mirror of
https://github.com/libretro/pcsx2.git
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893b3c629d
- common has no wx left except for Path. - pcsx2core only has it in a few places (memory cards and path related stuff).
537 lines
14 KiB
C++
537 lines
14 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/Threading.h"
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#include "common/TraceLog.h"
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#include "common/Assertions.h"
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#include "common/RedtapeWindows.h" // OutputDebugString
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using namespace Threading;
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// thread-local console indentation setting.
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static thread_local int conlog_Indent(0);
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// thread-local console color storage.
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static thread_local ConsoleColors conlog_Color(DefaultConsoleColor);
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#ifdef __POSIX__
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#include <unistd.h>
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static FILE* stdout_fp = stdout;
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static bool checkSupportsColor()
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{
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if (!isatty(fileno(stdout_fp)))
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return false;
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char* term = getenv("TERM");
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if (!term || (0 == strcmp(term, "dumb")))
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return false;
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return true; // Probably supports color
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}
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static bool supports_color = checkSupportsColor();
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void Console_SetStdout(FILE* fp)
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{
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stdout_fp = fp;
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}
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#endif
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// This function re-assigns the console log writer(s) to the specified target. It makes sure
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// to flush any contents from the buffered console log (which typically accumulates due to
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// log suspension during log file/window re-init operations) into the new log.
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//
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// Important! Only Assert and Null console loggers are allowed during C++ startup init (when
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// the program or DLL first loads). Other log targets rely on the static buffer and a
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// threaded mutex lock, which are only valid after C++ initialization has finished.
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void Console_SetActiveHandler(const IConsoleWriter& writer, FILE* flushfp)
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{
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pxAssertDev(
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(writer.WriteRaw != NULL) && (writer.DoWriteLn != NULL) &&
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(writer.Newline != NULL) && (writer.SetTitle != NULL) &&
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(writer.DoSetColor != NULL),
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"Invalid IConsoleWriter object! All function pointer interfaces must be implemented.");
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Console = writer;
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DevConWriter = writer;
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#ifdef PCSX2_DEBUG
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DbgCon = writer;
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#endif
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}
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// Writes text to the Visual Studio Output window (Microsoft Windows only).
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// On all other platforms this pipes to Stdout instead.
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static void MSW_OutputDebugString(const char* text)
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{
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#ifdef _WIN32
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static bool hasDebugger = IsDebuggerPresent();
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if (hasDebugger)
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OutputDebugStringA(text);
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#else
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fputs(text, stdout_fp);
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fflush(stdout_fp);
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#endif
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}
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// --------------------------------------------------------------------------------------
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// ConsoleNull
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// --------------------------------------------------------------------------------------
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static void ConsoleNull_SetTitle(const char* title) {}
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static void ConsoleNull_DoSetColor(ConsoleColors color) {}
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static void ConsoleNull_Newline() {}
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static void ConsoleNull_DoWrite(const char* fmt) {}
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static void ConsoleNull_DoWriteLn(const char* fmt) {}
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const IConsoleWriter ConsoleWriter_Null =
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{
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ConsoleNull_DoWrite,
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ConsoleNull_DoWriteLn,
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ConsoleNull_DoSetColor,
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ConsoleNull_DoWrite,
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ConsoleNull_Newline,
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ConsoleNull_SetTitle,
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0, // instance-level indentation (should always be 0)
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};
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// --------------------------------------------------------------------------------------
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// Console_Stdout
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// --------------------------------------------------------------------------------------
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#if defined(__POSIX__)
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static __fi const char* GetLinuxConsoleColor(ConsoleColors color)
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{
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switch (color)
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{
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case Color_Black:
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case Color_StrongBlack:
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return "\033[30m\033[1m";
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case Color_Red:
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return "\033[31m";
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case Color_StrongRed:
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return "\033[31m\033[1m";
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case Color_Green:
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return "\033[32m";
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case Color_StrongGreen:
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return "\033[32m\033[1m";
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case Color_Yellow:
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return "\033[33m";
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case Color_StrongYellow:
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return "\033[33m\033[1m";
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case Color_Blue:
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return "\033[34m";
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case Color_StrongBlue:
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return "\033[34m\033[1m";
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// No orange, so use magenta.
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case Color_Orange:
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case Color_Magenta:
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return "\033[35m";
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case Color_StrongOrange:
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case Color_StrongMagenta:
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return "\033[35m\033[1m";
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case Color_Cyan:
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return "\033[36m";
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case Color_StrongCyan:
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return "\033[36m\033[1m";
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// Use 'white' instead of grey.
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case Color_Gray:
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case Color_White:
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return "\033[37m";
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case Color_StrongGray:
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case Color_StrongWhite:
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return "\033[37m\033[1m";
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// On some other value being passed, clear any formatting.
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case Color_Default:
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default:
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return "\033[0m";
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}
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}
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#endif
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// One possible default write action at startup and shutdown is to use the stdout.
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static void ConsoleStdout_DoWrite(const char* fmt)
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{
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MSW_OutputDebugString(fmt);
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}
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// Default write action at startup and shutdown is to use the stdout.
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static void ConsoleStdout_DoWriteLn(const char* fmt)
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{
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MSW_OutputDebugString(fmt);
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MSW_OutputDebugString("\n");
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}
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static void ConsoleStdout_Newline()
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{
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MSW_OutputDebugString("\n");
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}
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static void ConsoleStdout_DoSetColor(ConsoleColors color)
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{
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#if defined(__POSIX__)
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if (!supports_color)
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return;
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fprintf(stdout_fp, "\033[0m%s", GetLinuxConsoleColor(color));
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fflush(stdout_fp);
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#endif
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}
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static void ConsoleStdout_SetTitle(const char* title)
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{
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#if defined(__POSIX__)
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if (supports_color)
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fputs("\033]0;", stdout_fp);
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fputs(title, stdout_fp);
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if (supports_color)
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fputs("\007", stdout_fp);
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#endif
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}
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const IConsoleWriter ConsoleWriter_Stdout =
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{
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ConsoleStdout_DoWrite, // Writes without newlines go to buffer to avoid error log spam.
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ConsoleStdout_DoWriteLn,
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ConsoleStdout_DoSetColor,
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ConsoleNull_DoWrite, // writes from re-piped stdout are ignored here, lest we create infinite loop hell >_<
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ConsoleStdout_Newline,
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ConsoleStdout_SetTitle,
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0, // instance-level indentation (should always be 0)
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};
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// --------------------------------------------------------------------------------------
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// ConsoleAssert
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// --------------------------------------------------------------------------------------
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static void ConsoleAssert_DoWrite(const char* fmt)
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{
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pxFailRel("Console class has not been initialized");
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}
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static void ConsoleAssert_DoWriteLn(const char* fmt)
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{
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pxFailRel("Console class has not been initialized");
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}
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const IConsoleWriter ConsoleWriter_Assert =
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{
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ConsoleAssert_DoWrite,
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ConsoleAssert_DoWriteLn,
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ConsoleNull_DoSetColor,
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ConsoleNull_DoWrite,
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ConsoleNull_Newline,
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ConsoleNull_SetTitle,
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0, // instance-level indentation (should always be 0)
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};
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// =====================================================================================================
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// IConsoleWriter (implementations)
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// =====================================================================================================
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// (all non-virtual members that do common work and then pass the result through DoWrite
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// or DoWriteLn)
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// Parameters:
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// glob_indent - this parameter is used to specify a global indentation setting. It is used by
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// WriteLn function, but defaults to 0 for Warning and Error calls. Local indentation always
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// applies to all writes.
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std::string IConsoleWriter::_addIndentation(const std::string& src, int glob_indent = 0) const
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{
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const int indent = glob_indent + _imm_indentation;
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std::string indentStr;
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for (int i = 0; i < indent; i++)
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indentStr += '\t';
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std::string result;
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result.reserve(src.length() + 16 * indent);
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result.append(indentStr);
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result.append(src);
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std::string::size_type pos = result.find('\n');
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while (pos != std::string::npos)
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{
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result.insert(pos + 1, indentStr);
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pos = result.find('\n', pos + 1);
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}
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return result;
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}
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// Sets the indentation to be applied to all WriteLn's. The indentation is added to the
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// primary write, and to any newlines specified within the write. Note that this applies
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// to calls to WriteLn *only* -- calls to Write bypass the indentation parser.
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const IConsoleWriter& IConsoleWriter::SetIndent(int tabcount) const
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{
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conlog_Indent += tabcount;
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pxAssert(conlog_Indent >= 0);
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return *this;
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}
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IConsoleWriter IConsoleWriter::Indent(int tabcount) const
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{
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IConsoleWriter retval = *this;
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retval._imm_indentation = tabcount;
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return retval;
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}
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// Changes the active console color.
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// This color will be unset by calls to colored text methods
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// such as ErrorMsg and Notice.
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const IConsoleWriter& IConsoleWriter::SetColor(ConsoleColors color) const
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{
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// Ignore current color requests since, well, the current color is already set. ;)
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if (color == Color_Current)
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return *this;
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pxAssertMsg((color > Color_Current) && (color < ConsoleColors_Count), "Invalid ConsoleColor specified.");
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if (conlog_Color != color)
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DoSetColor(conlog_Color = color);
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return *this;
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}
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ConsoleColors IConsoleWriter::GetColor() const
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{
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return conlog_Color;
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}
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// Restores the console color to default (usually black, or low-intensity white if the console uses a black background)
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const IConsoleWriter& IConsoleWriter::ClearColor() const
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{
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if (conlog_Color != DefaultConsoleColor)
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DoSetColor(conlog_Color = DefaultConsoleColor);
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return *this;
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}
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// --------------------------------------------------------------------------------------
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// ASCII/UTF8 (char*)
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// --------------------------------------------------------------------------------------
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bool IConsoleWriter::FormatV(const char* fmt, va_list args) const
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{
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// TODO: Make this less rubbish
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if ((_imm_indentation + conlog_Indent) > 0)
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{
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DoWriteLn(_addIndentation(StringUtil::StdStringFromFormatV(fmt, args), conlog_Indent).c_str());
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}
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else
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{
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DoWriteLn(StringUtil::StdStringFromFormatV(fmt, args).c_str());
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}
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return false;
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}
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bool IConsoleWriter::WriteLn(const char* fmt, ...) const
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{
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va_list args;
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va_start(args, fmt);
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FormatV(fmt, args);
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va_end(args);
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return false;
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}
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bool IConsoleWriter::WriteLn(ConsoleColors color, const char* fmt, ...) const
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{
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va_list args;
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va_start(args, fmt);
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ConsoleColorScope cs(color);
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FormatV(fmt, args);
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va_end(args);
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return false;
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}
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bool IConsoleWriter::Error(const char* fmt, ...) const
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{
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va_list args;
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va_start(args, fmt);
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ConsoleColorScope cs(Color_StrongRed);
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FormatV(fmt, args);
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va_end(args);
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return false;
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}
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bool IConsoleWriter::Warning(const char* fmt, ...) const
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{
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va_list args;
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va_start(args, fmt);
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ConsoleColorScope cs(Color_StrongOrange);
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FormatV(fmt, args);
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va_end(args);
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return false;
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}
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bool IConsoleWriter::WriteLn(ConsoleColors color, const std::string& str) const
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{
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ConsoleColorScope cs(color);
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return WriteLn(str);
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}
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bool IConsoleWriter::WriteLn(const std::string& str) const
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{
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// TODO: Make this less rubbish
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if ((_imm_indentation + conlog_Indent) > 0)
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{
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DoWriteLn(_addIndentation(str, conlog_Indent).c_str());
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}
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else
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{
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DoWriteLn(str.c_str());
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}
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return false;
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}
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bool IConsoleWriter::Error(const std::string& str) const
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{
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return WriteLn(Color_StrongRed, str);
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}
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bool IConsoleWriter::Warning(const std::string& str) const
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{
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return WriteLn(Color_StrongOrange, str);
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}
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// --------------------------------------------------------------------------------------
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// ConsoleColorScope / ConsoleIndentScope
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// --------------------------------------------------------------------------------------
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ConsoleColorScope::ConsoleColorScope(ConsoleColors newcolor)
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{
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m_IsScoped = false;
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m_newcolor = newcolor;
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EnterScope();
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}
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ConsoleColorScope::~ConsoleColorScope()
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{
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LeaveScope();
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}
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void ConsoleColorScope::EnterScope()
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{
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if (!m_IsScoped)
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{
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m_old_color = Console.GetColor();
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Console.SetColor(m_newcolor);
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m_IsScoped = true;
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}
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}
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void ConsoleColorScope::LeaveScope()
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{
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m_IsScoped = m_IsScoped && (Console.SetColor(m_old_color), false);
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}
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ConsoleIndentScope::ConsoleIndentScope(int tabs)
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{
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m_IsScoped = false;
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m_amount = tabs;
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EnterScope();
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}
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ConsoleIndentScope::~ConsoleIndentScope()
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{
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LeaveScope();
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}
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void ConsoleIndentScope::EnterScope()
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{
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m_IsScoped = m_IsScoped || (Console.SetIndent(m_amount), true);
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}
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void ConsoleIndentScope::LeaveScope()
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{
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m_IsScoped = m_IsScoped && (Console.SetIndent(-m_amount), false);
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}
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ConsoleAttrScope::ConsoleAttrScope(ConsoleColors newcolor, int indent)
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{
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m_old_color = Console.GetColor();
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Console.SetIndent(m_tabsize = indent);
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Console.SetColor(newcolor);
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}
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ConsoleAttrScope::~ConsoleAttrScope()
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{
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Console.SetColor(m_old_color);
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Console.SetIndent(-m_tabsize);
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}
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// --------------------------------------------------------------------------------------
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// Default Writer for C++ init / startup:
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// --------------------------------------------------------------------------------------
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// Currently all build types default to Stdout, which is very functional on Linux but not
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// always so useful on Windows (which itself lacks a proper stdout console without using
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// platform specific code). Under windows Stdout will attempt to write to the IDE Debug
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// console, if one is available (such as running pcsx2 via MSVC). If not available, then
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// the log message will pretty much be lost into the ether.
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//
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#define _DefaultWriter_ ConsoleWriter_Stdout
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IConsoleWriter Console = _DefaultWriter_;
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IConsoleWriter DevConWriter = _DefaultWriter_;
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bool DevConWriterEnabled = false;
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#ifdef PCSX2_DEBUG
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IConsoleWriter DbgConWriter = _DefaultWriter_;
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#endif
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NullConsoleWriter NullCon = {};
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// --------------------------------------------------------------------------------------
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// ConsoleLogSource (implementations)
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// --------------------------------------------------------------------------------------
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// Writes to the console using the specified color. This overrides the default color setting
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// for this log.
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bool ConsoleLogSource::WriteV(ConsoleColors color, const char* fmt, va_list list) const
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{
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ConsoleColorScope cs(color);
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Console.WriteLn(StringUtil::StdStringFromFormatV(fmt, list));
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return false;
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}
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// Writes to the console using the source's default color. Note that the source's default
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// color will always be used, thus ConsoleColorScope() will not be effectual unless the
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// console's default color is Color_Default.
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bool ConsoleLogSource::WriteV(const char* fmt, va_list list) const
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{
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WriteV(DefaultColor, fmt, list);
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return false;
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}
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