mirror of
https://github.com/libretro/pcsx2.git
synced 2024-12-20 16:58:08 +00:00
1547dd4215
Mipmapping is now supported on hardware renderers thanks to Gregory. Please report any observed hardware mipmapping issues on the forums (http://forums.pcsx2.net/Thread-New-feature-Needs-testing-GSdx-HW-mode-Experimental-mipmap-support) as potentially the HW mipmap code might still have some bugs.
90 lines
2.8 KiB
C++
90 lines
2.8 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSSetting.h"
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class GSdxApp
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{
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std::string m_ini;
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std::string m_section;
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std::map< std::string, std::string > m_default_configuration;
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#if defined(__unix__)
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std::map< std::string, std::string > m_configuration_map;
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#endif
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public:
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GSdxApp();
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void Init();
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void* GetModuleHandlePtr();
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#ifdef _WIN32
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HMODULE GetModuleHandle() {return (HMODULE)GetModuleHandlePtr();}
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#endif
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#if defined(__unix__)
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void BuildConfigurationMap(const char* lpFileName);
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void ReloadConfig();
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size_t GetPrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName);
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bool WritePrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName);
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int GetPrivateProfileInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName);
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#endif
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bool LoadResource(int id, vector<unsigned char>& buff, const char* type = NULL);
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void SetConfig(const char* entry, const char* value);
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void SetConfig(const char* entry, int value);
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// Avoid issue with overloading
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int GetConfigI(const char* entry);
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bool GetConfigB(const char* entry);
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string GetConfigS(const char* entry);
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void SetConfigDir(const char* dir);
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vector<GSSetting> m_gs_renderers;
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vector<GSSetting> m_gs_interlace;
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vector<GSSetting> m_gs_aspectratio;
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vector<GSSetting> m_gs_upscale_multiplier;
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vector<GSSetting> m_gs_max_anisotropy;
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vector<GSSetting> m_gs_filter;
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vector<GSSetting> m_gs_gl_ext;
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vector<GSSetting> m_gs_hack;
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vector<GSSetting> m_gs_hw_mipmapping;
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vector<GSSetting> m_gs_crc_level;
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vector<GSSetting> m_gs_acc_blend_level;
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vector<GSSetting> m_gs_tv_shaders;
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vector<GSSetting> m_gpu_renderers;
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vector<GSSetting> m_gpu_filter;
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vector<GSSetting> m_gpu_dithering;
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vector<GSSetting> m_gpu_aspectratio;
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vector<GSSetting> m_gpu_scale;
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};
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struct GSDXError {};
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struct GSDXRecoverableError : GSDXError {};
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extern GSdxApp theApp;
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