pcsx2/plugins/SPU2null/CMakeLists.txt
gregory.hainaut 3d9c63b0f0 [cmake]:
* Print a fatal_error when users do not source the good CMakeLists file.
* Do not search system libraries if the user force the internal libraries


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3269 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 13:30:36 +00:00

91 lines
1.9 KiB
CMake

# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif(NOT TOP_CMAKE_WAS_SOURCED)
# plugin name
set(SPU2nullName SPU2null)
set(CommonFlags
-Wall
-m32
-fPIC
)
set(OptimizationFlags
-O2
-DNDEBUG
)
# Debug - Build
if(CMAKE_BUILD_TYPE STREQUAL Debug)
# add defines
add_definitions(${CommonFlags} -g)
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
# Devel - Build
if(CMAKE_BUILD_TYPE STREQUAL Devel)
# add defines
add_definitions(${CommonFlags} ${OptimizationFlags})
endif(CMAKE_BUILD_TYPE STREQUAL Devel)
# Release - Build
if(CMAKE_BUILD_TYPE STREQUAL Release)
# add defines
add_definitions(${CommonFlags} ${OptimizationFlags})
endif(CMAKE_BUILD_TYPE STREQUAL Release)
# SPU2null sources
set(SPU2nullSources
SPU2.cpp)
# SPU2null headers
set(SPU2nullHeaders
SPU2.h)
# SPU2null Linux sources
set(SPU2nullLinuxSources
Linux/Config.cpp)
# SPU2null Linux headers
set(SPU2nullLinuxHeaders
Linux/Config.h)
# SPU2null Windows sources
set(SPU2nullWindowsSources
Windows/Config.cpp
Windows/SPU2null.def
Windows/SPU2null.rc
Windows/Win32.cpp)
# SPU2null Windows headers
set(SPU2nullWindowsHeaders
Windows/resource.h)
# add additional include directories
include_directories(.)
# add library
add_library(${SPU2nullName} SHARED
${SPU2nullSources}
${SPU2nullHeaders}
${SPU2nullLinuxSources}
${SPU2nullLinuxHeaders})
# Force the linker into 32 bits mode
target_link_libraries(${SPU2nullName} -m32)
# Linker strip option
if (CMAKE_BUILD_STRIP)
target_link_libraries(${SPU2nullName} -s)
endif (CMAKE_BUILD_STRIP)
# set output directory
set_target_properties(${SPU2nullName} PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/plugins)