gregory.hainaut 07605941ef gsdx ogl:
* some preliminary work to test/benchmark bindless texture in the future (glsl was not yet updated)
Bindless texture allow to get a GPU texture pointer and then set it directly
to the shader as a basic uniform.
=> no more texture unit selection/validation
=> no more texture validation neither texture hash lookup

3rdparty: update gl header to the latest gl4.4


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5720 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-17 08:57:52 +00:00
2013-08-17 08:57:52 +00:00
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2013-07-07 16:13:11 +00:00
2013-06-16 09:55:37 +00:00
2012-08-04 16:22:05 +00:00
2013-08-17 08:57:52 +00:00
2012-10-21 18:10:13 +00:00
2013-07-06 09:42:46 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
Description
PCSX2 - The Playstation 2 Emulator
171 MiB
Languages
C++ 89.8%
C 4.4%
Objective-C++ 1.1%
GLSL 1%
CMake 0.9%
Other 2.7%