pcsx2/common/Path.h
2022-09-17 17:51:14 +01:00

85 lines
3.6 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/Pcsx2Defs.h"
#include <string>
#include <string_view>
#include <vector>
namespace Path
{
/// Converts any forward slashes to backslashes on Win32.
std::string ToNativePath(const std::string_view& path);
void ToNativePath(std::string* path);
/// Builds a path relative to the specified file
std::string BuildRelativePath(const std::string_view& filename, const std::string_view& new_filename);
/// Joins path components together, producing a new path.
std::string Combine(const std::string_view& base, const std::string_view& next);
/// Removes all .. and . components from a path.
std::string Canonicalize(const std::string_view& path);
void Canonicalize(std::string* path);
/// Sanitizes a filename for use in a filesystem.
std::string SanitizeFileName(const std::string_view& str, bool strip_slashes = true);
void SanitizeFileName(std::string* str, bool strip_slashes = true);
/// Returns true if the specified path is an absolute path (C:\Path on Windows or /path on Unix).
bool IsAbsolute(const std::string_view& path);
/// Makes the specified path relative to another (e.g. /a/b/c, /a/b -> ../c).
/// Both paths must be relative, otherwise this function will just return the input path.
std::string MakeRelative(const std::string_view& path, const std::string_view& relative_to);
/// Returns a view of the extension of a filename.
std::string_view GetExtension(const std::string_view& path);
/// Removes the extension of a filename.
std::string_view StripExtension(const std::string_view& path);
/// Replaces the extension of a filename with another.
std::string ReplaceExtension(const std::string_view& path, const std::string_view& new_extension);
/// Returns the directory component of a filename.
std::string_view GetDirectory(const std::string_view& path);
/// Returns the filename component of a filename.
std::string_view GetFileName(const std::string_view& path);
/// Returns the file title (less the extension and path) from a filename.
std::string_view GetFileTitle(const std::string_view& path);
/// Changes the filename in a path.
std::string ChangeFileName(const std::string_view& path, const std::string_view& new_filename);
void ChangeFileName(std::string* path, const std::string_view& new_filename);
/// Appends a directory to a path.
std::string AppendDirectory(const std::string_view& path, const std::string_view& new_dir);
void AppendDirectory(std::string* path, const std::string_view& new_dir);
/// Splits a path into its components, handling both Windows and Unix separators.
std::vector<std::string_view> SplitWindowsPath(const std::string_view& path);
std::string JoinWindowsPath(const std::vector<std::string_view>& components);
/// Splits a path into its components, only handling native separators.
std::vector<std::string_view> SplitNativePath(const std::string_view& path);
std::string JoinNativePath(const std::vector<std::string_view>& components);
} // namespace Path