaughlin
0f24048cd5 GameDatabase: Add gpuPaletteConversion = 2 value
Some games (e.g. Metal Gear Solid 2) use large-ish textures, with a
bunch of different CLUTs/palettes, depending on the draw. Kind-of like a
texture atlas.

This causes issues when texture preloading is enabled, as both VRAM and
GS CPU thread usage increase proporiately to the number of texture:clut
pairs (since it has to be hashed).

An alternative to disabling preloading, which is what we currently do,
is enabling GPU palette conversion in these games. Even though we
ever-so-slightly increase the GPU load due to having to do shader
sampling, the CPU load on the GS thread is considerably reduced, and
overall performance is greater. In theory it'll also achieve higher
cache hit rates on the GPU, since we're not duplicating a bunch of
textures.

However, as a general rule of thumb, we don't want to encourage people
to enable paltex, as most games run slower with it on. So, what this PR
does, is add a GameDB option for these types of games, to enable paltex
when texture preloading is set to full/hash cache, but otherwise leave
the setting alone. The best of both worlds.

NOTE: I've also forced paltex=0 for Spider-Man 2, as it uses a massive
number of palettes which can cause descriptor issues in DX12/Vulkan. A
perfect example of where you *don't* want to use paltex.
2022-09-15 12:24:43 +01:00
Mrlinkwii
5485ef4f50 CI: update to 20.04 for WX 2022-08-29 13:31:56 +01:00
TellowKrinkle
f4a56ae106 GHActions:macOS: Use ccache 2022-08-28 18:35:03 -05:00