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* add exception in GSWndEGL and GSWndOGL * Try to use EGL when GLX failed => you don't need any flags for the opensource driver ;) cmake: don't install anymore the glsl shader git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5671 96395faa-99c1-11dd-bbfe-3dabce05a288
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/*
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* Copyright (C) 2007-2012 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "GSWnd.h"
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#ifdef _LINUX
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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class GSWndOGL : public GSWndGL
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{
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Window m_NativeWindow;
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Display* m_NativeDisplay;
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GLXContext m_context;
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PFNGLXSWAPINTERVALMESAPROC m_swapinterval;
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void CreateContext(int major, int minor);
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void CheckContext();
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public:
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GSWndOGL();
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virtual ~GSWndOGL() {};
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bool Create(const string& title, int w, int h);
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bool Attach(void* handle, bool managed = true);
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void Detach();
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void* GetDisplay();
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void* GetHandle() {return (void*)m_NativeWindow;}
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GSVector4i GetClientRect();
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bool SetWindowText(const char* title);
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void AttachContext();
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void DetachContext();
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void* GetProcAddress(const char* name);
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void Show();
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void Hide();
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void HideFrame();
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void Flip();
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void SetVSync(bool enable);
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};
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#endif
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