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PCSX2 - The Playstation 2 Emulator
1507d72cad
* Fixed several obscure deadlock issues. * Savestate actions block; such that only one load or save is permitted at a time. * Savestates now work through temp files, so that the existing file is not corrupted in case errors occur. * Exiting the emu while a savestate is saving will still save the state before completely quitting. * Plugin init errors are handled more gracefully. Developer Notes: * Added some event diagnostic trace logging stuff. * More preliminary work on memorycards -- moved them to their own dialog box and started implementing things, but still a lot of work to do before it's ready for use. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2936 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
fps2bios | ||
nsis | ||
pcsx2 | ||
pcsx2hostfs | ||
plugins | ||
tools | ||
build-plugins.sh | ||
build.rb | ||
clean_msvc.cmd | ||
CMakeLists.txt | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
pcsx2-codeblocks.workspace | ||
rebuild.sh |