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https://github.com/libretro/pcsx2.git
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0e61bd6b35
- Moved one global variable for the VU interpreters, which surprisingly speeds up Star Ocean 3 for me. - Set Flush to Zero for FPU and VU back to on. Let's see how long it lasts this time :p - Removed the FFX hack from pcsx2! It's still toggled in the GS plugins, the correct behaviour is having it always on. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@848 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
api | ||
afxresmw.h | ||
Pcsx2Api.h | ||
Pcsx2Config.h | ||
Pcsx2Defs.h | ||
Pcsx2Types.h | ||
PluginCallbacks.h | ||
PS2Edefs.h | ||
PS2Etypes.h |