gregory.hainaut c4af005f0b gsdx ogl:
* retry compilation when driver failed to compile with a static 'index' constraint. Replace previous AMD hack.
* clean context default attribute value
zzogl 4: clean context default attribute value too.
zzogl 3: backport texture size fix


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5442 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-29 21:35:47 +00:00
..
2012-04-12 06:30:35 +00:00
2012-06-05 06:46:52 +00:00
2010-07-08 18:59:44 +00:00
2012-10-21 18:10:13 +00:00
2012-10-21 18:10:13 +00:00
2012-10-29 21:35:47 +00:00
2012-06-01 08:21:31 +00:00
2012-10-21 18:10:13 +00:00
2010-11-07 10:27:27 +00:00
2012-06-08 18:14:47 +00:00
2012-06-08 18:14:47 +00:00
2012-08-08 17:44:03 +00:00
2012-04-12 17:52:43 +00:00
2012-04-12 06:30:35 +00:00
2010-10-20 09:09:31 +00:00
2012-08-08 17:44:03 +00:00
2012-10-21 18:10:13 +00:00
2012-04-12 06:30:35 +00:00
2012-10-21 18:10:13 +00:00
2012-04-29 18:50:07 +00:00
2012-10-21 18:10:13 +00:00
2012-06-01 08:21:31 +00:00
2012-08-08 17:44:03 +00:00
2012-05-08 07:32:15 +00:00
2012-05-15 06:40:45 +00:00

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.