pcsx2/common
Jake.Stine 408dbd7256 * Call PADupdate from MTGS thread when using legacy GSopen -- Should fix Linux Pad instabilities.
* Fixed a savestate loading bug, when loading states made with different sets/versions of plugins.

DevNote:
 * Moved some old PS2E types to PS2Edefs, since the new v2 plugin API won't use them (freezeData, keyEvent).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2380 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-22 03:15:30 +00:00
..
build Compilation fixes for Linux. 2009-12-04 00:25:07 +00:00
include * Call PADupdate from MTGS thread when using legacy GSopen -- Should fix Linux Pad instabilities. 2009-12-22 03:15:30 +00:00
src * Call PADupdate from MTGS thread when using legacy GSopen -- Should fix Linux Pad instabilities. 2009-12-22 03:15:30 +00:00
vsprops w32pthreads/spu2-x/gsdx: add proper "debug" build of w32pthreads, instead of both debug and release overwriting the same dll. 2009-12-06 15:33:20 +00:00
svn_readme.txt Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00