mirror of
https://github.com/libretro/pcsx2.git
synced 2025-02-01 15:02:39 +00:00
Jake.Stine
15d2824d1b
(work in progress -- some of this stuff still doesn't quite work as it should)
* Rewrote Savestate code, fixed lots of stuff in PersistentThread, and renamed most "Emu"s to "Sys". * Removed wxScopedPtr and whipped up our own ScopedPtr that doesn't use boost's fail-style function names (and made it more thread-safe). * Handling exceptions across threads: Added Clone() and Rethrow() methods to BaseException, and added a Rethrow() to PersistentThread. * Go rid of AppInvoke macros (those were nasty!) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1929 96395faa-99c1-11dd-bbfe-3dabce05a288
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Description
PCSX2 - The Playstation 2 Emulator
Languages
C++
89.8%
C
4.4%
Objective-C++
1.1%
GLSL
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CMake
0.9%
Other
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