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be71b98c55
Also move bitcast to a proper location
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// An implementation of bit_cast until we get c++20
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template<class T2, class T1>
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T2 bit_cast(const T1& src)
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{
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static_assert(sizeof(T2) == sizeof(T1), "bit_cast: types must be equal size");
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static_assert(std::is_pod<T1>::value, "bit_cast: source must be POD");
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static_assert(std::is_pod<T2>::value, "bit_cast: destination must be POD");
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T2 dst;
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memcpy(&dst, &src, sizeof(T2));
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return dst;
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}
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