pcsx2/common/vsprops/pthreads.vsprops
Jake.Stine b974b815ff Major Build System changes:
* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
 * Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
 * Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
 * Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
 * Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.

Notes:
 * Current plugin version compatibility status should be unaffected.  The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
 * All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
 * Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 08:20:19 +00:00

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XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="w32pthreads"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SvnRootDir)\3rdparty\w32pthreads\include&quot;"
PreprocessorDefinitions="WIN32_PTHREADS;__CLEANUP_SEH"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="w32pthreads.lib"
/>
</VisualStudioPropertySheet>