3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-packager | ||
linux_various | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
unfree | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
appveyor.yml | ||
build.sh | ||
buildbot.xml | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
mscompile.cmd | ||
old_plugins.sln | ||
PCSX2_suite.sln | ||
README.md | ||
rebuild.sh | ||
travis.sh |
PCSX2 is an open-source PlayStation 2 emulator. It's purpose is to mimic the the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.
Project details
The PCSX2 project has been running for more than ten years. Once only able to run a few public domain demos, recent versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask your doubts in the Official forums.
The latest officially released stable version is 1.4.0. Installers and binaries for both Windows and Linux are available from our website. Development builds are also available from our website.
System requirements
Minimum
- OS: Windows or GNU/Linux
- CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
- GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
- 512MB RAM (Note: Vista and up needs at least 2GB to run reliably)
Recommended
- OS: Windows Vista/7/8/8.1/10 (32-bit or 64-bit) with the latest DirectX or GNU/Linux
- CPU: Intel Core 2 Duo @ 3.2ghz or better
- GPU: 8800gt or better (for Direct3D10 support)
- RAM: 1GB on Linux/Windows XP, 2GB or more on Vista and up
Note: Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately-owned PlayStation 2 console to use the emulator.
Note: PCSX2 mainly takes advantage of 2 CPU cores. As of r4865 PCSX2 can now take advantage of a 3rd core using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS-limited games (or on dual core CPUs) it may be a slowdown.
Quality assurance
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