pcsx2/common/include/PS2Etypes.h
Jake.Stine 04beb1f29f wxGui branch: [linux] Minor fixes to the GUI -- Ok/Cancel buttons line up where they should now. :)
CodeBlocks Project Changes:
 * Fixed some absolute folder specifications (/home/pubuntu/) which went unnoticed.
 * Enabled Precompiled header support (speeds up compilation about 40% for me).

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1081 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-28 20:26:43 +00:00

238 lines
5.3 KiB
C

/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2008 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __PS2ETYPES_H__
#define __PS2ETYPES_H__
#include <stddef.h>
#if defined (__linux__) && !defined(__LINUX__) // some distributions are lower case
#define __LINUX__
#endif
#ifdef __CYGWIN__
#define __LINUX__
#endif
// Renamed ARRAYSIZE to ArraySize -- looks nice and gets rid of Windows.h conflicts (air)
#ifndef ArraySize
#define ArraySize(x) (sizeof(x)/sizeof((x)[0]))
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// jASSUME - give hints to the optimizer
// This is primarily useful for the default case switch optimizer, which enables VC to
// generate more compact switches.
#ifdef NDEBUG
# define jBREAKPOINT() ((void) 0)
# ifdef _MSC_VER
# define jASSUME(exp) (__assume(exp))
# else
# define jASSUME(exp) ((void) sizeof(exp))
# endif
#else
# if defined(_MSC_VER)
# define jBREAKPOINT() do { __asm int 3 } while(0)
# else
# define jBREAKPOINT() ((void) *(volatile char *) 0)
# endif
# define jASSUME(exp) if(exp) ; else jBREAKPOINT()
#endif
// disable the default case in a switch
#define jNO_DEFAULT \
{ \
default: \
jASSUME(0); \
break; \
}
//////////////////////////////////////////////////////////////////////////////////////////
// Basic Atomic Types
#if defined(_MSC_VER)
typedef __int8 s8;
typedef __int16 s16;
typedef __int32 s32;
typedef __int64 s64;
typedef unsigned __int8 u8;
typedef unsigned __int16 u16;
typedef unsigned __int32 u32;
typedef unsigned __int64 u64;
typedef unsigned int uint;
// Note: building the 'extern' into PCSX2_ALIGNED16_DECL fixes Visual Assist X's intellisense.
#define PCSX2_ALIGNED(alig,x) __declspec(align(alig)) x
#define PCSX2_ALIGNED_EXTERN(alig,x) extern __declspec(align(alig)) x
#define PCSX2_ALIGNED16(x) __declspec(align(16)) x
#define PCSX2_ALIGNED16_EXTERN(x) extern __declspec(align(16)) x
#define __naked __declspec(naked)
#define __unused /*unused*/
#define __noinline __declspec(noinline)
#define CALLBACK __stdcall
#else // _MSC_VER
#ifdef __LINUX__
#ifdef HAVE_STDINT_H
#include "stdint.h"
typedef int8_t s8;
typedef int16_t s16;
typedef int32_t s32;
typedef int64_t s64;
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
typedef uintptr_t uptr;
typedef intptr_t sptr;
#else // HAVE_STDINT_H
typedef char s8;
typedef short s16;
typedef int s32;
typedef long long s64;
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
typedef unsigned long long u64;
#endif // HAVE_STDINT_H
typedef unsigned int uint;
#define LONG long
typedef union _LARGE_INTEGER
{
long long QuadPart;
} LARGE_INTEGER;
#define __fastcall __attribute__((fastcall))
#define __unused __attribute__((unused))
#define _inline __inline__ __attribute__((unused))
#define __forceinline __attribute__((always_inline,unused))
#define __noinline __attribute__((noinline))
#define __naked // GCC lacks the naked specifier
#define CALLBACK // CALLBACK is win32-specific mess
#endif // __LINUX__
#define PCSX2_ALIGNED(alig,x) x __attribute((aligned(alig)))
#define PCSX2_ALIGNED16(x) x __attribute((aligned(16)))
// fixme - is this needed for recent versions of GCC? Or can we just use the macros
// above instead for both definitions (implementations) and declarations (includes)? -- air
#define PCSX2_ALIGNED_EXTERN(alig,x) extern x __attribute((aligned(alig)))
#define PCSX2_ALIGNED16_EXTERN(x) extern x __attribute((aligned(16)))
#endif // _MSC_VER
#if !defined(__LINUX__) || !defined(HAVE_STDINT_H)
#if defined(__x86_64__)
typedef u64 uptr;
typedef s64 sptr;
#else
typedef u32 uptr;
typedef s32 sptr;
#endif
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// A rough-and-ready cross platform 128-bit datatype, Non-SSE style.
#ifdef __cplusplus
struct u128
{
u64 lo;
u64 hi;
// Implicit conversion from u64
u128( u64 src ) :
lo( src )
, hi( 0 ) {}
// Implicit conversion from u32
u128( u32 src ) :
lo( src )
, hi( 0 ) {}
};
struct s128
{
s64 lo;
s64 hi;
// Implicit conversion from u64
s128( s64 src ) :
lo( src )
, hi( 0 ) {}
// Implicit conversion from u32
s128( s32 src ) :
lo( src )
, hi( 0 ) {}
};
#else
typedef union _u128_t
{
u64 lo;
u64 hi;
} u128;
typedef union _s128_t
{
s64 lo;
s64 hi;
} s128;
#endif
typedef struct {
int size;
s8 *data;
} freezeData;
// event values:
#define KEYPRESS 1
#define KEYRELEASE 2
typedef struct _keyEvent {
u32 key;
u32 evt;
} keyEvent;
/* common defines */
#ifndef C_ASSERT
#define C_ASSERT(e) typedef char __C_ASSERT__[(e)?1:-1]
#endif
#endif /* __PS2ETYPES_H__ */