gregory.hainaut
349b91ef1b
i18n:
...
* update fr_FR/it_IT/es_ES/pt_BR
* refresh others for free ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5791 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-31 17:13:36 +00:00
ramapcsx2.code
27a93ffb6d
Installer: More fixes.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5790 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-31 10:59:17 +00:00
gigaherz
cda2a2011d
Whoops, I also changed these.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5789 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 21:49:07 +00:00
gigaherz
e4db01c939
The zlib project is not using mfc, and vs2013 didn't like that it was MFC and non-unicode, so I removed the MFC flag (from all the projects).
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5788 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 21:48:20 +00:00
refraction
b4886cc00e
Install Script: additional changes.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5787 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 17:50:07 +00:00
refraction
e6138a2149
Install Script: Add Widescreen patches to installer
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5786 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 17:49:19 +00:00
gregory.hainaut
33832b4479
gsdx ogl: Intel driver keep the GL_ES macro undefined...
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5785 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 14:48:26 +00:00
gregory.hainaut
bdea4837c7
... forget to refresh my patch ...
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5784 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 10:15:01 +00:00
gregory.hainaut
4d3de6e911
gsdx linux:
...
* allow to control the gl dectection from the gui (+1 for the user-friendliness ;) )
* disable geometry shader by default on Intel driver
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5783 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 09:30:10 +00:00
ramapcsx2.code
86a5933f91
Left this in by accident.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5782 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 09:12:18 +00:00
refraction
e8f31a3e3e
SIO: KrossX new changes for Memcards, seems ok on a test of random 10-15 random games, please report if any errors appear!
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5781 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-29 21:57:17 +00:00
ramapcsx2.code
bcb8a0e991
Last patch also had a weird encoding, confusing the googlecode diff display at least.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5780 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-29 09:32:06 +00:00
ramapcsx2.code
d42de0ade2
This patch came out weird.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5779 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-29 09:26:32 +00:00
ramapcsx2.code
958b814251
Latest stable wide screen patches.
...
Many thanks to devina40 and all the community for creating and collecting them!
A lot of work went into these.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5778 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-29 09:04:12 +00:00
ramapcsx2.code
f4370077f0
GSdx:
...
Added a check box and config code for the fxaa shader.
It's not currently hooked up since the shader setup might get replaced in a day or two.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5777 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-28 21:36:29 +00:00
ramapcsx2.code
be185275c9
Minor additions.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5776 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-28 21:24:25 +00:00
ramapcsx2.code
d6bb242042
Just revert the last commit until the bug is fixed. Prevents people from messing up their memory cards.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5775 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-28 10:41:57 +00:00
refraction
6cd7c74d51
SIO: Latest changes from KrossX which solves problems with Metal Gear Solid 3 and Shining Force EXA.
...
You might need to make a new memory card for those games if you had a problem.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5774 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-27 22:40:40 +00:00
gregory.hainaut
462c40cf4b
fix zzogl-cg too
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5773 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-23 14:25:51 +00:00
gregory.hainaut
ea804a309f
zzogl: fix compilation issue with mesa10
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5772 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-23 13:35:48 +00:00
refraction
a87bd017c6
COP2/GameDB: COP2 patch for Syphon Filter - Omega Strain USA
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5771 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-22 20:25:25 +00:00
ramapcsx2.code
5a53b682f0
GSdx:
...
Added a simple scanlines filter (2nd one activated by F7). No tweaking done yet.
It shows how to get scanlines that aren't affected by input resolution or scaling.
A good next step would be determining the exact number of dark lines to show :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5770 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-22 15:36:47 +00:00
gregory.hainaut
c8068e0514
i18n: unfuzzy one string (only a case update on the English string)
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5769 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-16 19:32:52 +00:00
gregory.hainaut
eea231b4ea
i18n:
...
* refresh all strings with latest update
* Update it_IT and sv_SE
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5768 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-15 12:25:59 +00:00
refraction@gmail.com
efa12b4012
Region now know n for Crash Bandicoot CRC added in r5762
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5767 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-13 22:10:16 +00:00
refraction
9e1717fee5
Gif/Path3 Masking: Fixed a bug introduced in r5759 stopping SSX On Tour from loading.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5766 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-05 23:17:58 +00:00
gigaherz
9d284d1b0c
Missed this file.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5765 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:59:59 +00:00
gigaherz
4173080028
Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
...
Also fixed some project references to the right filenames.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5764 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:53:36 +00:00
gigaherz
74378ce378
Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads.
...
Removed some missing headers from the vs2010 and vs2012 project files that were causing vs to always claim the projects were out of date.
Also removed some other entries for c/cpp files that were disabled but also missing (I did not search exhaustively).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5763 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:44:32 +00:00
refraction@gmail.com
64dd73e9a0
Added another version of Crash Bandicoot Wrath of Cortex to the CRC hack list. Not sure what region it is, possibly japan.
...
(Did this through the google code file editing so if it's broken i apologise :P )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5762 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-25 15:41:27 +00:00
gregory.hainaut
0a9e9f9834
cmake: fix sdl switch typo ( close #1448 )
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5761 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-12 18:56:15 +00:00
refraction
8eb50263cf
Always the same isn't it? you always see a blinding cock up you made after you commit it.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5760 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-05 14:41:57 +00:00
refraction
45d790b854
Path3 Masking: Fixed up some issues causing Gunfighter 2 not to work. Closes Issue 1445
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5759 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-05 14:40:25 +00:00
sudonim1@gmail.com
54fa8719a3
EE: Whoops! Fairly major oversight in the COP2 flag delay logging code causing false positives.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5758 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-03 19:59:34 +00:00
sudonim1@gmail.com
3e4153597b
GameDB: Patch for Run Like Hell (US), same as EUR.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5757 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-02 22:38:51 +00:00
gregory.hainaut
5df7af9bc5
cmake:
...
* new option SDL2_API
* drop GLSL_SHADER_DIR. Useless, shaders are embedded in .h file
* use some hardening flags (for the moment only basic one)
onepad:
* port the code to SDL2 (Note only SDL1 is supported for the moment)
* improve detection of button vs axis (long-standing issue)
* avoid potential overflow on mouse mouvement detection
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5756 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-01 21:05:59 +00:00
refraction
2712bac5ee
GameDB: Patch for Forbidden Siren 2 Europe
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5755 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-29 23:41:20 +00:00
refraction@gmail.com
421d917f28
VS2012: Force it not to use SSE optimizations to avoid FPU using SSE instead of x87 - Consistancy and stability change.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5754 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-27 23:19:55 +00:00
refraction@gmail.com
98cc030e44
GameDB: COP2 patch for SPS issues on Siren 2 (J) SCPS-15106.
...
Nice easy one to fix. Will need logs from recent SVN ( r5743 or higher) dev builds, not SVN builds in order to fix other versions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5753 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-27 15:10:35 +00:00
gregory.hainaut
e80b002929
gsdx ogl: Flush various pending work
...
* try to use more subroutine on VS&PS, unfortunately hit a driver crash!
* Call Attach/DetachContext through GSDevice so I can unmap currently mapped buffer
* Implement glsl part of GL_ARB_bindless texture, again hit another driver crash!
* various fix of GL_ARB_buffer_storage. Basic benchmark show only improvement on 'cold' case, I guess it will improve smoothness
* try to fix GL_clear_texture, no success so far. It seem the extension is limited to basic texture (aka no depth/stencil)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5752 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-24 20:54:27 +00:00
refraction@gmail.com
178563a4b6
VIF: Fix up handling of indeterminate data with different alignment. Not sure if this will affect anything, but test results now match the PS2.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5751 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-24 16:21:45 +00:00
refraction@gmail.com
8e59b6bbf5
Left some logging in, nothing to see here.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5750 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-24 12:19:09 +00:00
refraction@gmail.com
09c01abd05
microVU: Fix for Conditional branches on E-Bit. One less bug on DT Racers with microVU.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5749 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-24 12:14:17 +00:00
sudonim1@gmail.com
c03a588c3c
GameDB: COP2 patch for Ace Combat Zero - The Belkan War (NTSC-U)
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5748 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-21 00:16:10 +00:00
sudonim1@gmail.com
1d5d9da25b
GameDB: COP2 patch for Ace Combat - The Belkan War (PAL-E)
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5747 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-20 19:22:01 +00:00
sudonim1@gmail.com
5eff8ef2c1
Database: COP2 patch for Ace Combat: Squadron Leader (PAL-E).
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5746 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-19 16:53:40 +00:00
refraction@gmail.com
fc4be4f2cc
VIF: Fix for Warship Gunner 2 Issue 1079 . On VU executes immediately followed by an unpack we will execute it immediately. I didn't look too deeply in to this but the game doesn't like the delays. Baldurs Gate still happy though.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5745 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-18 13:03:22 +00:00
sudonim1@gmail.com
136935c22f
Database: COP2 patch for The Mark of Kri (NTSC-U). Not sure what defect it fixes, but this patch should be necessary.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5744 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-17 20:41:05 +00:00
sudonim1@gmail.com
97fa1a7454
EE: I'm forgetful, this was meant to be part of the log change.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5743 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-17 20:11:48 +00:00
sudonim1@gmail.com
1c861617a1
EE: made the developer log for COP2 a bit more verbose and useful.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5742 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-17 20:09:52 +00:00