mirror of
https://github.com/libretro/pcsx2.git
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04beb1f29f
CodeBlocks Project Changes: * Fixed some absolute folder specifications (/home/pubuntu/) which went unnoticed. * Enabled Precompiled header support (speeds up compilation about 40% for me). git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1081 96395faa-99c1-11dd-bbfe-3dabce05a288
238 lines
5.3 KiB
C
238 lines
5.3 KiB
C
/* Pcsx2 - Pc Ps2 Emulator
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* Copyright (C) 2002-2008 Pcsx2 Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __PS2ETYPES_H__
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#define __PS2ETYPES_H__
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#include <stddef.h>
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#if defined (__linux__) && !defined(__LINUX__) // some distributions are lower case
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#define __LINUX__
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#endif
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#ifdef __CYGWIN__
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#define __LINUX__
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#endif
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// Renamed ARRAYSIZE to ArraySize -- looks nice and gets rid of Windows.h conflicts (air)
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#ifndef ArraySize
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#define ArraySize(x) (sizeof(x)/sizeof((x)[0]))
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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// jASSUME - give hints to the optimizer
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// This is primarily useful for the default case switch optimizer, which enables VC to
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// generate more compact switches.
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#ifdef NDEBUG
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# define jBREAKPOINT() ((void) 0)
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# ifdef _MSC_VER
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# define jASSUME(exp) (__assume(exp))
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# else
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# define jASSUME(exp) ((void) sizeof(exp))
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# endif
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#else
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# if defined(_MSC_VER)
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# define jBREAKPOINT() do { __asm int 3 } while(0)
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# else
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# define jBREAKPOINT() ((void) *(volatile char *) 0)
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# endif
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# define jASSUME(exp) if(exp) ; else jBREAKPOINT()
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#endif
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// disable the default case in a switch
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#define jNO_DEFAULT \
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{ \
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default: \
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jASSUME(0); \
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break; \
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Basic Atomic Types
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#if defined(_MSC_VER)
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typedef __int8 s8;
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typedef __int16 s16;
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typedef __int32 s32;
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typedef __int64 s64;
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typedef unsigned __int8 u8;
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typedef unsigned __int16 u16;
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typedef unsigned __int32 u32;
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typedef unsigned __int64 u64;
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typedef unsigned int uint;
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// Note: building the 'extern' into PCSX2_ALIGNED16_DECL fixes Visual Assist X's intellisense.
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#define PCSX2_ALIGNED(alig,x) __declspec(align(alig)) x
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#define PCSX2_ALIGNED_EXTERN(alig,x) extern __declspec(align(alig)) x
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#define PCSX2_ALIGNED16(x) __declspec(align(16)) x
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#define PCSX2_ALIGNED16_EXTERN(x) extern __declspec(align(16)) x
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#define __naked __declspec(naked)
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#define __unused /*unused*/
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#define __noinline __declspec(noinline)
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#define CALLBACK __stdcall
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#else // _MSC_VER
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#ifdef __LINUX__
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#ifdef HAVE_STDINT_H
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#include "stdint.h"
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typedef int8_t s8;
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typedef int16_t s16;
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typedef int32_t s32;
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typedef int64_t s64;
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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typedef uint64_t u64;
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typedef uintptr_t uptr;
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typedef intptr_t sptr;
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#else // HAVE_STDINT_H
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typedef char s8;
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typedef short s16;
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typedef int s32;
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typedef long long s64;
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typedef unsigned char u8;
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typedef unsigned short u16;
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typedef unsigned int u32;
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typedef unsigned long long u64;
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#endif // HAVE_STDINT_H
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typedef unsigned int uint;
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#define LONG long
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typedef union _LARGE_INTEGER
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{
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long long QuadPart;
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} LARGE_INTEGER;
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#define __fastcall __attribute__((fastcall))
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#define __unused __attribute__((unused))
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#define _inline __inline__ __attribute__((unused))
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#define __forceinline __attribute__((always_inline,unused))
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#define __noinline __attribute__((noinline))
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#define __naked // GCC lacks the naked specifier
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#define CALLBACK // CALLBACK is win32-specific mess
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#endif // __LINUX__
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#define PCSX2_ALIGNED(alig,x) x __attribute((aligned(alig)))
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#define PCSX2_ALIGNED16(x) x __attribute((aligned(16)))
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// fixme - is this needed for recent versions of GCC? Or can we just use the macros
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// above instead for both definitions (implementations) and declarations (includes)? -- air
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#define PCSX2_ALIGNED_EXTERN(alig,x) extern x __attribute((aligned(alig)))
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#define PCSX2_ALIGNED16_EXTERN(x) extern x __attribute((aligned(16)))
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#endif // _MSC_VER
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#if !defined(__LINUX__) || !defined(HAVE_STDINT_H)
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#if defined(__x86_64__)
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typedef u64 uptr;
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typedef s64 sptr;
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#else
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typedef u32 uptr;
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typedef s32 sptr;
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#endif
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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// A rough-and-ready cross platform 128-bit datatype, Non-SSE style.
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#ifdef __cplusplus
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struct u128
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{
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u64 lo;
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u64 hi;
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// Implicit conversion from u64
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u128( u64 src ) :
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lo( src )
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, hi( 0 ) {}
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// Implicit conversion from u32
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u128( u32 src ) :
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lo( src )
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, hi( 0 ) {}
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};
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struct s128
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{
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s64 lo;
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s64 hi;
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// Implicit conversion from u64
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s128( s64 src ) :
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lo( src )
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, hi( 0 ) {}
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// Implicit conversion from u32
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s128( s32 src ) :
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lo( src )
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, hi( 0 ) {}
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};
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#else
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typedef union _u128_t
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{
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u64 lo;
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u64 hi;
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} u128;
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typedef union _s128_t
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{
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s64 lo;
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s64 hi;
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} s128;
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#endif
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typedef struct {
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int size;
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s8 *data;
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} freezeData;
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// event values:
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#define KEYPRESS 1
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#define KEYRELEASE 2
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typedef struct _keyEvent {
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u32 key;
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u32 evt;
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} keyEvent;
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/* common defines */
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#ifndef C_ASSERT
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#define C_ASSERT(e) typedef char __C_ASSERT__[(e)?1:-1]
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#endif
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#endif /* __PS2ETYPES_H__ */
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