mirror of
https://github.com/libretro/pcsx2.git
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0a1454ff6c
I think compiler is clever enough to optimize the code but it won't hurt and it reduces the number of cpp check warning.
85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSDirtyRect.h"
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GSDirtyRect::GSDirtyRect()
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: psm(PSM_PSMCT32)
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{
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left = top = right = bottom = 0;
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}
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GSDirtyRect::GSDirtyRect(const GSVector4i& r, uint32 psm)
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: psm(psm)
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{
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left = r.left;
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top = r.top;
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right = r.right;
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bottom = r.bottom;
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}
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GSVector4i GSDirtyRect::GetDirtyRect(const GIFRegTEX0& TEX0)
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{
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GSVector4i r;
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GSVector2i src = GSLocalMemory::m_psm[psm].bs;
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if(psm != TEX0.PSM)
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{
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GSVector2i dst = GSLocalMemory::m_psm[TEX0.PSM].bs;
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r.left = left * dst.x / src.x;
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r.top = top * dst.y / src.y;
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r.right = right * dst.x / src.x;
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r.bottom = bottom * dst.y / src.y;
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}
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else
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{
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r = GSVector4i(left, top, right, bottom).ralign<Align_Outside>(src);
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}
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return r;
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}
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//
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GSVector4i GSDirtyRectList::GetDirtyRectAndClear(const GIFRegTEX0& TEX0, const GSVector2i& size)
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{
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if(!empty())
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{
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GSVector4i r(INT_MAX, INT_MAX, 0, 0);
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for(list<GSDirtyRect>::iterator i = begin(); i != end(); ++i)
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{
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r = r.runion(i->GetDirtyRect(TEX0));
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}
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clear();
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GSVector2i bs = GSLocalMemory::m_psm[TEX0.PSM].bs;
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return r.ralign<Align_Outside>(bs).rintersect(GSVector4i(0, 0, size.x, size.y));
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}
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return GSVector4i::zero();
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}
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