PCSX2 - The Playstation 2 Emulator
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Gregory Hainaut 1c900e780a gsdx memory: add a PS GPU 24 bits format
Same swizzle as 16 bits. But contains tightly packed RGB pixels.
2016-10-05 21:06:38 +02:00
3rdparty 3rdparty: Update wxWidgets to latest wx3.0.x branch 2016-09-25 21:19:07 +01:00
bin PCSX2/GameDB: Savestate version bump, Added GIFFIFO entries to GameDB 2016-09-23 17:41:48 +02:00
cmake pcsx2: remove various unused variable 2016-09-10 00:09:05 +02:00
common common: avoid silly compiler warning due to define redefinition 2016-09-08 19:20:24 +02:00
debian-packager common: remove useless x86_intrin.h 2016-07-22 18:47:51 +02:00
linux_various format-check: enable checking cdvdGigaherz 2016-09-19 19:53:06 +01:00
locales i10n: refresh tr_TR (turkish) 2016-08-28 15:43:54 +02:00
nsis small pdfs update and an nsis fix 2015-12-28 17:44:15 +01:00
pcsx2 pcsx2: update credit box 2016-10-03 22:25:59 +02:00
plugins gsdx memory: add a PS GPU 24 bits format 2016-10-05 21:06:38 +02:00
tests tests: be more user friendly 2016-02-12 19:10:36 +01:00
tools gsdumpgui: Make it work even if it's not named GsDumpGUI.exe 2016-09-28 23:21:26 +01:00
unfree 3rdparty: Tidy/standardise VS projects 2016-07-19 23:25:12 +01:00
.clang-format clang format: put the pointer/reference symbol (*/&) on the right 2016-09-08 21:52:49 +02:00
.editorconfig editorConfig: use tabs instead of spaces (indent stays 4) 2016-08-20 20:43:38 +03:00
.gitattributes Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
.gitignore gitignore: Add Visual Studio 2015 databases (#1380) 2016-05-31 19:14:42 +01:00
.travis.yml ci: Remove Travis CI caching workaround 2016-09-16 23:45:44 +01:00
appveyor.yml ci:appveyor: Don't use branch name to name directory 2016-10-02 00:04:56 +01:00
build.sh build.sh: also use ninja for coverity build 2016-09-07 18:58:31 +02:00
buildbot.xml ci: reduce AppVeyor workload 2016-01-10 12:11:49 +00:00
CMakeLists.txt MAN_DIR added 2016-03-20 23:02:59 -07:00
CONTRIBUTING.md Added github issues to the tasks 2016-01-06 01:15:36 -06:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
mscompile.cmd Simplify BuildBot and add a helper script for compilation. 2015-09-26 06:27:34 -04:00
old_plugins.sln windows: Remove USBqemu from old_plugins solution 2016-04-27 20:38:37 +01:00
PCSX2_suite.sln windows: Add freetype to solution and link to GSdx 2016-09-10 12:36:56 +01:00
README.md See description 2016-01-20 18:14:53 -06:00
travis.sh travis: check format in clang build 2016-08-27 13:35:20 +02:00

PCSX2

PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose is to emulate the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

Project Details

The PCSX2 project has been running for more than ten years. Once only able to run a few public domain demos, newer versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask for help in the official forums.

The latest officially released stable version is version 1.4.0.

Installers and binaries for both Windows and Linux are available from our website.

Development builds are also available from our website.

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System Requirements

Minimum

  • OS: Windows Vista SP2 or newer or GNU/Linux (32-bit or 64-bit)
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: DirectX 10 GPU or better
  • RAM: 2GB or more
  • OS: Windows 7/8/8.1/10 (64-bit) or GNU/Linux (64-bit)
  • CPU: Intel Haswell (or AMD equivalent) @ 3.2GHz or better
  • GPU: DirectX 11 GPU or greater
  • RAM: 4GB or more

Notes

  • You need the Visual C++ 2015 x86 Redistributables for this version to work.

  • PCSX2 1.4.0 is the last version to support Windows XP. Windows XP is no longer getting updates (including security-related updates), and graphics drivers for Windows XP are older and no longer maintained.

  • Make sure to update your operating system, drivers, and DirectX (if applicable) to ensure you have the best experience possible. Having a newer GPU is also recommended so you have the latest supported drivers.

  • Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately-owned PS2 console to use the emulator. For more information about the BIOS and how to get it from your console, visit this page.

  • PCSX2 mainly takes advantage of 2 CPU cores. As of this commit PCSX2 can now take advantage of more than 2 cores using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS-limited games (or on CPUs with less than 2 cores) it may be a slowdown.

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Quality Assurance

Build Status
Linux Travis Build Status
Windows AppVeyor Build Status
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