pcsx2/plugins/zzogl-pg/opengl
gregory.hainaut@gmail.com 0da424452c GregMiscellaneous: zzogl-pg:
* Keep same format when reupload the texture after an error...
* various minor clean


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3925 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-16 21:11:56 +00:00
..
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Linux GregMiscellaneous: zzogl-pg: Various legacy printfs were hanging around. Change a few messages to just be in Debug mode. 2010-10-16 11:10:48 +00:00
Win32 GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
ZeroGSShaders GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
CMakeLists.txt GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
common.h zzogl copyright: 2010-08-09 18:57:00 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
CRC.h GregMiscellaneous: sync from trunk (3679:3727) 2010-09-05 15:33:08 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
GifTransfer.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
GifTransfer.h GSdx / zzogl-pg / pcsx2: 2010-07-19 15:49:30 +00:00
glprocs.c [copyright] 2010-07-08 18:59:44 +00:00
glprocs.h [copyright] 2010-07-08 18:59:44 +00:00
GLWin32.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
GLWin.h GregMiscellaneous: zzogl: Remove screen size settings from the configuration dialog. (The window can be resized normally, and the startup size can be changed in the ini file still...) 2010-09-08 12:03:49 +00:00
GLWinX11.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
GS.h GregMiscellaneous: zzogl-pg: Various legacy printfs were hanging around. Change a few messages to just be in Debug mode. 2010-10-16 11:10:48 +00:00
GSmain.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
HostMemory.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Makefile.am zzogl-pg: Separate out some profile code. 2010-05-02 03:09:20 +00:00
Mem_Swizzle.cpp GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
Mem_Swizzle.h zzogl-pg: Add Swizzle function arrays. 2010-07-18 04:14:09 +00:00
Mem_Tables.cpp GregMiscellaneous: zzogl-pg: Use _aligned_malloc in GetMemoryTarget. 2010-09-18 19:27:11 +00:00
Mem_Transmit.h zzogl-pg: remove an unneccessary structure. 2010-07-18 03:45:28 +00:00
Mem.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
Mem.h GregMiscellaneous: Sync against trunk. (3768:3804) 2010-09-19 08:01:48 +00:00
memcpy_amd.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
NewRegs.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
NewRegs.h ZZOgl-pg: A bunch of work on the Windows dialog. Based off of an rc file given to me by SonicPCSX2, then hacked on a bunch by me. 2010-07-24 08:05:53 +00:00
Profile.cpp zzogl-pg: A few Windows changes, and fix an incorrect variable type. 2010-07-10 12:41:49 +00:00
Profile.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
ps2hw.dat zzogl-pg: Copy the modified ps2hw.dat file in as well. 2010-08-18 12:44:45 +00:00
ps2hw.fx zzogl-pg: Add in changes from zzogl r218. (I'll still need to go through r214-217 and grab any important changes, though.) 2010-08-18 10:52:57 +00:00
rasterfont.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
rasterfont.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
Regs.h ZZOgl-pg: Rework the GLX11Win.cpp code a bunch. Fix a bug leading to crashes. 2010-09-01 10:28:37 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp GregMiscellaneous: zzogl-pg: 2010-10-16 21:11:56 +00:00
targets.h GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
Util.h GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86-32.S GregMiscellaneous: zzogl-pg: Nice comment to decipher asm code. 2010-09-28 19:36:23 +00:00
x86.cpp GregMiscellaneous: zzogl-pg: 2010-10-15 17:47:36 +00:00
x86.h GregMiscellaneous: zzogl-pg: 2010-10-15 17:47:36 +00:00
zerogs.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
zerogs.h GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
zpipe.cpp GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
zpipe.h GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
ZZGl.h GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZKeyboard.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZLog.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZLog.h GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZoglCreate.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZoglCRTC.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZoglCRTC.h GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZoglFlush.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZoglFlushHack.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZoglFlushHack.h GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZoglMath.h GregMiscellaneous: zzogl-pg: Try out using modifications of some of GSdx's code for ZZoglMath.h. 2010-09-22 12:39:39 +00:00
ZZoglSave.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZoglShaders.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZoglShaders.h GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZoglShoots.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZoglVB.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.