pcsx2/plugins/GSdx/GSdx.h
Akash 1547dd4215 GSDX-UI: Add Mipmap combobox
Mipmapping is now supported on hardware renderers thanks to Gregory. Please report any observed hardware mipmapping issues on the forums (http://forums.pcsx2.net/Thread-New-feature-Needs-testing-GSdx-HW-mode-Experimental-mipmap-support) as potentially the HW mipmap code might still have some bugs.
2016-11-05 22:19:32 +05:30

90 lines
2.8 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSSetting.h"
class GSdxApp
{
std::string m_ini;
std::string m_section;
std::map< std::string, std::string > m_default_configuration;
#if defined(__unix__)
std::map< std::string, std::string > m_configuration_map;
#endif
public:
GSdxApp();
void Init();
void* GetModuleHandlePtr();
#ifdef _WIN32
HMODULE GetModuleHandle() {return (HMODULE)GetModuleHandlePtr();}
#endif
#if defined(__unix__)
void BuildConfigurationMap(const char* lpFileName);
void ReloadConfig();
size_t GetPrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName);
bool WritePrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName);
int GetPrivateProfileInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName);
#endif
bool LoadResource(int id, vector<unsigned char>& buff, const char* type = NULL);
void SetConfig(const char* entry, const char* value);
void SetConfig(const char* entry, int value);
// Avoid issue with overloading
int GetConfigI(const char* entry);
bool GetConfigB(const char* entry);
string GetConfigS(const char* entry);
void SetConfigDir(const char* dir);
vector<GSSetting> m_gs_renderers;
vector<GSSetting> m_gs_interlace;
vector<GSSetting> m_gs_aspectratio;
vector<GSSetting> m_gs_upscale_multiplier;
vector<GSSetting> m_gs_max_anisotropy;
vector<GSSetting> m_gs_filter;
vector<GSSetting> m_gs_gl_ext;
vector<GSSetting> m_gs_hack;
vector<GSSetting> m_gs_hw_mipmapping;
vector<GSSetting> m_gs_crc_level;
vector<GSSetting> m_gs_acc_blend_level;
vector<GSSetting> m_gs_tv_shaders;
vector<GSSetting> m_gpu_renderers;
vector<GSSetting> m_gpu_filter;
vector<GSSetting> m_gpu_dithering;
vector<GSSetting> m_gpu_aspectratio;
vector<GSSetting> m_gpu_scale;
};
struct GSDXError {};
struct GSDXRecoverableError : GSDXError {};
extern GSdxApp theApp;