mirror of
https://github.com/libretro/pcsx2.git
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4457fe40fc
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
257 lines
7.8 KiB
C
257 lines
7.8 KiB
C
/***************************************************************************
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cfg.c - description
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-------------------
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begin : Wed May 15 2002
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copyright : (C) 2002 by Pete Bernert
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email : BlackDove@addcom.de
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. See also the license.txt file for *
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* additional informations. *
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* *
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***************************************************************************/
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//*************************************************************************//
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// History of changes:
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//
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// 2004/04/04 - Pete
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// - changed plugin to emulate PS2 spu
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//
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// 2003/06/07 - Pete
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// - added Linux NOTHREADLIB define
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//
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// 2003/02/28 - Pete
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// - added option for kode54's interpolation and linuzappz's mono mode
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//
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// 2003/01/19 - Pete
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// - added Neill's reverb
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//
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// 2002/08/04 - Pete
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// - small linux bug fix: now the cfg file can be in the main emu directory as well
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//
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// 2002/06/08 - linuzappz
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// - Added combo str for SPUasync, and MAXMODE is now defined as 2
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//
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// 2002/05/15 - Pete
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// - generic cleanup for the Peops release
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//
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//*************************************************************************//
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#include "stdafx.h"
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#define _IN_CFG
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#include "externals.h"
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////////////////////////////////////////////////////////////////////////
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// WINDOWS CONFIG/ABOUT HANDLING
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////////////////////////////////////////////////////////////////////////
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#include "resource.h"
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////////////////////////////////////////////////////////////////////////
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// simple about dlg handler
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////////////////////////////////////////////////////////////////////////
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BOOL CALLBACK AboutDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch(uMsg)
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{
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case WM_COMMAND:
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{
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switch(LOWORD(wParam))
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{case IDOK: EndDialog(hW,TRUE);return TRUE;}
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}
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}
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return FALSE;
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}
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////////////////////////////////////////////////////////////////////////
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// READ CONFIG: from win registry
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////////////////////////////////////////////////////////////////////////
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// timer mode 2 (spuupdate sync mode) can be enabled for windows
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// by setting MAXMODE to 2.
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// Attention: that mode is not much tested, maybe the dsound buffers
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// need to get adjusted to use that mode safely. Also please note:
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// sync sound updates will _always_ cause glitches, if the system is
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// busy by, for example, long lasting cdrom accesses. OK, you have
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// be warned :)
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#define MAXMODE 2
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//#define MAXMODE 1
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void ReadConfig(void)
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{
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HKEY myKey;
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DWORD temp;
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DWORD type;
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DWORD size;
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// init vars
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iVolume=3;
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iDebugMode=0;
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iRecordMode=0;
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iUseReverb=0;
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iUseInterpolation=2;
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iUseTimer = 2;
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if(RegOpenKeyEx(HKEY_CURRENT_USER,"Software\\PS2Eplugin\\SPU2\\PeopsSound",0,KEY_ALL_ACCESS,&myKey)==ERROR_SUCCESS)
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{
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size = 4;
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if(RegQueryValueEx(myKey,"Volume",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
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iVolume=(int)temp;
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size = 4;
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if(RegQueryValueEx(myKey,"DebugMode",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
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iDebugMode=(int)temp;
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size = 4;
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if(RegQueryValueEx(myKey,"RecordMode",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
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iRecordMode=(int)temp;
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size = 4;
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if(RegQueryValueEx(myKey,"UseReverb",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
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iUseReverb=(int)temp;
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size = 4;
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if(RegQueryValueEx(myKey,"UseInterpolation",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
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iUseInterpolation=(int)temp;
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size = 4;
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if(RegQueryValueEx(myKey,"UseTimer",0,&type,(LPBYTE)&temp,&size)==ERROR_SUCCESS)
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iUseTimer=(int)temp;
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RegCloseKey(myKey);
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}
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if(iVolume<1) iVolume=1;
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if(iVolume>5) iVolume=5;
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}
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////////////////////////////////////////////////////////////////////////
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// WRITE CONFIG: in win registry
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////////////////////////////////////////////////////////////////////////
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void WriteConfig(void)
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{
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HKEY myKey;
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DWORD myDisp;
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DWORD temp;
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RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\PS2Eplugin\\SPU2\\PeopsSound",0,NULL,REG_OPTION_NON_VOLATILE,KEY_ALL_ACCESS,NULL,&myKey,&myDisp);
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temp=iVolume;
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RegSetValueEx(myKey,"Volume",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
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temp=iDebugMode;
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RegSetValueEx(myKey,"DebugMode",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
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temp=iRecordMode;
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RegSetValueEx(myKey,"RecordMode",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
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temp=iUseReverb;
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RegSetValueEx(myKey,"UseReverb",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
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temp=iUseInterpolation;
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RegSetValueEx(myKey,"UseInterpolation",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
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temp=iUseTimer;
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RegSetValueEx(myKey,"UseTimer",0,REG_DWORD,(LPBYTE) &temp,sizeof(temp));
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RegCloseKey(myKey);
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}
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////////////////////////////////////////////////////////////////////////
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// INIT WIN CFG DIALOG
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////////////////////////////////////////////////////////////////////////
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BOOL OnInitDSoundDialog(HWND hW)
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{
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HWND hWC;
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ReadConfig();
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hWC=GetDlgItem(hW,IDC_VOLUME);
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ComboBox_AddString(hWC, "0: Mute");
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ComboBox_AddString(hWC, "1: low");
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ComboBox_AddString(hWC, "2: medium");
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ComboBox_AddString(hWC, "3: loud");
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ComboBox_AddString(hWC, "4: loudest");
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ComboBox_SetCurSel(hWC,5-iVolume);
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if(iDebugMode) CheckDlgButton(hW,IDC_DEBUGMODE,TRUE);
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if(iRecordMode) CheckDlgButton(hW,IDC_RECORDMODE,TRUE);
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if(iUseTimer==0) CheckDlgButton(hW,IDC_TIMER,TRUE);
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hWC=GetDlgItem(hW,IDC_USEREVERB);
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ComboBox_AddString(hWC, "0: No reverb (fastest)");
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ComboBox_AddString(hWC, "1: SPU2 reverb (may be buggy, not tested yet)");
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ComboBox_SetCurSel(hWC,iUseReverb);
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hWC=GetDlgItem(hW,IDC_INTERPOL);
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ComboBox_AddString(hWC, "0: None (fastest)");
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ComboBox_AddString(hWC, "1: Simple interpolation");
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ComboBox_AddString(hWC, "2: Gaussian interpolation (good quality)");
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ComboBox_AddString(hWC, "3: Cubic interpolation (better treble)");
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ComboBox_SetCurSel(hWC,iUseInterpolation);
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return TRUE;
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}
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////////////////////////////////////////////////////////////////////////
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// WIN CFG DLG OK
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////////////////////////////////////////////////////////////////////////
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void OnDSoundOK(HWND hW)
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{
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HWND hWC;
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if(IsDlgButtonChecked(hW,IDC_TIMER))
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iUseTimer=0; else iUseTimer=2;
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hWC=GetDlgItem(hW,IDC_VOLUME);
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iVolume=5-ComboBox_GetCurSel(hWC);
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hWC=GetDlgItem(hW,IDC_USEREVERB);
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iUseReverb=ComboBox_GetCurSel(hWC);
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hWC=GetDlgItem(hW,IDC_INTERPOL);
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iUseInterpolation=ComboBox_GetCurSel(hWC);
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if(IsDlgButtonChecked(hW,IDC_DEBUGMODE))
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iDebugMode=1; else iDebugMode=0;
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if(IsDlgButtonChecked(hW,IDC_RECORDMODE))
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iRecordMode=1; else iRecordMode=0;
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WriteConfig(); // write registry
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EndDialog(hW,TRUE);
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}
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////////////////////////////////////////////////////////////////////////
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// WIN CFG DLG CANCEL
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////////////////////////////////////////////////////////////////////////
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void OnDSoundCancel(HWND hW)
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{
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EndDialog(hW,FALSE);
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}
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////////////////////////////////////////////////////////////////////////
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// WIN CFG PROC
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////////////////////////////////////////////////////////////////////////
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BOOL CALLBACK DSoundDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch(uMsg)
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{
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case WM_INITDIALOG:
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return OnInitDSoundDialog(hW);
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case WM_COMMAND:
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{
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switch(LOWORD(wParam))
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{
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case IDCANCEL: OnDSoundCancel(hW);return TRUE;
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case IDOK: OnDSoundOK(hW); return TRUE;
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}
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}
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}
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return FALSE;
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}
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