- Removed small line on PATH3 masking
- Fixed a smally bug from my previous cockups
- Replaced the SIF irq hack with something that makes more sense.
- Removed the vif1DMA call from IPU, this was just causing double IRQ's on VIF1 in Klonoa
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2895 96395faa-99c1-11dd-bbfe-3dabce05a288
-Improved DMA Queuing slightly, less "all over the place" code.
-Jiggled some IPU bits around to clean up some clutter.
-Added the FFX and Digital Devil Saga video fixes as a Gamefix for now. Due to the delay involved, this causes other videos to terminate early, so now disabled by default.
-Added a load of logging for hardware in dev builds (also now label more correctly) and some bits for debugging IPU easier. Some are commented out, but can be enabled for testing.
-Made a small clarification in VIF
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2875 96395faa-99c1-11dd-bbfe-3dabce05a288
Changes to patch system required by this and fix for boot time (first field = 0) patches when booting through BIOS.
Store Sony part number for the game disc globally for future use in selecting game fixes, patches, providing information to the user, etc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2874 96395faa-99c1-11dd-bbfe-3dabce05a288
The PS2 BIOS does not feature automatic DST adjustment! You have to set DST from the triangle button menu on the date/time in the BIOS!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2872 96395faa-99c1-11dd-bbfe-3dabce05a288
Should work correctly now when booting through the BIOS (and the correct time zone and daylight saving settings are set).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2867 96395faa-99c1-11dd-bbfe-3dabce05a288
There is a current issue with IPU causing videos to cut short, going to need to spend some time checking this
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2863 96395faa-99c1-11dd-bbfe-3dabce05a288
- Fixed bug in the GIF_Tag decoding which caused huge QWC values on GIF if the FIFO was "read" beforehand.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2862 96395faa-99c1-11dd-bbfe-3dabce05a288
sorta-hack-fix zzogl into linking with libjpeg7 and zlib (having the projects as dependencies is supposed to link to the .libs automatically, isn't it?).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2859 96395faa-99c1-11dd-bbfe-3dabce05a288
- BIOS works again, Issue involving GIF Tag looping from the VU (which must have never worked!)
- Fixed KH freeze issue, possibly fixes Onimusha 2 as well. Thx Arcum for spotting it, thanks Rama for trying to bring fast resolution to the issue (however it wasnt quite right)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2856 96395faa-99c1-11dd-bbfe-3dabce05a288
- Improved handling of suspended DMA's, Also some traps in case DMA values are changed during suspend (please report if they don't start with 5 or 6)
- Better handling of GS Path priorities, this improves many Path3 Masked games such as Star Wars Episode 3, Gran Turismo 4 (slightly) and Videos like Digital Devil Saga/FFX
- Removed Voodoo Cycles
- Doesn't kill everything this time :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2853 96395faa-99c1-11dd-bbfe-3dabce05a288
Somehow there's a pair of files in wxcore that won't build correctly, even tho they did build before... and it seems to work fine if I turn them off, so i did.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2851 96395faa-99c1-11dd-bbfe-3dabce05a288
Some more wxCore fixes.
Fixed also inter-project dependency warnings.
Also some other fixed to get devel/release compiling.
Oh and apparently my VCproject folder got messed up and detached itself from svn, so it wasn't commiting with the rest...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2849 96395faa-99c1-11dd-bbfe-3dabce05a288