pcsx2/plugins/GSdx/GLState.h
Gregory Hainaut a37cd40ce3 gsdx ogl: only print an error when VRAM is low
Until a better solution is found or people buy better GPU :)
2016-07-09 11:43:28 +02:00

66 lines
1.7 KiB
C++

/*
* Copyright (C) 2011-2013 Gregory hainaut
* Copyright (C) 2007-2009 Gabest
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSdx.h"
#include "GSVector.h"
namespace GLState {
extern GLuint fbo; // frame buffer object
extern GSVector2i viewport;
extern GSVector4i scissor;
extern bool blend;
extern uint16 eq_RGB;
extern uint16 f_sRGB;
extern uint16 f_dRGB;
extern uint8 bf;
extern uint32 wrgba;
extern bool depth;
extern GLenum depth_func;
extern bool depth_mask;
extern bool stencil;
extern GLenum stencil_func;
extern GLenum stencil_pass;
extern GLuint ubo; // uniform buffer object
extern GLuint ps_ss; // sampler
extern GLuint rt; // render target
extern GLuint ds; // Depth-Stencil
extern GLuint tex_unit[8]; // shader input texture
extern GLuint64 tex_handle[8]; // shader input texture
extern GLuint ps;
extern GLuint gs;
extern GLuint vs;
extern GLuint program;
extern GLuint pipeline;
extern int64 available_vram;
extern void Clear();
}