Gregory Hainaut 1ea83ba3a7 gsdx debug: log current area of the draw
This way it is easier to see which part of the texture is read, and which part
of the framebuffer is updated
2016-07-31 13:19:38 +02:00
..
2016-07-23 15:58:37 +02:00
2016-07-28 10:46:40 +02:00